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Patric Mueller  
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 More options Jun 26, 1:19 am
Newsgroups: rec.games.roguelike.nethack
From: Patric Mueller <bh...@bigfoot.com>
Date: Thu, 25 Jun 2009 17:19:27 +0200
Local: Fri, Jun 26 2009 1:19 am
Subject: UnNetHack: Adding Slash'Em's blood potions?

Hi,

I'm thinking about integrating Slash'Em's blood and vampire-blood
potions into UnNetHack.

What do you think about this idea?

These are the effects of blood and vampire blood potions in the latest
development code of Slash'Em:

Drinking vampire blood will polymorph you immediately into a vampire
with no(!) timeout.

Non vampires will vomit from potions of blood and Lawfuls and Monks
anger their gods.

Noncursed drunken potions of blood and vampire blood provide nutrition
for vampires, blessed vampire blood even as much as a food ration.

A blessed potion of vampire blood drunken by a vampire (monster or
polymorphed player) increases HP and MaxHP (MaxHP raising for the
player will probably get nerfed).

Vampires have a 50% chance to be generated with a potion of blood.
Higher level vampire get a potion of vampire blood instead (that 50%
chance might probably be toned down).

The potions can be turned into water by dipping an unicorn horn into
them.

If blood is spilt on a lawful or neutral altar the effect is similar
to human sacrifice. There's no effect on chaotic or unaligned altars
since it is not sufficient blood to summon a demon.

Possible tweaks for UnNetHack:

- drinking cursed/uncursed/blessed vampire blood turns you into
  a vampire bat/vampire/vampire lord?

- drinking cursed blood makes you sick (as in getting a disease from
  the blood)?

- The restriction for food that Slash'Em's vampires have should
  probably also get implemented.

Bye
Patric

--
NetHack-De: NetHack auf Deutsch - http://nethack-de.sf.net/
NetHack for AROS: http://sf.net/projects/nethack-aros/
UnNetHack: http://apps.sf.net/trac/unnethack/


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David Damerell  
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 More options Jun 26, 2:16 am
Newsgroups: rec.games.roguelike.nethack
From: David Damerell <damer...@chiark.greenend.org.uk>
Date: 25 Jun 2009 17:16:15 +0100 (BST)
Local: Fri, Jun 26 2009 2:16 am
Subject: Re: UnNetHack: Adding Slash'Em's blood potions?
Quoting  Patric Mueller  <bh...@gmx.net>:

>I'm thinking about integrating Slash'Em's blood and vampire-blood
>potions into UnNetHack.

You might also take a look at Crawl's vampires, who have an interesting
play mechanic.
--
David Damerell <damer...@chiark.greenend.org.uk> Distortion Field!
Today is Olethros, Presuary - a weekend.

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Patric Mueller  
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 More options Jun 27, 6:40 am
Newsgroups: rec.games.roguelike.nethack
From: Patric Mueller <bh...@bigfoot.com>
Date: Fri, 26 Jun 2009 22:40:39 +0200
Local: Sat, Jun 27 2009 6:40 am
Subject: Re: UnNetHack: Adding Slash'Em's blood potions?

David Damerell <damer...@chiark.greenend.org.uk> wrote:
> Quoting  Patric Mueller  <bh...@gmx.net>:
>>I'm thinking about integrating Slash'Em's blood and vampire-blood
>>potions into UnNetHack.

> You might also take a look at Crawl's vampires, who have an interesting
> play mechanic.

Well, I didn't want to introduce a new race :)

Although the initpoly patch would be interesting with some choices as
starting monster.

Crawl's idea of letting a vampire swing back and forth between alive
and undead sounds like cool gameplay feature.

