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Mok-Kong Shen  
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 More options Nov 8, 1:30 am
Newsgroups: sci.crypt.random-numbers, sci.stat.math, sci.crypt
From: Mok-Kong Shen <mok-kong.s...@t-online.de>
Date: Sat, 07 Nov 2009 15:30:28 +0100
Local: Sun, Nov 8 2009 1:30 am
Subject: Mechanical generation of random bit sequences
Hi,

In sci.crypt.random-numbers I recently expressed my humble opinion
that for a 'normal' (average) user of security software -- who is
likely to be a layman in cryptology and also not very knowledgeable
in hardware/software to be in a position of always doing technically
correctly in the diverse procedures proposed or available for
collecting random bits from computer hardware and similar sources
of 'natural' randomness -- it seems to be desirable, if some simple
and easy to handle mechanical devices be available for rapidly
and conveniently generating small amounts of good quality random
bits as may be needed e.g. as keys or initialization vectors for
encryption algorithms.

Tossing coins to get even a very small number of bits is rather
tedious. Although throwing dice is generally more efficient, one
has to convert the result from base 6 to base 2 and the procedure
is also not too convenient in practice in my humble view. I like
therefore to solicit in this thread construction ideas that
eventually could be picked up by some interested manufacturers to
produce mechanical devices for sale on the market so that anyone could
with a little expense buy one to comfortably obtain some small
quantities of good quality random bits he needs at any time. (With
adequate tools skilled persons could perhaps even make such devices
themselves.)

Let me start for discussion and critiques with a proposal of my own
which is based on a device that I happen to possess for randomly
choosing 6 numbers from [1, 49] (used for fun in playing lottery,
being a gift of the German Federal Lottery to its customers many
years ago). I'll at fisrt describe this device and later indicate
modifications needed for our purpose. The said device is a tiny
thin flat box of 40*40*6 mm (more exactly, the thickness is tapered
from centre of 6 mm to the boundary of 4 mm), made of plastic so
that one can see the content when the device lies horizontally. The
hollow space inside is 30*30*2 mm. The upper one third of this is
free space as such (a chamber), while the lower two thirds of the
space is occupied largely by platic material in such a way that
there remain five parallel (to the sides of the box) grooves
(channels) of 20*2*2 mm with outlets to the upper space, with one
groove being shorter, of only 18 mm long. Alongside the grooves are
randomly ordered (though this is clearly unessential for the purpose)
printed numerals 1..49 can be seen. Inside the box there are 49 tiny
platic balls, a little bit smaller than 2 mm in diameter, 6 of which
are coloured red, while the rest are white. Now if a user first tilts
the box such that all balls are in the upper space and shakes the box
so the the balls are well mixed with one another and subsequently
tilts the box back while also shaking it a little bit, the balls will
fill the five channels and the numerals opposite to the red balls are
then read out to be the 6 desired random numbers in the range [1, 49].
(The box has a hook for attaching it to one's key bundle and thus can
be conveniently carried around.)

The modification for our purpose would be straightforward. We could
have the five channels equally long so as to accomodate 50 balls
(instead of 49), with 25 coloured white and the rest black. Then the
constellation of the balls in the channels after having been well
mixed in the upper chamber would give us a random bit sequence of
length 50.

As you may have surely noticed, there is however one very serious
deficiency in this design. Since there are 25 white and 25 black
balls in the box, in any sequence of length 50 thus generated the
frequency of white or black is exactly 0.5 and that's evidently no
good. A viable remedy, I suppose, could be to have, instead of
50 balls, 100 balls, with 50 being white and 50 black. Now there
will be 50 balls not falling down into the channels but these we'll
simply ignore. This way, the reading from the five channels would
not have the frequency problem depicted above. Equivalently we
could have 100 balls and 10 channels, with all balls filling the
channels but we ignore the reading from half of the (say, last 5)
channels. Of course, with the additional balls the box would have
to be enlarged a little bit with respect to the dimensions given
above. It may be preferable also to generate bit sequences of
length 64 instead of 50, in order to better suit what is commonly
required by block encryption algorithms like AES, which has key
lengths of 128/256 bits.

