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rec.games.roguelike.nethack |
Posted-By: auto-faq 3.3.1 (Perl 5.005) The following is a list of Frequently Asked Questions for the newsgroup Corrections and suggestions for new sections or new questions are Table of Contents: 1: NetHack: The game, the legend... 2: rec.games.roguelike.nethack 3: Gameplay and Spoilers 4: Miscellaneous 5: Copyright info and acknowledgements ------------------------------------------------------------------------ 1: NetHack: The game, the legend... 1.1Q: What is NetHack? 1.1A: "NetHack is a single player dungeon exploration game that runs on a "On the screen is kept a map of where you have been and what you 1.2Q: That sounds pretty good, where can I get it? How much does it 1.2A: NetHack is free software. That's right, FREE. Not shareware. <http://www.nethack.org/> always has the latest version available 1.3Q: What computer is it playable on? 1.3A: There are official binary releases for Amiga, Atari, Linux, Macintosh, 1.4Q: I installed and ran NetHack, now what do all these symbols 1.4A: Consult the file "Guidebook.txt" (or something similar) that came with 1.5Q: All these letters and things confuse me! Is there a 1.5A: Depending on the system you are playing it on, yes. There are There are also several "unofficial" versions of NetHack (meaning only Vulture's (development of Jaakko Peltonen's "Falcon's Eye") 1.6Q: Is there a multiplayer version of NetHack? 1.6A: No. Nor is there likely to be, according to the DevTeam. "We think you 1.7Q: Why is it called "Net"Hack if you can't play it online against 1.7A: "The 'Net' in NetHack refers to the way the developers, many of whom You can play NetHack online, just not directly against other people. There are also ways to add the "bones files" of other adventures to ------------------------------------------------------------------------ 2: rec.games.roguelike.nethack 2.1Q: What is rec.games.roguelike.nethack? 2.1A: rec.games.roguelike.nethack, often abbreviated to "rgrn", is a Usenet 2.2Q: What's with the posts labeled "YAAP" or "YASD"? 2.2A: rgrn uses some terminology that can be confusing to the YAAP: Yet Another Ascension Post YASD: Yet Another Stupid Death. YAFM: Yet Another Funny Message. YANI: Yet Another New (Nifty) Idea (Item). DYWYPI?: Do You Want Your Possessions Identified? The DevTeam: The RNG: Random Number Generator -or- Random NetHack God. As well as abbreviations, rgrn (like any community) has developed its own 2.3Q: What's a "spoiler"? 2.3A: A "spoiler" is an explanation of something in the game. That However, if you read this newsgroup you should accept that you're 2.4Q: What's a "source diver"? 2.4A: The computer code for NetHack is publicly available, unlike that for 2.5Q: I'm having trouble with my game, can I post my saved game 2.5A: No. The posting of binaries (this includes screenshots) to non-binary 2.5Q: What's this "netiquette" that other posters keep 2.5A: "Netiquette" refers to InterNET etIQUETTE, or the polite way of doing Top posting: Quoting: Line lengths: Signatures: Subject headers: HTML: Binaries: Personal attacks and flames: Your best bet, as with most newsgroups, is to read the newsgroup for a 2.7Q: What topics should I be careful about discussing? 2.7A: Apart from obviously "controversial" things which wouldn't generally Holy wars vi-keys (hjkl) versus number_pad. Hardy perennials What background music to play NetHack to. Cans of worms Potions leaving empty bottles when quaffed. Please research the archives (Google Groups should be handy here) 2.8Q: Anything else I shouldn't post? 2.8A: While in general people will be happy to answer genuine queries, it's Posting misinformation is also generally considered a bad idea; while 2.9Q: I've won! I've won! 2.9A: Congratulations! Feel free to tell us all about how it went; post a It's conventional for these posts to include some of the information ------------------------------------------------------------------------ 3: Gameplay and Spoilers 3.1Q: This game is really hard! Does anyone win? How? 3.1A: Believe it or not, people can and do "win" NetHack! The main key to "The Complete Beginner's Guide to NetHack" contains a great deal of 3.2Q: How much damage does <weapon> do? What good is an <item>? 