I'm thinking about integrating Slash'Em's blood and vampire-blood potions into UnNetHack.
What do you think about this idea?
These are the effects of blood and vampire blood potions in the latest development code of Slash'Em:
Drinking vampire blood will polymorph you immediately into a vampire with no(!) timeout.
Non vampires will vomit from potions of blood and Lawfuls and Monks anger their gods.
Noncursed drunken potions of blood and vampire blood provide nutrition for vampires, blessed vampire blood even as much as a food ration.
A blessed potion of vampire blood drunken by a vampire (monster or polymorphed player) increases HP and MaxHP (MaxHP raising for the player will probably get nerfed).
Vampires have a 50% chance to be generated with a potion of blood. Higher level vampire get a potion of vampire blood instead (that 50% chance might probably be toned down).
The potions can be turned into water by dipping an unicorn horn into them.
If blood is spilt on a lawful or neutral altar the effect is similar to human sacrifice. There's no effect on chaotic or unaligned altars since it is not sufficient blood to summon a demon.
Possible tweaks for UnNetHack:
- drinking cursed/uncursed/blessed vampire blood turns you into a vampire bat/vampire/vampire lord?
- drinking cursed blood makes you sick (as in getting a disease from the blood)?
- The restriction for food that Slash'Em's vampires have should probably also get implemented.
>I'm thinking about integrating Slash'Em's blood and vampire-blood >potions into UnNetHack.
You might also take a look at Crawl's vampires, who have an interesting play mechanic. -- David Damerell <damer...@chiark.greenend.org.uk> Distortion Field! Today is Olethros, Presuary - a weekend.
David Damerell <damer...@chiark.greenend.org.uk> wrote: > Quoting Patric Mueller <bh...@gmx.net>: >>I'm thinking about integrating Slash'Em's blood and vampire-blood >>potions into UnNetHack.
> You might also take a look at Crawl's vampires, who have an interesting > play mechanic.
Well, I didn't want to introduce a new race :)
Although the initpoly patch would be interesting with some choices as starting monster.
Crawl's idea of letting a vampire swing back and forth between alive and undead sounds like cool gameplay feature.
On Jun 25, 11:19 am, Patric Mueller <bh...@bigfoot.com> wrote:
> If blood is spilt on a lawful or neutral altar the effect is similar > to human sacrifice. There's no effect on chaotic or unaligned altars > since it is not sufficient blood to summon a demon.
Would this allow people to convert the minetown altar, while they are outside the temple? For example, could I place a potion of blood on the minetown altar, walk outside of the temple, zap the potion with a wand of striking, and have the minetown altar be converted from the potion smashing on the altar?
The reason to why I ask this, is because in regular Nethack, if you convert the minetown altar, then you are allowed to kill the minetown priest without angering the minetown guards. And it is a lot safer to convert the altar if you are outside of the temple.
>David Damerell <damer...@chiark.greenend.org.uk> wrote: >>Quoting Patric Mueller <bh...@gmx.net>: >>>I'm thinking about integrating Slash'Em's blood and vampire-blood >>>potions into UnNetHack. >>You might also take a look at Crawl's vampires, who have an interesting >>play mechanic. >Well, I didn't want to introduce a new race :)
I think the potions by themselves are a bit pointless, with a stiff penalty for use-testing potions - yes, use-testing potions is pretty dismal already, but why make it worse? -- David Damerell <damer...@chiark.greenend.org.uk> flcl? Today is First Thursday, Presuary.
> >David Damerell <damer...@chiark.greenend.org.uk> wrote: > >>Quoting Patric Mueller <bh...@gmx.net>: > >>>I'm thinking about integrating Slash'Em's blood and vampire-blood > >>>potions into UnNetHack. > >>You might also take a look at Crawl's vampires, who have an interesting > >>play mechanic. > >Well, I didn't want to introduce a new race :)
> I think the potions by themselves are a bit pointless, with a stiff > penalty for use-testing potions - yes, use-testing potions is pretty > dismal already, but why make it worse?