Of course, all mechanical devices are not perfect. Anyway, randomness
collected from them could hardly be expected to able to compete with
that e.g. from radioactive decay using sophisticated instruments. But
I suppose there is in practice always a general trade-off between
perfection and affordable cost (including time etc.). Thus I employed
above the term 'good' quality, not 'extremely high' quality, let
alone perfect quality (which would be needed for the theoretical 'one
time pad'). On the other hand, better quality, if desired, could be
achieved through post-processing, e.g. XOR-ing two sequences, etc.
Certainly, the balls in lottery or the dice in the casinos are
carefully maintained by technicians to eliminate bias as far as
possible (or at least most people 'believe' in that), while such is
not available for the class of very primitively manufactured devices
envisaged above. Nonetheless it seems not clear in the particular
case of the device I mentioned above how the imperfection of the
balls could 'as a whole' essentially negatively affect the quality
of the result. For, in contrast to the case of using one or a few
number of dice, one has in our case 100 balls, such that their
'individual' imperfection would in a sense be averaged out in my
humble view.

Thanks,

M. K. Shen


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Maaartin  
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 More options Nov 8, 3:33 am
Newsgroups: sci.crypt.random-numbers, sci.stat.math, sci.crypt
From: Maaartin <grajc...@seznam.cz>
Date: Sat, 7 Nov 2009 08:33:22 -0800 (PST)
Local: Sun, Nov 8 2009 3:33 am
Subject: Re: Mechanical generation of random bit sequences
On Nov 7, 3:30 pm, Mok-Kong Shen <mok-kong.s...@t-online.de> wrote:

> Hi,

> In sci.crypt.random-numbers I recently expressed my humble opinion
> that for a 'normal' (average) user of security software -- who is
> likely to be a layman in cryptology and also not very knowledgeable
> in hardware/software to be in a position of always doing technically
> correctly in the diverse procedures proposed or available for
> collecting random bits from computer hardware and similar sources
> of 'natural' randomness -- it seems to be desirable, if some simple
> and easy to handle mechanical devices be available for rapidly
> and conveniently generating small amounts of good quality random
> bits as may be needed e.g. as keys or initialization vectors for
> encryption algorithms.

Any mechanical device is nowadays probably much more expensive than an
electronic one.

> Tossing coins to get even a very small number of bits is rather
> tedious. Although throwing dice is generally more efficient, one
> has to convert the result from base 6 to base 2 and the procedure
> is also not too convenient in practice in my humble view.

This is surely no problem as any good hash function helps and is more
than milion times faster than you throwing dice or typing in the
results.

> The modification for our purpose would be straightforward. We could
> have the five channels equally long so as to accomodate 50 balls
> (instead of 49), with 25 coloured white and the rest black. Then the
> constellation of the balls in the channels after having been well
> mixed in the upper chamber would give us a random bit sequence of
> length 50.

> As you may have surely noticed, there is however one very serious
> deficiency in this design. Since there are 25 white and 25 black
> balls in the box, in any sequence of length 50 thus generated the
> frequency of white or black is exactly 0.5 and that's evidently no
> good.

The entropy gained is about 47 bits (or less in case the throwing is
not random). Using a hash function solves all your problems here.

> A viable remedy, I suppose, could be to have, instead of
> 50 balls, 100 balls, with 50 being white and 50 black. Now there
> will be 50 balls not falling down into the channels but these we'll
> simply ignore.

By using more balls you can get more entropy. Throwing a part of it
away by ignoring some balls makes no sense since it's better to use a
hash.

> This way, the reading from the five channels would
> not have the frequency problem depicted above.

Yes but you do NOT get 50 bits of entropy!

> Equivalently we
> could have 100 balls and 10 channels, with all balls filling the
> channels but we ignore the reading from half of the (say, last 5)
> channels. Of course, with the additional balls the box would have
> to be enlarged a little bit with respect to the dimensions given
> above. It may be preferable also to generate bit sequences of
> length 64 instead of 50, in order to better suit what is commonly
> required by block encryption algorithms like AES, which has key
> lengths of 128/256 bits.

You'd better use more colors. With 4 colors and only 36 balls you can
get 100 bits.

> Of course, all mechanical devices are not perfect. Anyway, randomness
> collected from them could hardly be expected to able to compete with
> that e.g. from radioactive decay using sophisticated instruments. But
> I suppose there is in practice always a general trade-off between
> perfection and affordable cost (including time etc.). Thus I employed
> above the term 'good' quality, not 'extremely high' quality, let
> alone perfect quality (which would be needed for the theoretical 'one
> time pad'). On the other hand, better quality, if desired, could be
> achieved through post-processing, e.g. XOR-ing two sequences, etc.

Xoring may help, but using a strong hash is here virtually for free
and surely better.

> Certainly, the balls in lottery or the dice in the casinos are
> carefully maintained by technicians to eliminate bias as far as
> possible (or at least most people 'believe' in that),

I do believe it since any bias could be used againt the casino.

