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Can I kill a shopkeeper?
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Dan Dujnic  
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 More options Nov 9, 5:11 pm
Newsgroups: rec.games.roguelike.nethack
From: Dan Dujnic <gamegrump...@gmail.com>
Date: Sun, 8 Nov 2009 22:11:25 -0800 (PST)
Local: Mon, Nov 9 2009 5:11 pm
Subject: Can I kill a shopkeeper?
Hi all, for the first time I've completed both Sokoban and the Mines,
and I have a decent barbarian character going.  Looking at the wiki, I
think brute-force killing a shopkeeper may be possible, but I thought
I'd see what you all think.

Urrkh, Level 13 Barbarian
Strength 18 / 30
Dexterity: 18
Constitution: 18
AC: -12

I have a +2 Frost Brand and I'm skilled in longswords, but I don't
have a wand of polymorph, or a source of reflection.  I do have an
uncursed ring of invisibility, but my ranged attacks aren't any good
compared to using Frost Brand.

I was able to take out all of the watchmen including the captain
without much trouble, so...any thoughts?

-Dan


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tenaya  
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 More options Nov 9, 9:13 pm
Newsgroups: rec.games.roguelike.nethack
From: tenaya <tenayaten...@gmail.com>
Date: Mon, 9 Nov 2009 02:13:52 -0800 (PST)
Local: Mon, Nov 9 2009 9:13 pm
Subject: Re: Can I kill a shopkeeper?
On Nov 8, 10:11 pm, Dan Dujnic <gamegrump...@gmail.com> wrote:

> Hi all, for the first time I've completed both Sokoban and the Mines,
> and I have a decent barbarian character going.  Looking at the wiki, I
> think brute-force killing a shopkeeper may be possible, but I thought
> I'd see what you all think.

Sure, it's possible, maybe even with your character, but why bother?

> Urrkh, Level 13 Barbarian
> Strength 18 / 30
> Dexterity: 18
> Constitution: 18
> AC: -12

> I have a +2 Frost Brand and I'm skilled in longswords, but I don't
> have a wand of polymorph, or a source of reflection.  I do have an
> uncursed ring of invisibility, but my ranged attacks aren't any good
> compared to using Frost Brand.

> I was able to take out all of the watchmen including the captain
> without much trouble, so...any thoughts?

Hrrrm, if you have to ask, then you're asking for trouble, IMO.
Resist the temptation and just buy what you need from the shopkeeper.
You'll find out some other time just how tough a shopkeeper is.

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Doug Freyburger  
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 More options Nov 10, 4:58 am
Newsgroups: rec.games.roguelike.nethack
From: Doug Freyburger <dfrey...@yahoo.com>
Date: Mon, 9 Nov 2009 17:58:33 +0000 (UTC)
Local: Tues, Nov 10 2009 4:58 am
Subject: Re: Can I kill a shopkeeper?

Dan Dujnic wrote:

> Hi all, for the first time I've completed both Sokoban and the Mines,
> and I have a decent barbarian character going.  Looking at the wiki, I
> think brute-force killing a shopkeeper may be possible, but I thought
> I'd see what you all think.

> Urrkh, Level 13 Barbarian
> Strength 18 / 30
> Dexterity: 18
> Constitution: 18
> AC: -12

Are you neutral or chaotic?  If neutral I suggest not doing it.

> I have a +2 Frost Brand and I'm skilled in longswords, but I don't
> have a wand of polymorph, or a source of reflection.  I do have an
> uncursed ring of invisibility,

Attacking a priest in melee causes the deity to use lightning against
you.  If that fails then disintgration.  Melee against a priest without
these resistances is an extremel bad idea.

> but my ranged attacks aren't any good
> compared to using Frost Brand.

Your ranged weapons are just fine.  Throw a rock for distance then count
that many space back from the altar.  Carve out walls in the way.
Gather every missile in the mines to those three locations.  Start
firing with the most powerful of them - spears then daggers and so on.
If the priest dies before you run out of rocks then you did not lug 200
rocks for use as missiles.

You want to be fast - The priest can start creating insects that get in
the line of fire.

> I was able to take out all of the watchmen including the captain
> without much trouble, so...any thoughts?

If you killed that many peaceful humans your luck is now very low.
While you can use the altar to cure your luck, your luck effects how
many rocks hit the priest.  You need to cure your luck first.  300 turns
per murder.

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TJR  
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 More options Nov 10, 6:29 am
Newsgroups: rec.games.roguelike.nethack
From: TJR <tilmina...@googlemail.com>
Date: Mon, 9 Nov 2009 11:29:17 -0800 (PST)
Local: Tues, Nov 10 2009 6:29 am
Subject: Re: Can I kill a shopkeeper?
The OP was about killing a shopkeeper. But while we're at it, let's
improve on killing temple priests.

> Are you neutral or chaotic?  If neutral I suggest not doing it.
[...]
> If you killed that many peaceful humans your luck is now very low.
> While you can use the altar to cure your luck, your luck effects how
> many rocks hit the priest.  You need to cure your luck first.  300 turns
> per murder.

Only neutrals and lawfuls get a Luck penalty. Of course, you can wait
out bad Luck, but that takes 1200 turns per murder (600 if you have
the Amulet or your god is angry, but never 300). More precisely: You
need to pass turns divisible by 600 twice. So killing a shopkeeper on
turn 598 gets you down to 302 turns of bad Luck.

