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Message from discussion UnNetHack: Adding Slash'Em's blood potions?

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From: Patric Mueller <bh...@bigfoot.com>
Newsgroups: rec.games.roguelike.nethack
Subject: UnNetHack: Adding Slash'Em's blood potions?
Date: Thu, 25 Jun 2009 17:19:27 +0200
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Hi,

I'm thinking about integrating Slash'Em's blood and vampire-blood
potions into UnNetHack.

What do you think about this idea?


These are the effects of blood and vampire blood potions in the latest
development code of Slash'Em:

Drinking vampire blood will polymorph you immediately into a vampire
with no(!) timeout.

Non vampires will vomit from potions of blood and Lawfuls and Monks
anger their gods.


Noncursed drunken potions of blood and vampire blood provide nutrition
for vampires, blessed vampire blood even as much as a food ration.

A blessed potion of vampire blood drunken by a vampire (monster or
polymorphed player) increases HP and MaxHP (MaxHP raising for the
player will probably get nerfed).


Vampires have a 50% chance to be generated with a potion of blood.
Higher level vampire get a potion of vampire blood instead (that 50%
chance might probably be toned down).


The potions can be turned into water by dipping an unicorn horn into
them.

If blood is spilt on a lawful or neutral altar the effect is similar
to human sacrifice. There's no effect on chaotic or unaligned altars
since it is not sufficient blood to summon a demon.


Possible tweaks for UnNetHack:

- drinking cursed/uncursed/blessed vampire blood turns you into
  a vampire bat/vampire/vampire lord?

- drinking cursed blood makes you sick (as in getting a disease from
  the blood)?

- The restriction for food that Slash'Em's vampires have should
  probably also get implemented.

Bye
Patric

-- 
NetHack-De: NetHack auf Deutsch - http://nethack-de.sf.net/
NetHack for AROS: http://sf.net/projects/nethack-aros/
UnNetHack: http://apps.sf.net/trac/unnethack/

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