> while such is
> not available for the class of very primitively manufactured devices
> envisaged above. Nonetheless it seems not clear in the particular
> case of the device I mentioned above how the imperfection of the
> balls could 'as a whole' essentially negatively affect the quality
> of the result.

In another thread here, somebody adviced a use of carefully chosen
dice for password generation. But it's easy to find out that a bias of
let say 10% (I mean a completelly crappy dice which could ruin your
day when used in a board game; or your life when used in casino) is
quite harmless (you only need to throw it some more times to get the
same entropy).


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me13013  
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 More options Nov 8, 3:50 am
Newsgroups: sci.crypt.random-numbers, sci.stat.math, sci.crypt
From: me13013 <me13...@gmail.com>
Date: Sat, 7 Nov 2009 08:50:49 -0800 (PST)
Local: Sun, Nov 8 2009 3:50 am
Subject: Re: Mechanical generation of random bit sequences
On Nov 7, 9:30 am, Mok-Kong Shen <mok-kong.s...@t-online.de> wrote:

> ... I'll at fisrt describe this [German Federal Lottery] device and later indicate
> modifications needed for our purpose. The said device is ...

I'm not trying to be negative, but a picture would be worth more than
all those words.

Bob H


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Stig Holmquist  
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 More options Nov 8, 5:27 am
Newsgroups: sci.stat.math
From: Stig Holmquist <stigfjor...@hotmail.com>
Date: Sat, 07 Nov 2009 13:27:57 -0500
Local: Sun, Nov 8 2009 5:27 am
Subject: Re: Mechanical generation of random bit sequences
On Sat, 07 Nov 2009 15:30:28 +0100, Mok-Kong Shen

The cheapest mechanical generator would be a toy BINGO cage.
Just remove all balls over 49 and rotate the cage. At this time of the
year such sets can be bought for $ 7-10.

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Joseph Ashwood  
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 More options Nov 8, 11:21 pm
Newsgroups: sci.crypt.random-numbers, sci.stat.math, sci.crypt
From: "Joseph Ashwood" <ashw...@msn.com>
Date: Sun, 8 Nov 2009 04:21:46 -0800
Local: Sun, Nov 8 2009 11:21 pm
Subject: Re: Mechanical generation of random bit sequences
"Mok-Kong Shen" <mok-kong.s...@t-online.de> wrote in message

news:hd40ab$gne$02$2@news.t-online.com...

> it seems to be desirable, if some simple
> and easy to handle mechanical devices be available for rapidly
> and conveniently generating small amounts of good quality random
> bits as may be needed e.g. as keys or initialization vectors for
> encryption algorithms.
> [general description]

Unfortunately, such a box can hide very sizable biases, the effect of even
slightly different balls weights is notable. in fact in all the
lottery/keno/similar games such biases become noticable.

> The modification for our purpose would be straightforward. [description
> removed]

The modification doesn't help. The likely difference in weight between the
two pigments is enough to bias the system, and increasing the number of
inputs doesn't change too much. Not to mention being a large physical object
it has difficulties in usage.

As for why the lottery and keno systems tolerate such biases, there are
actually good reasons. For lottery systems the money coming in is split
according to fixed rules, no randomness is involved so the biases really
don't matter. Keno systems are setup very much the same as roulette, the
odds of hitting on roulette are 1/37 or 1/38, but the payout is 35/1 or
lower, multiple these together and the casino actually has a surprising
advantage to absorb any flaws in the wheel. The same applies to the Keno
machines, the payout is calculated according to the worst case entropy and
also a house advantage, any better case for the casino is just extra money.
That's why these systems don't work very well for cryptography, for a 1/37
odds, we'd be looking for a
36.999999999999999999999999999999999999999999999999999999999999999999999999 9:1
payout or better.

A better idea would be to use electronics, no normal person is going to be
qualified to build a high quality lottery machine, a normal person likely
can't weigh anything except with a bathroom scale anyway, far too imprecise
for entropy collection. Using a small electronic device it is relatively
easy to build a small device with a switch, pressure pad, and an entropy
system from thermal noise in resistors. use the pressure pad to clock the
measurement, every time the slope of the pressure over time changes take a
measurement, any of the simple series elimination systems will work nicely.
Since a human muscle actually twitches hundreds of times a second, and
everyone's muscles twitch slightly differently (along with additional human
factors entering) there is a small amount of entropy in the clocking cycle,
this addresses some cyclic problems that happen in thermal noise in
resistors. The device will be far from perfect (100 bits of output may have
as much as 30 bits of entropy, probably less) but the attacker apparent
randomness will be very high.
                        Joe


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Robert Scott  
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 More options Nov 9, 2:11 am
Newsgroups: sci.crypt.random-numbers, sci.stat.math, sci.crypt
From: n...@dont-mail-me.com (Robert Scott)
Date: Sun, 08 Nov 2009 15:11:57 GMT
Local: Mon, Nov 9 2009 2:11 am
Subject: Re: Mechanical generation of random bit sequences

On Sun, 8 Nov 2009 04:21:46 -0800, "Joseph Ashwood" <ashw...@msn.com> wrote:
>A better idea would be to use electronics,....an entropy
>system from thermal noise in resistors...