In Slashem, the blood potions all have an appearance of 'blood-red potion'. So we wouldn't have the use-testing problem if UnNetHack similarly labels them all as blood-red.
Link <chillyn...@yahoo.com> wrote: > On Jun 25, 11:19 am, Patric Mueller <bh...@bigfoot.com> wrote: >> If blood is spilt on a lawful or neutral altar the effect is similar >> to human sacrifice. There's no effect on chaotic or unaligned altars >> since it is not sufficient blood to summon a demon.
> Would this allow people to convert the minetown altar, while they are > outside the temple? For example, could I place a potion of blood on > the minetown altar, walk outside of the temple, zap the potion with a > wand of striking, and have the minetown altar be converted from the > potion smashing on the altar?
In the current development code of Slash'Em this is exactly the way it works.
> The reason to why I ask this, is because in regular Nethack, if you > convert the minetown altar, then you are allowed to kill the minetown > priest without angering the minetown guards.
This is a side effect of the altar conversion. The priest gets angry about that and as soon as a peaceful priest or shopkeeper is angry you can kill them without the guard's intervening.
> And it is a lot safer to convert the altar if you are outside of the > temple.
Those minetown guards must really be lousy paid. You can walk into town and kill every *human* soul that is angry with you without them doing anything. :)
Link <chillyn...@yahoo.com> wrote: > On Jun 29, 12:00 pm, David Damerell <damer...@chiark.greenend.org.uk> > wrote:
>> I think the potions by themselves are a bit pointless, with a stiff >> penalty for use-testing potions - yes, use-testing potions is pretty >> dismal already, but why make it worse?
> In Slashem, the blood potions all have an appearance of 'blood-red > potion'. So we wouldn't have the use-testing problem if UnNetHack > similarly labels them all as blood-red.
Yes, that's the idea. I forgot to mention this in the first posting.
These potions are probably only generated in the inventory of vampires so there won't be an abundance of blood-red potions.
On Jun 25, 8:19 am, Patric Mueller <bh...@bigfoot.com> wrote:
> A blessed potion of vampire blood drunken by a vampire (monster or > polymorphed player) increases HP and MaxHP (MaxHP raising for the > player will probably get nerfed).
The idea of a vampire making mixed drinks with holy water seems wrong. "Blessed vampire blood" itself seems like a strange notion.
Do you even need two potions?
B!oBlood by a Vampire: Causes damage, then cures vampirism. UC!oBlood by a Vampire: Heal + Nutrition NC!oBlood by non-vampire: Basically like a tripe ration. C!oBlood by Vampire: Like !oFH + full nutrition? C!oBlood by non-Vampire: poly into vampire.
It seems like the potions are there to support a viable play mode in Slashem, just dropping the potions in without the play mode might be odd.
On Jun 29, 3:34 pm, Patric Mueller <bh...@bigfoot.com> wrote:
> Link <chillyn...@yahoo.com> wrote: > > On Jun 25, 11:19 am, Patric Mueller <bh...@bigfoot.com> wrote: > >> If blood is spilt on a lawful or neutral altar the effect is similar > >> to human sacrifice. There's no effect on chaotic or unaligned altars > >> since it is not sufficient blood to summon a demon.
> > Would this allow people to convert the minetown altar, while they are > > outside the temple? For example, could I place a potion of blood on > > the minetown altar, walk outside of the temple, zap the potion with a > > wand of striking, and have the minetown altar be converted from the > > potion smashing on the altar?
> In the current development code of Slash'Em this is exactly the way it > works.
::checks Slashem::
Wow, I never noticed that works in Slashem. Also, I zapped the potion, while outside of the temple, and out of sight of the priest... and the priest stayed peaceful! (You can't #chat with the priest after that, or it gets angry)
>The potions can be turned into water by dipping an unicorn horn into >them.