Bye
Patric

--
NetHack-De: NetHack auf Deutsch - http://nethack-de.sf.net/
NetHack for AROS: http://sf.net/projects/nethack-aros/
UnNetHack: http://apps.sf.net/trac/unnethack/


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Link  
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 More options Jun 30, 12:12 am
Newsgroups: rec.games.roguelike.nethack
From: Link <chillyn...@yahoo.com>
Date: Mon, 29 Jun 2009 07:12:13 -0700 (PDT)
Local: Tues, Jun 30 2009 12:12 am
Subject: Re: UnNetHack: Adding Slash'Em's blood potions?
On Jun 25, 11:19 am, Patric Mueller <bh...@bigfoot.com> wrote:

> If blood is spilt on a lawful or neutral altar the effect is similar
> to human sacrifice. There's no effect on chaotic or unaligned altars
> since it is not sufficient blood to summon a demon.

Would this allow people to convert the minetown altar, while they are
outside the temple?  For example, could I place a potion of blood on
the minetown altar, walk outside of the temple, zap the potion with a
wand of striking, and have the minetown altar be converted from the
potion smashing on the altar?

The reason to why I ask this, is because in regular Nethack, if you
convert the minetown altar, then you are allowed to kill the minetown
priest without angering the minetown guards.  And it is a lot safer to
convert the altar if you are outside of the temple.


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David Damerell  
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 More options Jun 30, 2:00 am
Newsgroups: rec.games.roguelike.nethack
From: David Damerell <damer...@chiark.greenend.org.uk>
Date: 29 Jun 2009 17:00:19 +0100 (BST)
Local: Tues, Jun 30 2009 2:00 am
Subject: Re: UnNetHack: Adding Slash'Em's blood potions?
Quoting  Patric Mueller  <bh...@gmx.net>:

>David Damerell <damer...@chiark.greenend.org.uk> wrote:
>>Quoting  Patric Mueller  <bh...@gmx.net>:
>>>I'm thinking about integrating Slash'Em's blood and vampire-blood
>>>potions into UnNetHack.
>>You might also take a look at Crawl's vampires, who have an interesting
>>play mechanic.
>Well, I didn't want to introduce a new race :)

I think the potions by themselves are a bit pointless, with a stiff
penalty for use-testing potions - yes, use-testing potions is pretty
dismal already, but why make it worse?
--
David Damerell <damer...@chiark.greenend.org.uk> flcl?
Today is First Thursday, Presuary.

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Link  
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 More options Jun 30, 2:28 am
Newsgroups: rec.games.roguelike.nethack
From: Link <chillyn...@yahoo.com>
Date: Mon, 29 Jun 2009 09:28:36 -0700 (PDT)
Local: Tues, Jun 30 2009 2:28 am
Subject: Re: UnNetHack: Adding Slash'Em's blood potions?
On Jun 29, 12:00 pm, David Damerell <damer...@chiark.greenend.org.uk>
wrote:

> Quoting  Patric Mueller  <bh...@gmx.net>:

> >David Damerell <damer...@chiark.greenend.org.uk> wrote:
> >>Quoting  Patric Mueller  <bh...@gmx.net>:
> >>>I'm thinking about integrating Slash'Em's blood and vampire-blood
> >>>potions into UnNetHack.
> >>You might also take a look at Crawl's vampires, who have an interesting
> >>play mechanic.
> >Well, I didn't want to introduce a new race :)

> I think the potions by themselves are a bit pointless, with a stiff
> penalty for use-testing potions - yes, use-testing potions is pretty
> dismal already, but why make it worse?

In Slashem, the blood potions all have an appearance of 'blood-red
potion'.  So we wouldn't have the use-testing problem if UnNetHack
similarly labels them all as blood-red.

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Patric Mueller  
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 More options Jun 30, 5:34 am
Newsgroups: rec.games.roguelike.nethack
From: Patric Mueller <bh...@bigfoot.com>
Date: Mon, 29 Jun 2009 21:34:07 +0200
Local: Tues, Jun 30 2009 5:34 am
Subject: Re: UnNetHack: Adding Slash'Em's blood potions?

Link <chillyn...@yahoo.com> wrote:
> On Jun 25, 11:19 am, Patric Mueller <bh...@bigfoot.com> wrote:
>> If blood is spilt on a lawful or neutral altar the effect is similar
>> to human sacrifice. There's no effect on chaotic or unaligned altars
>> since it is not sufficient blood to summon a demon.