The electronic systems are not trivial to build properly either.  A device that
senses thermal noise in resistors is also likely to be affected by power line
interference or EMI, which degrades entropy.

Regardless of which system is used to generate raw random data (mechanical or
electronic), the entropy can be improved by oversampling the raw data and
reducing the data with a good cryptographic hash.  If you start with 1000 bits
of raw data and reduce it to 100 with a hash, the effects of any bias in the
1000 bits will be masked.  Here is the real advantage of an electronic system:
it is not that the bits are so much better quality, it is that the bits are so
much easier to sample, so that gross oversampling becomes feasible.  If you had
to sample 10 times as many bits as you really wanted in a mechanical system, it
might become too much effort.

Bob Scott
Ypsilanti, Michigan


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Mok-Kong Shen  
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 More options Nov 9, 6:43 am
Newsgroups: sci.crypt.random-numbers, sci.stat.math, sci.crypt
From: Mok-Kong Shen <mok-kong.s...@t-online.de>
Date: Sun, 08 Nov 2009 20:43:10 +0100
Local: Mon, Nov 9 2009 6:43 am
Subject: Re: Mechanical generation of random bit sequences

Maaartin wrote:
> Mok-Kong Shen wrote:
[snip]
>> A viable remedy, I suppose, could be to have, instead of
>> 50 balls, 100 balls, with 50 being white and 50 black. Now there
>> will be 50 balls not falling down into the channels but these we'll
>> simply ignore.
>> This way, the reading from the five channels would
>> not have the frequency problem depicted above.

> Yes but you do NOT get 50 bits of entropy!

Could you please explain why?

Thanks,

M. K. Shen


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Robert Scott  
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 More options Nov 9, 6:45 am
Newsgroups: sci.crypt.random-numbers, sci.stat.math, sci.crypt
From: n...@dont-mail-me.com (Robert Scott)
Date: Sun, 08 Nov 2009 19:45:49 GMT
Local: Mon, Nov 9 2009 6:45 am
Subject: Re: Mechanical generation of random bit sequences
On Sun, 08 Nov 2009 20:43:10 +0100, Mok-Kong Shen <mok-kong.s...@t-online.de>
wrote:

>Maaartin wrote:
>> Mok-Kong Shen wrote:
>[snip]
>>> A viable remedy, I suppose, could be to have, instead of
>>> 50 balls, 100 balls, with 50 being white and 50 black. Now there
>>> will be 50 balls not falling down into the channels but these we'll
>>> simply ignore.

>>> This way, the reading from the five channels would
>>> not have the frequency problem depicted above.

>> Yes but you do NOT get 50 bits of entropy!

>Could you please explain why?

Imagine betting on color of the last ball.  If you really had 50 bits of
entropy, then seeing the first 49 balls gives you no advantage in betting on the
color of the 50th ball.  But suppose I see the first 49 balls and they are 40
blacks and 9 whites.  Now I know that the last ball must be chosen from 10
blacks and 41 whites.  I think I will bet that the 50th ball is white.  And I
would be right much more than 50% of the time.  So the entropy is obviously not
perfect.

Bob Scott
Ypsilanti, Michigan


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Mok-Kong Shen  
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 More options Nov 9, 8:02 am
Newsgroups: sci.crypt.random-numbers, sci.stat.math, sci.crypt
From: Mok-Kong Shen <mok-kong.s...@t-online.de>
Date: Sun, 08 Nov 2009 22:02:02 +0100
Local: Mon, Nov 9 2009 8:02 am
Subject: Re: Mechanical generation of random bit sequences

But the problem is that no such devices are available on the market
for a normal user to buy and to use (hopefully without difficulties by
a layman).

M. K. Shen


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Mok-Kong Shen  
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 More options Nov 9, 8:06 am
Newsgroups: sci.crypt.random-numbers, sci.stat.math, sci.crypt
From: Mok-Kong Shen <mok-kong.s...@t-online.de>
Date: Sun, 08 Nov 2009 22:06:46 +0100
Local: Mon, Nov 9 2009 8:06 am
Subject: Re: Mechanical generation of random bit sequences

But you have to consider that the 100 balls are all competing to
enter the five channels. If the balls have been well mixed, the
chance of a white ball or a black ball entering a channel is the
same, isn't it?