3.2A: These questions (and many others like them) all fall under the heading Yet Another NetHack Site (by Kate Nepveu): Eva Myers has a useful overview index of available spoilers at: Of course, if you don't (or can't) find the answer you seek, post your 3.3Q: Why are there TWO stairs leading down (or up)? 3.3A: You've discovered a "branch" off the main dungeon. There are several 3.4Q: I'm stuck! There doesn't seem to be any way down/up from 3.4A: There's always a way onwards. If you're in the main Dungeon, there If you're not in the main dungeon, you may have reached the end of the 3.5Q: Why can't I successfully cast any spells? Why are all my 3.5A: "Casting a spell also requires flexible movement, and wearing various 3.6Q: Someone just told me to retrieve an artifact; where do I 3.6A: Downstairs from where you are. If you can't find the staircase, it's 3.7Q: I'm on a maze level with a sealed-off area in the middle. I've 3.7A: There is a way in, just not from the level you are on. Keep exploring, 3.8Q: I'm trying to fight a monster that keeps teleporting away. How 3.8A: Two types of monsters do this; lowish-level ones that teleport 3.9Q: I blocked up the trapdoors in this back corridor, and now I 3.9A: Those trapdoors were the only way down from that particular special 3.10Q: There's a monster stuck behind a boulder I particularly 3.10A: You can try to kill the monster: thrown or fired weapons will go past ------------------------------------------------------------------------ 4: Miscellaneous 4.1Q: Did you guys know you can copy your save games and restore 4.1A: Yes, it does make it easier, but that's not the point. The game is The DevTeam has added a mode to allow you to play without dying, 4.2Q: How do I get into explore or wizard mode? 4.2A: To enter explore mode use the "-X" switch on the command line (ie, To enter wizard (or debug; no relation to the Wizard role) mode type 4.3Q: What can I do in wizard mode that I can't do in a normal 4.3A: In addition to the ability to continue after death as in explore mode, CTRL-E: Detect secret doors and traps There are also a number of additional extended (#) commands, most 4.4Q: My game crashed and I lost my character! Is there anything 4.4A: Maybe. There is a program that comes with NetHack called "recover" 4.5Q: I found a YAFMC! I found a bell on top of a grave and the 4.5A: No, it's not. If the headstone generated for a grave reads "Saved by 4.6Q: Who's Schroedinger, and why did this quantum mechanic have 4.6A: Erwin Schroedinger (1887-1961) was a physicist who devised a famous 4.7Q: Why are elves chaotic? The elves in "The Lord of the Rings" 4.7A: NetHack draws on more than one source, and there are more elves than 4.8Q: I think I found a bug in the game! What should I do? 4.8A: Quite possibly you have. If you're playing the latest version (3.4.3) As well, please do post about it! Chances are, someone will put 4.9Q: Has anyone ever written a program to play NetHack 4.9A Not successfully. People have written "bots", or programs that will However, no one has yet written a well-functioning one for NetHack, 4.10Q: What is SLASH'EM? 4.10A: SLASH'EM (Super Lotsa Added Stuff Hack - Extended Magic) is a variant 4.11Q: What is SporkHack? 4.11A: SporkHack is a variant of NetHack by Derek Ray with a number of 4.12Q: What are patches, and how do I apply them? 4.12A: There are many "patches" or code changes that people have written to To use these patches, you need to be able to compile them into your Once this is working, you need a patch utility to apply the patch to 4.13Q: I killed a shopkeeper named Izchak, why is everyone so 4.13A: Izchak Miller, one of the founding members of the DevTeam, passed away For a little more info, including a post from Izchak's 4.14Q: What websites have general information about NetHack? 4.14A: In addition to the sites mentioned in section 3.2 above, there are The DevTeam's links page: Almost any NetHack webpage of value will be linked to by at least one ------------------------------------------------------------------------ 5: Copyright info and acknowledgements This document is Copyright 2000-2008 Stephen W. Churchill (original Please contact <psm...@spod-central.org> if you find any errors, or Assembled, corrected and adjusted with the assistance of the rgrn ------------------------------------------------------------------------
Archive-name: games/roguelike/nethack/rgrn-FAQ
Posting-Frequency: twice monthly
URL: http://www.spod-central.org/~psmith/nh/rgrn-FAQ.txt
rec.games.roguelike.nethack.