> Would this allow people to convert the minetown altar, while they are
> outside the temple?  For example, could I place a potion of blood on
> the minetown altar, walk outside of the temple, zap the potion with a
> wand of striking, and have the minetown altar be converted from the
> potion smashing on the altar?

In the current development code of Slash'Em this is exactly the way it
works.

> The reason to why I ask this, is because in regular Nethack, if you
> convert the minetown altar, then you are allowed to kill the minetown
> priest without angering the minetown guards.

This is a side effect of the altar conversion. The priest gets angry
about that and as soon as a peaceful priest or shopkeeper is angry
you can kill them without the guard's intervening.

> And it is a lot safer to convert the altar if you are outside of the
> temple.

Those minetown guards must really be lousy paid. You can walk into
town and kill every *human* soul that is angry with you without them
doing anything. :)

Bye
Patric

--
NetHack-De: NetHack auf Deutsch - http://nethack-de.sf.net/
NetHack for AROS: http://sf.net/projects/nethack-aros/
UnNetHack: http://apps.sf.net/trac/unnethack/


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Patric Mueller  
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 More options Jun 30, 6:01 am
Newsgroups: rec.games.roguelike.nethack
From: Patric Mueller <bh...@bigfoot.com>
Date: Mon, 29 Jun 2009 22:01:40 +0200
Local: Tues, Jun 30 2009 6:01 am
Subject: Re: UnNetHack: Adding Slash'Em's blood potions?

Link <chillyn...@yahoo.com> wrote:
> On Jun 29, 12:00 pm, David Damerell <damer...@chiark.greenend.org.uk>
> wrote:

>> I think the potions by themselves are a bit pointless, with a stiff
>> penalty for use-testing potions - yes, use-testing potions is pretty
>> dismal already, but why make it worse?

> In Slashem, the blood potions all have an appearance of 'blood-red
> potion'.  So we wouldn't have the use-testing problem if UnNetHack
> similarly labels them all as blood-red.

Yes, that's the idea. I forgot to mention this in the first posting.

These potions are probably only generated in the inventory of
vampires so there won't be an abundance of blood-red potions.

Bye
Patric

--
NetHack-De: NetHack auf Deutsch - http://nethack-de.sf.net/
NetHack for AROS: http://sf.net/projects/nethack-aros/
UnNetHack: http://apps.sf.net/trac/unnethack/


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Cheepicus  
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 More options Jun 30, 2:50 pm
Newsgroups: rec.games.roguelike.nethack
From: Cheepicus <cheepi...@hotmail.com>
Date: Mon, 29 Jun 2009 21:50:49 -0700 (PDT)
Local: Tues, Jun 30 2009 2:50 pm
Subject: Re: UnNetHack: Adding Slash'Em's blood potions?
On Jun 25, 8:19 am, Patric Mueller <bh...@bigfoot.com> wrote:

> A blessed potion of vampire blood drunken by a vampire (monster or
> polymorphed player) increases HP and MaxHP (MaxHP raising for the
> player will probably get nerfed).

The idea of a vampire making mixed drinks with holy water seems
wrong. "Blessed vampire blood" itself seems like a strange notion.

Do you even need two potions?

B!oBlood by a Vampire: Causes damage, then cures vampirism.
UC!oBlood by a Vampire: Heal + Nutrition
NC!oBlood by non-vampire: Basically like a tripe ration.
C!oBlood by Vampire: Like !oFH + full nutrition?
C!oBlood by non-Vampire: poly into vampire.

It seems like the potions are there to support a viable play
mode in Slashem, just dropping the potions in without the
play mode might be odd.

--
kb


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Archimedes' Lever  
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 More options Jun 30, 3:08 pm
Newsgroups: rec.games.roguelike.nethack
From: Archimedes' Lever <OneBigLe...@InfiniteSeries.Org>
Date: Mon, 29 Jun 2009 22:08:57 -0700
Local: Tues, Jun 30 2009 3:08 pm
Subject: Re: UnNetHack: Adding Slash'Em's blood potions?
On Thu, 25 Jun 2009 17:19:27 +0200, Patric Mueller <bh...@bigfoot.com>
wrote:

> NetHack auf Deutsch

  I knew a post like this had to come from somewhere near Transylvania!