M. K. Shen


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Robert Scott  
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 More options Nov 9, 8:06 am
Newsgroups: sci.crypt.random-numbers, sci.stat.math, sci.crypt
From: n...@dont-mail-me.com (Robert Scott)
Date: Sun, 08 Nov 2009 21:06:57 GMT
Local: Mon, Nov 9 2009 8:06 am
Subject: Re: Mechanical generation of random bit sequences
On Sun, 08 Nov 2009 22:06:46 +0100, Mok-Kong Shen <mok-kong.s...@t-online.de>
wrote:

>But you have to consider that the 100 balls are all competing to
>enter the five channels. If the balls have been well mixed, the
>chance of a white ball or a black ball entering a channel is the
>same, isn't it?

Yes, the chance of any one ball being black or white is exactly 50%.  But when
evaluating entropy, you also have to take into account the conditional
probabiltiy of a ball being a certain color given the knowledge of what other
balls are.  Couldn't you say the same thing about the original proposal that
used 25 black and 25 white balls?  They were also throroughly mixed, and the
chance of a white or black ball entering a channel is the same.  Yet you realize
that this method is flawed because after you see the first 49 balls, you know
with exact certainty what color the last ball is before you see it.  Well, the
defect in that proposal just gets watered down a little by adding 50 more balls.
But the defect does not ever get completely eliminated.  It still detracts from
the ideal 50 bits of entropy.  Maybe it is just 48 bits.  I don't know.  But it
is definitely not 50 bits.

Bob Scott
Ypsilanti, Michigan


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Mok-Kong Shen  
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 More options Nov 9, 9:13 am
Newsgroups: sci.crypt.random-numbers, sci.stat.math, sci.crypt
From: Mok-Kong Shen <mok-kong.s...@t-online.de>
Date: Sun, 08 Nov 2009 23:13:52 +0100
Local: Mon, Nov 9 2009 9:13 am
Subject: Re: Mechanical generation of random bit sequences
Robert Scott schrieb:

No. The flaw with 50 balls is different. Note, for example, this:
In a random sequence there is a certain probability that in a
sequence of length 100 all bits may be 0, and this is not the
case with 50 balls in the device.

M. K. Shen


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Mok-Kong Shen  
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 More options Nov 9, 9:21 am
Newsgroups: sci.crypt.random-numbers, sci.stat.math, sci.crypt
From: Mok-Kong Shen <mok-kong.s...@t-online.de>
Date: Sun, 08 Nov 2009 23:21:12 +0100
Local: Mon, Nov 9 2009 9:21 am
Subject: Re: Mechanical generation of random bit sequences

Mok-Kong Shen wrote:
> No. The flaw with 50 balls is different. Note, for example, this:
> In a random sequence there is a certain probability that in a
> sequence of length 100 all bits may be 0, and this is not the
> case with 50 balls in the device.

Sorry, typo. Please read 50 for 100 above.

M. K. Shen


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Robert Scott  
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 More options Nov 9, 8:31 am
Newsgroups: sci.crypt.random-numbers, sci.stat.math, sci.crypt
From: n...@dont-mail-me.com (Robert Scott)
Date: Sun, 08 Nov 2009 21:31:49 GMT
Local: Mon, Nov 9 2009 8:31 am
Subject: Re: Mechanical generation of random bit sequences
On Sun, 08 Nov 2009 23:13:52 +0100, Mok-Kong Shen <mok-kong.s...@t-online.de>
wrote:

>No. The flaw with 50 balls is different. Note, for example, this:
>In a random sequence there is a certain probability that in a
>sequence of length 100 all bits may be 0, and this is not the
>case with 50 balls in the device.

The 100 balls have a similar flaw, just to a lesser degree.  In a perfectly
random uncorrelated sequence of 50 bits, the probability that they are all 0 is
exactly 2^(-50).  But when choosing 50 balls from 100, the probability that all
50 chosen balls are black is 50! * 50!* / 100!.  I leave it as an exercise to
verify that these two numbers are not the same.

Bob Scott
Ypsilanti, Michigan


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Mok-Kong Shen  
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 More options Nov 9, 9:59 am
Newsgroups: sci.crypt.random-numbers, sci.stat.math, sci.crypt
From: Mok-Kong Shen <mok-kong.s...@t-online.de>
Date: Sun, 08 Nov 2009 23:59:59 +0100
Local: Mon, Nov 9 2009 9:59 am
Subject: Re: Mechanical generation of random bit sequences

Robert Scott wrote:
> Mok-Kong Shen wrote:

>> No. The flaw with 50 balls is different. Note, for example, this:
>> In a random sequence there is a certain probability that in a
>> sequence of length 100 all bits may be 0, and this is not the
>> case with 50 balls in the device.