Hmm, I can't follow the thinking behind unicorn horns turning blood to water. Presumably something fun happens when you dip garlic, but what about cancellation?
>>> USA: where 100 years is a long time. >>> Europe: where 100 miles is a long distance. >> Miles? That's some antique obsolete unit the civilized world hasn't used >> since decades, if ever..
> I think the inventors of the mile would like to have a word with you > about "never being used in the civilized world".
In northern Germany, where I grew up, we still had a few old (pre-1870) milestones with 7.5km Prussian miles, so 100 miles /are/ a rather long distance.
Cheepicus <cheepi...@hotmail.com> wrote: > On Jun 25, 8:19 am, Patric Mueller <bh...@bigfoot.com> wrote: >> A blessed potion of vampire blood drunken by a vampire (monster or >> polymorphed player) increases HP and MaxHP (MaxHP raising for the >> player will probably get nerfed).
> The idea of a vampire making mixed drinks with holy water seems > wrong. "Blessed vampire blood" itself seems like a strange notion.
The vampires in NetHack don't have any special aversion again blessed things. The only thing that's special is that they are scared of altars.
> Do you even need two potions?
> B!oBlood by a Vampire: Causes damage, then cures vampirism. > UC!oBlood by a Vampire: Heal + Nutrition > NC!oBlood by non-vampire: Basically like a tripe ration. > C!oBlood by Vampire: Like !oFH + full nutrition? > C!oBlood by non-Vampire: poly into vampire.
The current code doesn't support a finer distinction of potions like "potion of blood of <foo>" would be. Adding two potions with the same description name can OTOH be done without a problem.
And it's even easier to just rip out the code from Slash'Em than developing it by myself. :-)
> It seems like the potions are there to support a viable play > mode in Slashem, just dropping the potions in without the > play mode might be odd.
The restriction vampires face in Slash'Em will also be integrated. So no more food rations for vampires, only 1/5 nutrition from fresh, meaty corpses, etc.
RjY <R...@sp.am> wrote: > Patric Mueller posted: >>The potions can be turned into water by dipping an unicorn horn into >>them.
> Hmm, I can't follow the thinking behind unicorn horns turning blood to > water.
Me neither :) but that's how it currently is in Slash'Em.
> Presumably something fun happens when you dip garlic, but what about > cancellation?
In Slash'Em only the potions of vampire blood gets cleared by cancellation, potions of blood are unchanged. That's because potions of blood are not magical.
I think it would make more sense if canceling a potion of vampire blood would turn it into blood.
> Jukka Lahtinen wrote: >> "Erwin M." <erwin...@gmail.com> writes:
>>> USA: where 100 years is a long time. >>> Europe: where 100 miles is a long distance.
>> Miles? That's some antique obsolete unit the >> civilized world hasn't used since decades, if >> ever..
Right.
[A civilized system of measure would have been built around base 12 as clock time is, or perhaps around base 60 like the Mayan calendar used, not around base 10, of course, for ease of doing usual fractions, but Napoleon only had ten fingers and fewer neurons, so we're stuck with a system where expressing a third of a liter requires a continued decimal fraction.]
> They still use nautical miles in aviation.
And in ocean navigation, obviously.
They still use statute miles to embed space vehicles into self-made craters on Mars, too.
Not all things "still used" are "still useful".
xanthian, in a country that has been officially metric longer than I've been alive, IIUC, (various metrication laws have been passed here in the US starting in 1866 and running to 1985, and yet the metric system is still stubbornly unimplemented here for common daily use) and yet still uses old English units of measure.
> Yeah, when you live in a country 5000 km wide, > anything you can possibly drive in a day is "near".
> xanthian.
So by that definition, Memphis, TN and Chicago, IL are near each other. Well, if my dad's driving was anything to go by, anyway; I haven't tried the drive myself and have no plans to.