(FAQ version 1.7n, last changed: 2008-02-01 (added 2.1)
appreciated; email me at <psm...@spod-central.org>.
------------------------------------------------------------------------
1.1: What is NetHack?
1.2: That sounds pretty good, where can I get it? How much does
it cost?
1.3: What computer is it playable on?
1.4: I installed and ran NetHack, now what do all these symbols
and stuff mean?
1.5: All these letters and things confuse me! Is there a version
of NetHack with graphics instead?
1.6: Is there a multiplayer version of NetHack?
1.7: Why is it called "Net"Hack if you can't play it online
against other people?
2.1: What is rec.games.roguelike.nethack?
2.2: What's with the posts labeled "YAAP" or "YASD"?
2.3: What's a "spoiler"?
2.4: What's a "source diver"?
2.5: I'm having trouble with my game, can I post my saved game
file so someone can help me out?
2.6: What's this "netiquette" that other posters keep
mentioning?
2.7: What topics should I be careful about discussing?
2.8: Anything else I shouldn't post?
2.9: I've won! I've won!
3.1: This game is really hard! Does anyone win? How?
3.2: How much damage does <weapon> do? What good is an <item>?
How can I fix my <armor> when it gets damaged?
3.3: Why are there TWO stairs leading down (or up)?
3.4: I'm stuck! There doesn't seem to be ANY way down/up from
the level I'm on!
3.5: Why can't I successfully cast any spells? Why are all my
failure rates 100%?
3.6: Someone just told me to retrieve an artifact; where do I
go now?
3.7: I'm on a maze level with a sealed-off area in the middle.
I've searched and searched, but can't find a secret
door. I can't dig or teleport through the walls, how do
I get in there?
3.8: I'm trying to fight a monster that keeps teleporting away.
How do I get it to stop doing that so I can kill it?
3.9: I blocked up the trapdoors in this back corridor, and now I
can't get down!
3.10: There's a monster stuck behind a boulder I particularly
want to push somewhere. How do I get rid of it?
4.1: Did you guys know you can copy your save games and restore
them after you die? This makes the game a LOT easier!
4.2: How do I get into explore or wizard mode?
4.3: What can I do in wizard mode that I can't do in a normal
game?
4.4: My game crashed and I lost my character! Is there anything
I can do?
4.5: I found a YAFMC! I found a bell on top of a grave and the
headstone said "Saved by the bell." Quite a coincidence,
huh?
4.6: Who's Schroedinger, and why did this quantum mechanic have
his cat in a box?
4.7: Why are elves chaotic? The elves in "The Lord of the Rings"
seem to be lawful.
4.8: I think I found a bug in the game! What should I do?
4.9: Has anyone ever written a program to play NetHack
automatically (a NetHack "bot")?
4.10: What is SLASH'EM?
4.11: What is SporkHack?
4.12: What are patches, and how do I apply them?
4.13: I killed a shopkeeper named Izchak, why is everyone so mad
at me?
4.14: What websites have general information about NetHack?
wide variety of computer systems, with a variety of graphical and text
interfaces all using the same game engine. Unlike many other Dungeons
& Dragons-inspired games, the emphasis in NetHack is on discovering
the detail of the dungeon and not simply killing everything in sight -
in fact, killing everything in sight is a good way to die
quickly. Each game presents a different landscape - the random number
generator provides an essentially unlimited number of variations of
the dungeon and its denizens to be discovered by the player in one of
a number of characters: you can pick your race, your role, and your
gender." [From <http://www.nethack.org/>.]
have seen on the current dungeon level; as you explore more of the
level, it appears on the screen in front of you. When NetHack's
ancestor Rogue first appeared, its screen orientation was almost
unique among computer fantasy games. Since then, screen
orientation has become the norm rather than the exception; NetHack
continues this fine tradition. Unlike text adventure games that
accept commands in pseudo-English sentences and explain the
results in words, NetHack commands are all one or two keystrokes
and the results are displayed graphically on the screen."