> The 100 balls have a similar flaw, just to a lesser degree.  In a perfectly
> random uncorrelated sequence of 50 bits, the probability that they are all 0 is
> exactly 2^(-50).  But when choosing 50 balls from 100, the probability that all
> 50 chosen balls are black is 50! * 50!* / 100!.  I leave it as an exercise to
> verify that these two numbers are not the same.

Being layman, I am confused. Let's simplify the scenario so that
there is only one channel with capacity of 2 and there are four balls,
2 white and 2 black. What is the probability of 2 black balls getting
into the channel?

Thanks,

M. K. Shen


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Mok-Kong Shen  
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 More options Nov 9, 10:53 am
Newsgroups: sci.crypt.random-numbers, sci.stat.math, sci.crypt
From: Mok-Kong Shen <mok-kong.s...@t-online.de>
Date: Mon, 09 Nov 2009 00:53:47 +0100
Local: Mon, Nov 9 2009 10:53 am
Subject: Re: Mechanical generation of random bit sequences

I see in the meantime why my way of thinking is incorrect.

M. K. Shen


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Mok-Kong Shen  
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 More options Nov 9, 11:11 am
Newsgroups: sci.crypt.random-numbers, sci.stat.math, sci.crypt
From: Mok-Kong Shen <mok-kong.s...@t-online.de>
Date: Mon, 09 Nov 2009 01:11:27 +0100
Local: Mon, Nov 9 2009 11:11 am
Subject: Re: Mechanical generation of random bit sequences

If on the other hand one has two channels of capacity 1 instead,
then the chance of having both channels filled black is 1/4.
Is that right?

Thanks,

M. K. Shen


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Mok-Kong Shen  
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 More options Nov 9, 11:24 am
Newsgroups: sci.crypt.random-numbers, sci.stat.math, sci.crypt
From: Mok-Kong Shen <mok-kong.s...@t-online.de>
Date: Mon, 09 Nov 2009 01:24:36 +0100
Local: Mon, Nov 9 2009 11:24 am
Subject: Re: Mechanical generation of random bit sequences

Mok-Kong Shen wrote:
> If on the other hand one has two channels of capacity 1 instead,
> then the chance of having both channels filled black is 1/4.
> Is that right?

I am mistaken. Apology for the several useless posts from me.

M. K. Shen


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Joseph Ashwood  
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 More options Nov 9, 11:04 pm
Newsgroups: sci.crypt.random-numbers, sci.stat.math, sci.crypt
From: "Joseph Ashwood" <ashw...@msn.com>
Date: Mon, 9 Nov 2009 04:04:29 -0800
Local: Mon, Nov 9 2009 11:04 pm
Subject: Re: Mechanical generation of random bit sequences
"Mok-Kong Shen" <mok-kong.s...@t-online.de> wrote in message

news:hd7bkk$dn0$03$1@news.t-online.com...

They aren't, but there are no dependable devices that deliver high entropy
output on the market. Either way the device will have to be built. In terms
of use, about the only assumption I made was that a layman can press and
hold a button.
                    Joe

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Joseph Ashwood  
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 More options Nov 9, 11:15 pm
Newsgroups: sci.crypt.random-numbers, sci.stat.math, sci.crypt
From: "Joseph Ashwood" <ashw...@msn.com>
Date: Mon, 9 Nov 2009 04:15:30 -0800
Local: Mon, Nov 9 2009 11:15 pm
Subject: Re: Mechanical generation of random bit sequences
"Robert Scott" <n...@dont-mail-me.com> wrote in message

news:4af6ddbe.2887828@news.eternal-september.org...

> On Sun, 8 Nov 2009 04:21:46 -0800, "Joseph Ashwood" <ashw...@msn.com>
> wrote:

>>A better idea would be to use electronics,....an entropy
>>system from thermal noise in resistors...

> The electronic systems are not trivial to build properly either.  A device
> that
> senses thermal noise in resistors is also likely to be affected by power
> line
> interference or EMI, which degrades entropy.

I had a assumed a reasonable design, typically encased in metal or a
metallic paint building a farraday cage, just like your cellphone already
has.