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Richard Bos  
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(1 user)  More options Jul 1, 5:36 am
Newsgroups: rec.games.roguelike.nethack
From: ralt...@xs4all.nl (Richard Bos)
Date: Tue, 30 Jun 2009 19:36:07 GMT
Local: Wed, Jul 1 2009 5:36 am
Subject: Re: UnNetHack: Adding Slash'Em's blood potions?

Archimedes' Lever <OneBigLe...@InfiniteSeries.Org> wrote:
> On Thu, 25 Jun 2009 17:19:27 +0200, Patric Mueller <bh...@bigfoot.com>

> > NetHack auf Deutsch

>   I knew a post like this had to come from somewhere near Transylvania!

"Near" from a colonial POV, perhaps.

Richard


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Link  
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 More options Jul 1, 5:44 am
Newsgroups: rec.games.roguelike.nethack
From: Link <chillyn...@yahoo.com>
Date: Tue, 30 Jun 2009 12:44:16 -0700 (PDT)
Local: Wed, Jul 1 2009 5:44 am
Subject: Re: UnNetHack: Adding Slash'Em's blood potions?
On Jun 29, 3:34 pm, Patric Mueller <bh...@bigfoot.com> wrote:

> Link <chillyn...@yahoo.com> wrote:
> > On Jun 25, 11:19 am, Patric Mueller <bh...@bigfoot.com> wrote:
> >> If blood is spilt on a lawful or neutral altar the effect is similar
> >> to human sacrifice. There's no effect on chaotic or unaligned altars
> >> since it is not sufficient blood to summon a demon.

> > Would this allow people to convert the minetown altar, while they are
> > outside the temple?  For example, could I place a potion of blood on
> > the minetown altar, walk outside of the temple, zap the potion with a
> > wand of striking, and have the minetown altar be converted from the
> > potion smashing on the altar?

> In the current development code of Slash'Em this is exactly the way it
> works.

::checks Slashem::

Wow, I never noticed that works in Slashem.  Also, I zapped the
potion, while outside of the temple, and out of sight of the priest...
and the priest stayed peaceful!  (You can't #chat with the priest
after that, or it gets angry)


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Erwin M.  
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 More options Jul 1, 6:00 am
Newsgroups: rec.games.roguelike.nethack
From: "Erwin M." <erwin...@gmail.com>
Date: Tue, 30 Jun 2009 16:00:35 -0400
Local: Wed, Jul 1 2009 6:00 am
Subject: Re: UnNetHack: Adding Slash'Em's blood potions?

Richard Bos wrote:
> Archimedes' Lever <OneBigLe...@InfiniteSeries.Org> wrote:

>> On Thu, 25 Jun 2009 17:19:27 +0200, Patric Mueller <bh...@bigfoot.com>

>>> NetHack auf Deutsch
>>   I knew a post like this had to come from somewhere near Transylvania!

> "Near" from a colonial POV, perhaps.

Yes, that's us Yanks.

USA: where 100 years is a long time.
Europe: where 100 miles is a long distance.

(Not mine originally.)


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RjY  
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 More options Jul 1, 9:16 am
Newsgroups: rec.games.roguelike.nethack
From: RjY <R...@sp.am>
Date: Tue, 30 Jun 2009 23:16:10 GMT
Local: Wed, Jul 1 2009 9:16 am
Subject: Re: UnNetHack: Adding Slash'Em's blood potions?
Patric Mueller posted:

>The potions can be turned into water by dipping an unicorn horn into
>them.

Hmm, I can't follow the thinking behind unicorn horns turning blood to
water. Presumably something fun happens when you dip garlic, but what
about cancellation?

--
http://rjy.org.uk/


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Discussion subject changed to "{OT} Re: UnNetHack: Adding Slash'Em's blood potions?" by Erwin M.
Erwin M.  
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 More options Jul 1, 11:54 pm
Newsgroups: rec.games.roguelike.nethack
From: "Erwin M." <erwin...@gmail.com>
Date: Wed, 01 Jul 2009 09:54:28 -0400
Local: Wed, Jul 1 2009 11:54 pm
Subject: {OT} Re: UnNetHack: Adding Slash'Em's blood potions?