[From the NetHack Guidebook.]
cost?
Available to you at the price of $0, under a license that permits you
to freely modify and distribute it. (Note, however, that NetHack is NOT
in the public domain; see the file 'license' or 'license.txt' that comes
with NetHack for details.)
(currently 3.4.3). Alternatively, you can download it via FTP from
<ftp://ftp.sourceforge.net/pub/sourceforge/n/ne/nethack>.
MS-DOS, OS/2, and 32-bit Windows systems. The source code (written in
C) is available as well, which should compile and run on just about
every system imaginable (or at least every system that can run a C
compiler). There are limitations, however; for example, no-one has yet
succeeded in overcoming the difficulty of porting NetHack to the Palm,
though other PDA implementations have been managed.
and stuff mean?
NetHack. It's the NetHack Guidebook, and should be able to answer any
questions you have about the game display or controls. If you didn't
get a copy of Guidebook.txt (or other documentation), download one
from <http://www.nethack.org/common/info.html#Docs>. You can also gain
information about symbols onscreen using the "/" or ";" commands.
version of NetHack with graphics instead?
graphical (or "tiled") versions of NetHack that use graphics in place
of the ASCII characters. Consult the readme file specific to your
system for details. If there's no mention of a tiled version, your
system probably does not support tiles.
that they were not released by the DevTeam) that use enhanced graphical
interfaces, among which the more popular are:
<http://www.darkarts.co.za/project/vultures/>
noeGNUd (supports a wide range of 2D and 3D character- and
tile-based views and game playback)
<http://www.darkarts.co.za/project/noegnud/>
can't do that playably without compromising the basic idea of being
able to think as long as you want about what you're doing." [From
<http://www.nethack.org/>.] The only player interaction in NetHack
is that of bones files and the score list on a multiplayer system.
other people?
have never met in person, organize the work on the program."
[From <http://www.nethack.org/>.]
<http://www.nicolaas.net/erebus/index.php?scat=04servers> lists
several public servers you could try. Try doing a search for "NetHack
Servers" in your favorite search engine, and connect to one of the
many available.
your local copy of NetHack, such as with the "Hearse" program
<http://hearse.krollmark.com/>. Hearse currently supports the official
DOS and Windows binary versions, the official Linux non-Qt binary
version and compatibly-compiled Unix installations, as well as the
unofficial Psion port, the latest SLASH'EM stable and (currently)
development versions, and Philipp Lucas' distribution of PatchHack 5.0
(with and without the Hell Patch enabled). Support for other versions
may be added if sufficient demand exists.
newsgroup "concerned with NetHack and related games" (from the group
charter). It's the successor to the groups net.games.hack and
rec.games.hack, and lives in the rec.games.roguelike.* hierarchy,
where roguelike games other than NetHack and its variants either have
their own groups or fall by default into rec.games.roguelike.misc.
Readers of rgrn may also want to read rec.games.roguelike.announce,
a moderated group where postings of significant general interest for
roguelike players are made.
uninitiated. For a fairly complete list, please see
<http://www.spod-central.org/~psmith/nh/abbr-343.txt>, but here is a
list of the more common abbreviations:
YAFAP: Yet Another First Ascension Post.
Someone has completed a game of NetHack (possibly for the
first time) and wants to brag/show off. Finishing NetHack is
not a trivial accomplishment, so some bragging is probably
called for (see 2.9).
YAAD: Yet Another Annoying Death.
Get used to this phenomenon if you're going to play
NetHack. Someone has died in a particularly amusing or
annoying way, and wants pity for his or her stupidity or a
shoulder to cry on.
YAFMC: Yet Another Funny Message Combination
YAFP: Yet Another Funny Prompt
Sometimes, the messages NetHack gives you are amusing, or have
a strange juxtaposition of several messages or an odd mix of
inventory letters. Someone has found a message or combination
that they liked.