> Regardless of which system is used to generate raw random data (mechanical
> or
> electronic), the entropy can be improved by oversampling the raw data

Actually it very often reduces the entropy. Take a simple sin curve,
sampling randomly gives random numbers, oversampling gives a higher
precision sin curve, the same applies with disk seem timings, thread
scheduling, many of the best sources of entropy available, and the entropy
level in the resistor drops with too much over sampling (the more you know
about it, the less is unknown). Entropy is not limitless, trying to sample
too frequently you very quickly reach the limit of entropy that can be
pulled, sampling beyond that is problematic at best.
                    Joe

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Mok-Kong Shen  
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 More options Nov 10, 1:21 am
Newsgroups: sci.crypt.random-numbers, sci.stat.math, sci.crypt
From: Mok-Kong Shen <mok-kong.s...@t-online.de>
Date: Mon, 09 Nov 2009 15:21:21 +0100
Local: Tues, Nov 10 2009 1:21 am
Subject: Re: Mechanical generation of random bit sequences
Mok-Kong Shen wrote:

[snip]
>  ...........  to have, instead of
> 50 balls, 100 balls, with 50 being white and 50 black. Now there
> will be 50 balls not falling down into the channels but these we'll
> simply ignore.  ........
> ..........   On the other hand, better quality, if desired, could be
> achieved through post-processing, e.g. XOR-ing two sequences, etc.
> ........ in contrast to the case of using one or a few
> number of dice, one has in our case 100 balls, such that their
> 'individual' imperfection would in a sense be averaged out in my
> humble view.

[snip]

I like to thank Robert Scott for showing that the sequence generated
by such a device is biased. This naturally leads to thinking of applying
unbiasing schemes, of which the one of von Neumann (00,11 -> ignore,
10 -> 1, 01 -> 0) seems to be the most practical one for convenient
application by laypeople. Further possibilities are interleaving of
bits of two sequences and XOR-ing two sequences and even simultaneous
and multiple applications of these schemes. It is my humble conviction
that more complicated processing should be left to those users that
are knowledgeable and normal (average) users should only be trusted to
do simple and straightforward operations. For otherwise there could be
very undesirable consequneces out of their mistakes. So I would think
that, before good and easy to handle hardware bit generators based on
electronics etc. are on the market, devices of the sort I mentioned
could be a viable 'interim' solution satisfying the practical needs of
random bit sequences. I like thus to once again solicit design ideas
of mechanical random bit generators from interested readers of this
thread.

Thanks,

M. K. Shen


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Unruh  
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 More options Nov 10, 3:12 am
Newsgroups: sci.crypt.random-numbers, sci.stat.math, sci.crypt
From: Unruh <unruh-s...@physics.ubc.ca>
Date: Mon, 09 Nov 2009 16:12:29 GMT
Local: Tues, Nov 10 2009 3:12 am
Subject: Re: Mechanical generation of random bit sequences

While  that gets rid of independent biases it does not cure correlations.

>application by laypeople. Further possibilities are interleaving of
>bits of two sequences and XOR-ing two sequences and even simultaneous
>and multiple applications of these schemes. It is my humble conviction
>that more complicated processing should be left to those users that
>are knowledgeable and normal (average) users should only be trusted to
>do simple and straightforward operations. For otherwise there could be

click on a window and read off the number. Is that difficult? Ie, elecgtronic (
eg based on /dev/urandom) are easier, and far better than any of your mechanical
schemes.

>very undesirable consequneces out of their mistakes. So I would think
>that, before good and easy to handle hardware bit generators based on
>electronics etc. are on the market, devices of the sort I mentioned
>could be a viable 'interim' solution satisfying the practical needs of
>random bit sequences. I like thus to once again solicit design ideas

Aand where is this pent up need in the population at large for "random number
sequences"?


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Robert Scott  
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 More options Nov 10, 6:22 am
Newsgroups: sci.crypt.random-numbers, sci.stat.math, sci.crypt
From: n...@dont-mail-me.com (Robert Scott)
Date: Mon, 09 Nov 2009 19:22:18 GMT
Local: Tues, Nov 10 2009 6:22 am
Subject: Re: Mechanical generation of random bit sequences

On Mon, 9 Nov 2009 04:15:30 -0800, "Joseph Ashwood" <ashw...@msn.com> wrote:
>> Regardless of which system is used to generate raw random data (mechanical
>> or
>> electronic), the entropy can be improved by oversampling the raw data

>Actually it very often reduces the entropy. Take a simple sin curve,
>sampling randomly gives random numbers, oversampling gives a higher
>precision sin curve, the same applies with disk seem timings, thread
>scheduling, many of the best sources of entropy available, and the entropy
>level in the resistor drops with too much over sampling (the more you know
>about it, the less is unknown). Entropy is not limitless, trying to sample
>too frequently you very quickly reach the limit of entropy that can be
>pulled, sampling beyond that is problematic at best.