Jukka Lahtinen wrote:
> "Erwin M." <erwin...@gmail.com> writes:

>> USA: where 100 years is a long time.
>> Europe: where 100 miles is a long distance.

> Miles? That's some antique obsolete unit the civilized world hasn't used
> since decades, if ever..

Oh, true enough, but I don't think that most Europeans think that 100 km
is a terribly long way.

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Discussion subject changed to "UnNetHack: Adding Slash'Em's blood potions?" by Lars Kecke
Lars Kecke  
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 More options Jul 2, 12:41 am
Newsgroups: rec.games.roguelike.nethack
From: Lars Kecke <larske...@gmail.com>
Date: Wed, 01 Jul 2009 16:41:48 +0200
Local: Thurs, Jul 2 2009 12:41 am
Subject: Re: UnNetHack: Adding Slash'Em's blood potions?

Jukka Lahtinen wrote:
> "Erwin M." <erwin...@gmail.com> writes:

>> USA: where 100 years is a long time.
>> Europe: where 100 miles is a long distance.

> Miles? That's some antique obsolete unit the civilized world hasn't used
> since decades, if ever..

They still use nautical miles in aviation.

Lars


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Patric Mueller  
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 More options Jul 2, 2:09 am
Newsgroups: rec.games.roguelike.nethack
From: Patric Mueller <bh...@bigfoot.com>
Date: Wed, 01 Jul 2009 18:09:20 +0200
Local: Thurs, Jul 2 2009 2:09 am
Subject: Re: UnNetHack: Adding Slash'Em's blood potions?

Jukka Lahtinen <jtfjd...@hotmail.com.invalid> wrote:
> "Erwin M." <erwin...@gmail.com> writes:

>> USA: where 100 years is a long time.
>> Europe: where 100 miles is a long distance.

> Miles? That's some antique obsolete unit the civilized world hasn't used
> since decades, if ever..

I think the inventors of the mile would like to have a word with you
about "never being used in the civilized world".

Bye
Patric

--
NetHack-De: NetHack auf Deutsch - http://nethack-de.sf.net/
NetHack for AROS: http://sf.net/projects/nethack-aros/
UnNetHack: http://apps.sf.net/trac/unnethack/


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Lars Kecke  
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 More options Jul 2, 2:57 am
Newsgroups: rec.games.roguelike.nethack
From: Lars Kecke <larske...@gmail.com>
Date: Wed, 01 Jul 2009 18:57:55 +0200
Local: Thurs, Jul 2 2009 2:57 am
Subject: Re: UnNetHack: Adding Slash'Em's blood potions?

Patric Mueller wrote:
> Jukka Lahtinen <jtfjd...@hotmail.com.invalid> wrote:
>> "Erwin M." <erwin...@gmail.com> writes:

>>> USA: where 100 years is a long time.
>>> Europe: where 100 miles is a long distance.
>> Miles? That's some antique obsolete unit the civilized world hasn't used
>> since decades, if ever..

> I think the inventors of the mile would like to have a word with you
> about "never being used in the civilized world".

In northern Germany, where I grew up, we still had a few old (pre-1870)
milestones with 7.5km Prussian miles, so 100 miles /are/ a rather long
distance.

Lars


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Patric Mueller  
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 More options Jul 2, 4:47 am
Newsgroups: rec.games.roguelike.nethack
From: Patric Mueller <bh...@bigfoot.com>
Date: Wed, 01 Jul 2009 20:47:41 +0200
Local: Thurs, Jul 2 2009 4:47 am
Subject: Re: UnNetHack: Adding Slash'Em's blood potions?

Cheepicus <cheepi...@hotmail.com> wrote:
> On Jun 25, 8:19 am, Patric Mueller <bh...@bigfoot.com> wrote:
>> A blessed potion of vampire blood drunken by a vampire (monster or
>> polymorphed player) increases HP and MaxHP (MaxHP raising for the
>> player will probably get nerfed).