Someone has an idea for an improvement or addition to
the game.
The first question NetHack asks you if you are killed.
Many posters use it as shorthand for "And then the
<monster/trap/stupid move/typo> killed me."
The DevTeam is the group of programmers responsible for
the maintenance and development of NetHack.
Remember: The DevTeam Think of Everything! (TDTTOE!)
Every game of NetHack is different, thanks to the
effects of the random numbers used in the creation of
the dungeon. Sometimes it seems like the random numbers
have a malicious will of their own and are therefore
personified, as in "The RNG was especially cruel to me
today."
jargon for frequently-discussed concepts and strategies, for example
"pudding farming" and the "protection racket"; Eva Myers has a discussion
of these at <http://www.statslab.cam.ac.uk/~eva/nethack/rgrnterms.html>.
explanation may spoil the fun of discovering that something for
yourself. Since some people would rather figure things out for
themselves, they don't want the answer blurted out. For this reason,
if you do post a spoiler, you may wish to buffer it with some blank
space (20 lines or so, or a formfeed character) so no one reads it
accidentally. Alternatively, and (given the wide variety of newsreader
displays) preferably, you can ROT13 encipher the spoiler (a simple
cipher where a->n, b->o, ... z->m; see <http://www.rot13.com/> if your
newsreader doesn't support it natively). If you're starting a
spoilersome thread, consider putting "(spoilers)" in the Subject
header.
probably going to come across spoilers whether you want to or not.
most games. Someone with programming skill can look through the code
(or "source") to get the answers to questions about how the game
works. This is called "source diving". For the curious, NetHack is
written in C.
file so someone can help me out?
newsgroups such as rgrn is frowned upon. If you feel you need a map
to explain your problem, use an ASCII "screenshot" instead. Besides,
saved games won't work across platforms, and depending on the
variables set when the game was compiled, may not even work if they
are from the same platform. Describe your situation/problem as best
you can, and we'll help you out as best we can.
mentioning?
things online. Following these conventions is not only polite, but
will make your articles much easier to read, and therefore more people
are likely to read them. With specific regard to the newsgroup
rgrn, there are a few things you should keep in mind when posting:
"Top posting" refers to putting your response before the
quoted material you are responding to. When you respond to an
article, put your response below the text you quote. (If
you're responding to several separate points in the same
article, put your response below each individually.) This
ensures that the later responses stay in proper chronological
order, making reading both easier and more logical.
Unfortunately, top posting is the default for some newsreaders
(notably Microsoft Outlook Express). This doesn't make it
correct. (A longer article on good Usenet quoting style can be
found at <http://web.presby.edu/~nnqadmin/nnq/nquote.html>.)
Quote appropriate context. Usenet is an asynchronous medium,
and you can't be sure that everyone's received, read, or
remembered the article you're responding to, so your message
should make sense in isolation. Only quote the relevant parts
of the article, and cut the rest (including signatures). This
keeps articles relatively short, and easy to read. In the same
vein, don't cut so much that it's hard to determine who or
what you are responding to. Pay particular attention to the
attributions, which indicate who said what; if you quote
someone's text, attribute it, otherwise remove their
attribution. (Again, see the article referred to in the
previous paragraph.)
Set your newsreader for line lengths around 70 characters to
avoid other newsreaders mangling your post when displayed or
quoted.
Signatures should only be a few lines long; the "standard"
maximum is 4 lines of 80 characters. Make sure that your
signature, if you have one, is preceded by a proper sig
separator: i.e. "-- ", two hyphens and a space, with nothing
else on the line.
Make your subject specific ("Are kobolds poisonous?" is much
better than "Question" or "Help") without trying to stuff your
entire article into it. Even if the question you're asking or
point you're making is in your subject header, repeat it in
the body of the message; and ensure that the article is
comprehensible without depending on the subject for crucial
context. Many newsreaders' displays make reading subject
headers in direct conjunction with article text awkward, and
having all the relevant content in the body will make quoting
for response easier.