I agree.  The sampling rate has to be limited to a rate appropriate to the
source.  And when I suggested oversampling, I also assumed a "reasonable
design".  If you find yourself sampling faster than the source is uncorrelated,
then you have to sample slower and deliver fewer random bits per second, and
just take more time.  This is a real problem for the mechanical balls method
because it takes so long to mix the balls and select.  It is less of a problem
with the thermal noise of resistors method because that noise is wideband and
can be sampled quite fast without exposing too much correlation in the samples.
In either case, some bit-reduction with a cryptographic hash is the best way to
remove what little useable correlation or bias might remain.

Bob Scott
Ypsilanti, Michigan


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Mok-Kong Shen  
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 More options Nov 10, 8:46 am
Newsgroups: sci.crypt.random-numbers, sci.stat.math, sci.crypt
From: Mok-Kong Shen <mok-kong.s...@t-online.de>
Date: Mon, 09 Nov 2009 22:46:50 +0100
Local: Tues, Nov 10 2009 8:46 am
Subject: Re: Mechanical generation of random bit sequences

In my humble view, generation with hardware (including mechanics)
tends to have by nature lesser degree of problems with correlations.
Anyway, XOR-ing sequences would reduce correlations, if I don't err.

>> application by laypeople. Further possibilities are interleaving of
>> bits of two sequences and XOR-ing two sequences and even simultaneous
>> and multiple applications of these schemes. It is my humble conviction
>> that more complicated processing should be left to those users that
>> are knowledgeable and normal (average) users should only be trusted to
>> do simple and straightforward operations. For otherwise there could be

> click on a window and read off the number. Is that difficult? Ie, elecgtronic (
> eg based on /dev/urandom) are easier, and far better than any of your mechanical
> schemes.

Use of primitive generation methods has an (of course arguable depending
on one's standpoint) advantage that it is far less subject to malicious
manipulations in my humble view, i.e. you know what you have.

>> very undesirable consequneces out of their mistakes. So I would think
>> that, before good and easy to handle hardware bit generators based on
>> electronics etc. are on the market, devices of the sort I mentioned
>> could be a viable 'interim' solution satisfying the practical needs of
>> random bit sequences. I like thus to once again solicit design ideas

> Aand where is this pent up need in the population at large for "random number
> sequences"?

Because that up to now there are no good hardware generators that
layman could buy and easily use, the normal users simply can do anything
in this direction. This certainly doesn't mean that there is therefore
no need. The situation is the same, I would say, with encryption
of SMS. Because the mobile phone products up to now are not provided
by the producers adequate features for encryption, there is no SMS
security for the general public. (According to a follow-up in a thread
intiated by me, the mobile phone of the president of US does however
have encryption, I suppose including voice encryption.) That does not
mean that general users have no desire/need of privacy of their SMS.
Personally I have even the suspicion (you might call it fantacy
if you perfer) that this is somehow influenced by politics. (To support
that, let me tell that to my personal knowledge in the eighties of the
last century the UNIX computer systems delivered to Europe had one
subtle difference to those run in America in that the DES module was
removed. That was clearly a result of influence from politics in my
conviction.)

M. K. Shen


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Mok-Kong Shen  
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 More options Nov 11, 1:01 am
Newsgroups: sci.crypt.random-numbers, sci.stat.math, sci.crypt
From: Mok-Kong Shen <mok-kong.s...@t-online.de>
Date: Tue, 10 Nov 2009 15:01:17 +0100
Local: Wed, Nov 11 2009 1:01 am
Subject: Re: Mechanical generation of random bit sequences

One simple idea that trivially comes to mind would be to have a tiny
device working on the same principle as a roulette, producing in one
spinning 4 or maybe more bits. Though we know that even big routlettes
may be imperfect, in our humble context extreme perfection seems
unnecessary. As I wrote previously, such devices are valuable as an
'interim' solution before technically sophisticated and much more
satisfying devices based on electronics, that are suitable for handling
by laypeople and are above all inexpensive, become available on the
market for the general public. The possibility of some simple
post-procesing of the bits obtained, if desired, may be mentioned here
once again.

BTW, there has been a German made device for generating random numbers
named 'Violine'. See Fig.2.9.3 on p.172 of K. Schmeh, Codeknacker gegen
Codemaker, 2007. There a number of small balls were used in a device
having the shape of a violine. You can access part of the book with:

http://books.google.de/books?id=cz9Fclgref4C

Thanks,

M. K. Shen


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