> The idea of a vampire making mixed drinks with holy water seems
> wrong. "Blessed vampire blood" itself seems like a strange notion.

The vampires in NetHack don't have any special aversion again blessed
things. The only thing that's special is that they are scared of
altars.

> Do you even need two potions?

> B!oBlood by a Vampire: Causes damage, then cures vampirism.
> UC!oBlood by a Vampire: Heal + Nutrition
> NC!oBlood by non-vampire: Basically like a tripe ration.
> C!oBlood by Vampire: Like !oFH + full nutrition?
> C!oBlood by non-Vampire: poly into vampire.

The current code doesn't support a finer distinction of potions like
"potion of blood of <foo>" would be. Adding two potions with the same
description name can OTOH be done without a problem.

And it's even easier to just rip out the code from Slash'Em than
developing it by myself. :-)

> It seems like the potions are there to support a viable play
> mode in Slashem, just dropping the potions in without the
> play mode might be odd.

The restriction vampires face in Slash'Em will also be integrated. So
no more food rations for vampires, only 1/5 nutrition from fresh,
meaty corpses, etc.

Bye
Patric

--
NetHack-De: NetHack auf Deutsch - http://nethack-de.sf.net/
NetHack for AROS: http://sf.net/projects/nethack-aros/
UnNetHack: http://apps.sf.net/trac/unnethack/


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Patric Mueller  
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 More options Jul 2, 5:01 am
Newsgroups: rec.games.roguelike.nethack
From: Patric Mueller <bh...@bigfoot.com>
Date: Wed, 01 Jul 2009 21:01:58 +0200
Local: Thurs, Jul 2 2009 5:01 am
Subject: Re: UnNetHack: Adding Slash'Em's blood potions?

RjY <R...@sp.am> wrote:
> Patric Mueller posted:
>>The potions can be turned into water by dipping an unicorn horn into
>>them.

> Hmm, I can't follow the thinking behind unicorn horns turning blood to
> water.

Me neither :) but that's how it currently is in Slash'Em.

> Presumably something fun happens when you dip garlic, but what about
> cancellation?

In Slash'Em only the potions of vampire blood gets cleared by
cancellation, potions of blood are unchanged. That's because potions
of blood are not magical.

I think it would make more sense if canceling a potion of vampire
blood would turn it into blood.

Bye
Patric

--
NetHack-De: NetHack auf Deutsch - http://nethack-de.sf.net/
NetHack for AROS: http://sf.net/projects/nethack-aros/
UnNetHack: http://apps.sf.net/trac/unnethack/


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Kent Paul Dolan  
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 More options Jul 3, 2:32 am
Newsgroups: rec.games.roguelike.nethack, misc.misc
From: Kent Paul Dolan <xanth...@well.com>
Date: Thu, 02 Jul 2009 09:32:18 -0700
Local: Fri, Jul 3 2009 2:32 am
Subject: Re: UnNetHack: Adding Slash'Em's blood potions?
Richard Bos wrote:

 > Archimedes' Lever <OneBigLe...@InfiniteSeries.Org> wrote:
 >> Patric Mueller <bh...@bigfoot.com> wrote:

 >>> NetHack auf Deutsch

 >> I knew a post like this had to come from
 >> somewhere near Transylvania!

 > "Near" from a colonial POV, perhaps.

Yeah, when you live in a country 5000 km wide,
anything you can possibly drive in a day is "near".

xanthian.


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Discussion subject changed to "OT -- metrication re: UnNetHack: Adding Slash'Em's blood potions?" by Kent Paul Dolan
Kent Paul Dolan  
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 More options Jul 3, 3:04 am
Newsgroups: rec.games.roguelike.nethack, misc.misc
From: Kent Paul Dolan <xanth...@well.com>
Date: Thu, 02 Jul 2009 10:04:00 -0700
Subject: OT -- metrication re: UnNetHack: Adding Slash'Em's blood potions?
Lars Kecke wrote:

 > Jukka Lahtinen wrote:
 >> "Erwin M." <erwin...@gmail.com> writes:

 >>> USA: where 100 years is a long time.
 >>> Europe: where 100 miles is a long distance.