Usenet is a text medium, and as such many newsreaders render
HTML messages as practically unreadable gibberish. Plain text
only, please.
rgrn is a non-binary newsgroup. If you have a binary file
that you feel the group would like access to, upload it
somewhere and provide a URL.
Personal attacks have no place in a public forum; if you feel
you must flame someone, take it to email.
while and get a feeling for the place before you post.
be on-topic for rgrn anyway, there are several subjects which you should
be cautious about raising. These fall into three main categories:
People are unlikely to change their minds on these; argument
just tends to lead to bickering and flaming. A by no means
comprehensive list:
ASCII versus tiles.
Arguments from realism versus "NetHack Is Not Real Life".
The morality of savescumming (see 4.1) and rerolling
starting characters.
Whether NetHack's license is more or less "free" than
some other program's license.
Fine in themselves, these subjects come up often enough
that there's little new to say about them. Some examples:
What letters to assign inventory to.
Age/location surveys.
The succubi/chains/bullwhips/BDSM jokes.
Some suggestions for new features or changes to gameplay are
recurrently made, but open up large-scale problems of
implementation feasibility or game balance; as a result,
they're more or less at the status "show us a working patch
that doesn't break the game, then we'll talk". A few examples:
Ettins wearing two helmets/amulets, mariliths six rings, etc.
Facing.
Arbitrary rather than straight-line targetting.
Platform- or version-independent savefiles and bonesfiles.
beforehand and only post on these subjects if you think you have
something particularly new to say; and try not to make it
inflammatory.
a good idea to do at least some basic reading before asking them,
checking they're not covered in the Guidebook (see 1.4) or this FAQ
first. Repeatedly asking questions that are easily answerable on your
own falls into the "somewhat annoying" category.
it's not required that you have an in-depth knowledge of the game to
be able to post here, if you're answering questions or asserting facts
it's better to do so based on what you know or can test rather than
half-remembered hearsay. In particular, there are a number of common
misconceptions that you should be aware of and not perpetuate: Eva
Myers documents many of these at her "Myths and Facts about NetHack"
page, <http://www.statslab.cam.ac.uk/~eva/nethack/>.
YAAP or YAFAP (see 2.2) with a description of the game. (If you're
playing a modified version of the game, it's a good idea to make it
clear what modifications have been applied.)
from the endgame disclosure screens (though you'll want to be
selective about this: how many monsters you killed in total is
interesting, exactly how many giant beetles you killed usually isn't).
If you're playing with a text-based interface, you can copy and paste
the details from the terminal (under the Win32 tty interface,
Edit|Mark from the console's system menu); be careful to only use
straight ASCII for "screenshots", not IBMgraphics or DECgraphics.
Alternatively, there is a "dump" patch available (see 4.12 for how to
apply it, or for details on PatchHack which includes it), allowing you
to automatically write out the endgame information to a file,
available from Jukka Lahtinen's site:
<http://www.netsonic.fi/~walker/nethack.html#dump>
winning and not dying is patience. Nothing happens in the game if you
don't hit a key; this lets you think each of your moves out
carefully. Each time your character meets a grisly or stupid demise,
use it as a learning experience, and try not to repeat your mistake
the next time you play.
advice on playing NetHack. It's posted to the group frequently, or
find it online at <http://www.melankolia.net/nethack/nethack.guide.html>.
It does a good job of balancing advice against spoilers.
How can I fix my armor when it gets rusty?
of spoilers, and as such are outside the bounds of this FAQ
list. There are numerous websites that will give you all the
information you could want about the details of NetHack. Some of the
recommended ones include:
<http://www.steelypips.org/nethack/>
Dylan O'Donnell's spoiler page:
<http://www.spod-central.org/~psmith/nh/>
Wikihack, a publicly-editable wiki:
<http://nethack.wikia.com/>
<http://www.statslab.cam.ac.uk/~eva/nethack/spoilerlist.html>
question and we'll do our best to answer it. (If your answer could be
considered a "spoiler", see question 2.3).
side trips you can make on your way to the bottom of the Dungeons of
Doom. Some of them aren't needed to finish the game, but can garner
you useful items and experience.
the level I'm on!
will be a way down, and a way to reach it; search every
wall for secret doors (especially where the walls are near blank areas
of the map). Check to make sure the stairs aren't hidden under an
item. Move or smash any boulders or statues. If you're still stuck,
find (or dig) a hole or trap door and drop down to the next level.
current branch; time to retrace your steps and carry on by the other
route.
failure rates 100%?
types of armor may interfere with that." [From The NetHack Guidebook.]