 >> Miles? That's some antique obsolete unit the
 >> civilized world hasn't used since decades, if
 >> ever..

Right.

[A civilized system of measure would have been built
around base 12 as clock time is, or perhaps around
base 60 like the Mayan calendar used, not around
base 10, of course, for ease of doing usual
fractions, but Napoleon only had ten fingers and
fewer neurons, so we're stuck with a system where
expressing a third of a liter requires a continued
decimal fraction.]

 > They still use nautical miles in aviation.

And in ocean navigation, obviously.

They still use statute miles to embed space vehicles
into self-made craters on Mars, too.

Not all things "still used" are "still useful".

xanthian, in a country that has been officially
metric longer than I've been alive, IIUC, (various
metrication laws have been passed here in the US
starting in 1866 and running to 1985, and yet the
metric system is still stubbornly unimplemented here
for common daily use) and yet still uses old English
units of measure.

http://en.wikipedia.org/wiki/Metrication#United_States


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Discussion subject changed to "{OT} Re: UnNetHack: Adding Slash'Em's blood potions?" by Archimedes&#39; Lever
Archimedes' Lever  
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 More options Jul 3, 3:29 am
Newsgroups: rec.games.roguelike.nethack
From: Archimedes' Lever <OneBigLe...@InfiniteSeries.Org>
Date: Thu, 02 Jul 2009 10:29:16 -0700
Local: Fri, Jul 3 2009 3:29 am
Subject: Re: {OT} Re: UnNetHack: Adding Slash'Em's blood potions?
On Wed, 01 Jul 2009 09:54:28 -0400, "Erwin M." <erwin...@gmail.com>
wrote:

>Jukka Lahtinen wrote:
>> "Erwin M." <erwin...@gmail.com> writes:

>>> USA: where 100 years is a long time.
>>> Europe: where 100 miles is a long distance.

>> Miles? That's some antique obsolete unit the civilized world hasn't used
>> since decades, if ever..

>Oh, true enough, but I don't think that most Europeans think that 100 km
>is a terribly long way.

 100 miles is a lot farther than 100 km.

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Discussion subject changed to "OT -- metrication re: UnNetHack: Adding Slash'Em's blood potions?" by TheGlimmerMan
TheGlimmerMan  
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 More options Jul 3, 3:34 am
Newsgroups: rec.games.roguelike.nethack, misc.misc
From: TheGlimmerMan <justaglim...@thebarattheendoftheuniverse.org>
Date: Thu, 02 Jul 2009 10:34:33 -0700
Local: Fri, Jul 3 2009 3:34 am
Subject: Re: OT -- metrication re: UnNetHack: Adding Slash'Em's blood potions?
On Thu, 02 Jul 2009 10:04:00 -0700, Kent Paul Dolan <xanth...@well.com>
wrote:

>They still use statute miles to embed space vehicles
>into self-made craters on Mars, too.

 That is not what happened.

  What happened was that the fuel tank got filled with pounds of fuel
instead of kilograms of fuel.

  The result was less than half the needed fuel was included.


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Discussion subject changed to "OT: Near/far when driving (was: UnNetHack: Adding Slash'Em's blood potions?)" by G-Mon
G-Mon  
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 More options Jul 3, 6:48 am
Newsgroups: rec.games.roguelike.nethack, misc.misc
From: "G-Mon" <gmon5...@invalid.invalid>
Date: Thu, 2 Jul 2009 20:48:28 +0000 (UTC)
Local: Fri, Jul 3 2009 6:48 am
Subject: OT: Near/far when driving (was: UnNetHack: Adding Slash'Em's blood potions?)
On 02 Jul 2009, Kent Paul Dolan <xanth...@well.com> wrote in
news:h2ines$gn5$1@news.albasani.net:

> Yeah, when you live in a country 5000 km wide,
> anything you can possibly drive in a day is "near".

> xanthian.

So by that definition, Memphis, TN and Chicago, IL are near each other.
Well, if my dad's driving was anything to go by, anyway; I haven't
tried the drive myself and have no plans to.

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