Metal items in particular are very inflexible.
go now?
probably behind a secret door. It's no use going back through the
magic portal to look for it, because that's not where it is.
searched and searched, but can't find a secret door. I can't dig
or teleport through the walls, how do I get in there?
and on some lower level you'll find a portal that will take you where
you want to go.
do I get it to stop doing that so I can kill it?
randomly every so often (and it's just a case of trying to get the
kill in while they're in one spot for long enough) or after performing
their attack on you (try not to let them), and higher-level boss
monsters that teleport away to heal up. In the latter case, find out
where the monster goes (it's always the same spot), and get there
first. You may need to use teleport yourself to get ahead of it.
can't get down!
level, and once filled you can't dig through them again. However,
you can use level teleport to get to the level immediately beneath;
teleport control would be useful here.
want to push somewhere. How do I get rid of it?
the boulder, as will zapped wands or spells (though striking or force
bolt will break the boulder, which may not be what you want).
Dropping all (or nearly all) your inventory will allow you to squeeze
into the same space as the boulder and attack the monster directly;
but this leaves you mostly defenceless, probably bare-handed, and can
have other undesirable side-effects. Or you can teleport both away in
one zap, though you won't be able to control where they end up.
them after you die? This makes the game a LOT easier!
SUPPOSED to be hard. Diabolically hard, as a matter of fact. This
tactic is known as "savescumming" around these parts, and will garner
you no respect; indeed, the best you can hope for is polite scorn.
"explore mode" (see question 4.2), but the downside is that your score
won't be recorded. How you play is your decision, just don't come here
posting YAAP if you did it by savescumming. You should be aware,
however, that there is a general consensus that savescumming is
actually detrimental to the development of proper playing skills;
being able to circumvent the required caution and tough strategic
decisions of NetHack may mean never learning to handle them well.
type "nethack -X" on the command line) or use the "X" command in the
game. Be warned that once you switch to Explore mode, there is no
returning to a regular game. Starting explore mode from the command
line will also grant you a wand of wishing. If you die in explore
mode, you can easily revive and try again, but as noted above, your
score will not be recorded.
"nethack -uwizard -D" on the command line. If this doesn't work, then
you might have to enter a different name, be logged in as a different
user, or in your copy of the game wizard mode may be disabled. Ask the
person who compiled or installed the game about this.
game?
the following is a list of wizard mode-specific commands:
CTRL-F: Do magic mapping
CTRL-G: Create monster
CTRL-I: Identify items in pack
CTRL-O: Tell locations of special levels
CTRL-T: Do intra-level teleport
CTRL-V: Do trans-level teleport
CTRL-W: Make a wish
CTRL-X: Show attributes including intrinsic abilities
producing highly technical state information only useful for
debugging purposes.
I can do?
that may be able to restore a crashed game, depending on how NetHack
was compiled. Check for a file called "recover.txt" for an explanation.
On some platforms, "recover" may have been incorporated into the game
itself, and restarting the game using the same character name will
work (if the crash was recoverable from to start with).
headstone said "Saved by the bell." Quite a coincidence, huh?
the bell," then a bell is generated for the grave as well.
his cat in a box?
thought experiment to translate quantum superposition into the
macroscopic classical-mechanical world. It involved an impenetrable
box (and, in NetHack, the box shows as empty until it's opened)
containing a cat that would be killed by a 50/50 radioactive-decay
trigger; the resulting state of the cat, and how it is resolved when
the box is opened, depends on the particular school of quantum theory
you subscribe to, but one interpretation is that it is both alive and
dead until observed.
seem to be lawful.
Tolkien's (who weren't always as lawful as all that themselves, if you
read the "Silmarillion"). Consider, by way of example, Michael Moorcock's
Melniboneans (and remember that Stormbringer is also in the game), and
Steven Brust's Dragaerans. In addition to these, there's hundreds of
years of tradition of the land of Faerie being one where human
concepts of law simply do not apply (though it's sometimes divided
explicitly into a Seelie and Unseelie Court). For a modern treatment
of this concept, read Poul Anderson's "Three Hearts and Three Lions";
or Terry Pratchett's "Lords and Ladies", for that matter.
you may want to check the DevTeam's list of known bugs (available at
<http://www.nethack.org/v343/bugs.html>) to make sure it's a new
one. If it's not a new one, the DevTeam may suggest a workaround. If
it is a bug that hasn't been caught yet, please contact the DevTeam
about it at <http://www.nethack.org/common/contact.html>, or directly
by e-mail at <nethack-b...@nethack.org>. They appreciate knowing about
bugs so they can fix them in the next release.
together a patch pretty quickly if it's really serious. To help work
out where exactly the bug might lie, please give all the information
you can, including the exact text of any error messages the game
produced.
automatically (a NetHack "bot")?
play the game by themselves, for some other roguelikes. These bots
usually play pretty successfully.
and the commonly held opinion is that NetHack is too complex for a
"bot" that functions well to be currently practicable. If you're not
dissuaded by this, you might want to address your efforts to NetHack's
predecessor Hack first, as a rather simpler stepping-stone.
of NetHack with more races, classes and generally just more stuff.
Learn more about it at <http://www.slashem.org/>. Please mark questions
about SLASH'EM in rgrn with an "[S]" or "[SLASH'EM]" in the subject line
(at the end is best, as some newsreaders strip initial square brackets),
so people who only play regular ("vanilla") NetHack can more easily
recognize or filter your article.
significant gameplay changes. Unlike SLASH'EM, its focus is less on
adding new stuff, and more on improving balance and providing
challenge and variety for experienced players. Learn more about it,
and play online, at <http://sporkhack.nineball.org/>. Please mark
questions about SporkHack in rgrn with a "[Spork] or "[SPORK]" in the
subject line (at the end is best, as some newsreaders strip initial
square brackets), so people who only play regular ("vanilla") NetHack
can more easily recognize or filter your article.
alter or fix something about how NetHack works. These aren't "official"
changes to the game, but may include such things as new magic items or
different levels for the "Hell" area of NH. Pasi Kallinen maintains a
database of published patches at <http://bilious.homelinux.org/>;
there is also <http://www.juiblex.co.uk/nethack/patches.html>, maintained
by Ali Harlow, which is no longer updated but contains some patches
Pasi's doesn't.
NetHack executable using a C compiler. First, you need to be able to
compile the basic game itself: download the source (see 1.3), read the
installation instructions for your platform in the appropriate sys/
subdirectory, acquire one of the C compilers those recommend if
necessary, and follow the steps for compilation and installation.
the source. For DOS or Windows, you can use the patch program from the
djgpp distribution available at <http://www.delorie.com/>. Use this
utility to patch the base code and recompile the game.
mad at me?
on April 1, 1994 from complications due to cancer. As he was
responsible for, among other things, much of the shopkeeper logic, the
owner of the lighting shop was named for him as a tribute. The DevTeam
dedicated version 3.2 of NetHack to the memory of Izchak Miller. Many
players who will happily slay everything else that moves will spare
Izchak's life as a sign of respect.
daughter, check out the following thread from 1996 in rgrn:
<http://tinyurl.com/r7l23>
several excellent starting places for looking for NetHack web resources.
<http://www.nethack.org/common/links.html>
Dion Nicolaas' NetHack Index:
<http://erebus.nicolaas.net/>
Ali Harlow's NetHack Page (particularly good for SLASH'EM):
<http://www.juiblex.co.uk/nethack.html>
of these sites.
FAQ) and Dylan O'Donnell (later revisions). Permission is hereby
given to copy, post, or otherwise distribute it, so long as it remains
intact (including this copyright information).
feel something needs to be added.
community. You know who you are!