> Attacking a priest in melee causes the deity to use lightning against
> you.  If that fails then disintgration.  Melee against a priest without
> these resistances is an extremel bad idea.

Disintegration only results from *prayer* with an extremely angry god.
Harming a priest causes a lightning strike originating from the altar.
This is where the tips collected at
http://nethack.wikia.com/wiki/Aligned_priest#Killing_a_temple_priest_...
come in: E. g. you can have a wall between you and the altar, using
bounces to kill the locked-up priest.

And note you might not need to kill the priest at all if you just want
the (Minetown) altar: simply trap him.
http://groups.google.com/group/rec.games.roguelike.nethack/browse_thr...

> Your ranged weapons are just fine.  Throw a rock for distance then count
> that many space back from the altar.  Carve out walls in the way.
> Gather every missile in the mines to those three locations.  Start
> firing with the most powerful of them - spears then daggers and so on.
> If the priest dies before you run out of rocks then you did not lug 200
> rocks for use as missiles.

> You want to be fast - The priest can start creating insects that get in
> the line of fire.

People keep recommending that, but in my experience it doesn't really
work well. Above all, the problem is 200 turns is way too slow.
Priests can deal temendous amounts of damage per turn in melee, get
two turns in a row in 33% of all cases due to speed, and have a real
chance to paralyze players. The latter reduces to one turn (not
negated!) if magic resistant or free action. See Wikihack for better
alternatives.

(Someday, I'm going to write an article how to raise alignment as a
neutral atheist pacifist. Preview: Sleep and charm a priest, or use
the helm to heal your pets as a lawful.)

> > I was able to take out all of the watchmen including the captain
> > without much trouble, so...any thoughts?

The watch is weaker than a shopkeeper with exhausted wands and much
weaker than a priest. As for the shopkeepers, I recommend a
combination of indirect theft and credit cloning.
http://nethack.wikia.com/wiki/Credit_cloning

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Doug Freyburger  
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 More options Nov 10, 7:29 am
Newsgroups: rec.games.roguelike.nethack
From: Doug Freyburger <dfrey...@yahoo.com>
Date: Mon, 9 Nov 2009 20:29:40 +0000 (UTC)
Local: Tues, Nov 10 2009 7:29 am
Subject: Re: Can I kill a shopkeeper?

TJR wrote:

> The OP was about killing a shopkeeper. But while we're at it, let's
> improve on killing temple priests.

Uh.  I answered killing a temple priest not killing a shopkeeper.  My
method of clearing out a wall and using missile fire will definitely not
work on a shopkeeper.

Then again my biggest objections don't apply to shopkeepers.  They do
not have a lightning throwing deity helping them, though many carry a
wand of striking.  Striking does a lot less damage than lightning.  Also
shopkeepers don't cast spells of healing or create insects.  Then again
shopkeepers carry cash, keys and sometimes wand of striking compared to
the far more valuable items carried by priests - robe or [oMR plus
spellbooks.

>> Are you neutral or chaotic?  If neutral I suggest not doing it.
> [...]
>> If you killed that many peaceful humans your luck is now very low.
>> While you can use the altar to cure your luck, your luck effects how
>> many rocks hit the priest.  You need to cure your luck first.  300 turns
>> per murder.

> Only neutrals and lawfuls get a Luck penalty. Of course, you can wait
> out bad Luck, but that takes 1200 turns per murder (600 if you have
> the Amulet or your god is angry, but never 300). More precisely: You
> need to pass turns divisible by 600 twice. So killing a shopkeeper on
> turn 598 gets you down to 302 turns of bad Luck.

Thanks for the correction.  Also a mistake I made once - As a lawful I
completed mines end so I had an uncursed luckstone.  Then I returned to
minetown and wiped out the watch.  I had terrible luck because of the
murders but I forgot to drop the luckstone so it stayed low.  Eventually
I was trapped by a pack of monsters strong enough to kill me based on
the fact that my hits kept missing from the negative luck.

>> Attacking a priest in melee causes the deity to use lightning against
>> you.  If that fails then disintgration.  Melee against a priest without
>> these resistances is an extremel bad idea.

> Disintegration only results from *prayer* with an extremely angry god.
> Harming a priest causes a lightning strike originating from the altar.
> This is where the tips collected at
> http://nethack.wikia.com/wiki/Aligned_priest#Killing_a_temple_priest_...
> come in: E. g. you can have a wall between you and the altar, using
> bounces to kill the locked-up priest.

Using bounces works great with limited wands.  My missile suggestiion
uses direct attack and unlimited missiles.

Since you're at maximum missile range the priest can not ever hit you in
melee at all.  And maximum missile range is also farther than spell
range so his spells can not effect you at all either.  The only time
I've had problems was when the priest started creating insects too soon
because I started with lesser missile weapons.

A class that can get expert at dagger can multifire enough daggers from
stacks that the priest goes down much faster than expected.  Throwing
several daggers per round, again and again, gives extremely fast damage.
Use up all multifire missiles first, all missile weapons in damage
order, then rocks.

> (Someday, I'm going to write an article how to raise alignment as a
> neutral atheist pacifist. Preview: Sleep and charm a priest, or use
> the helm to heal your pets as a lawful.)

>> > I was able to take out all of the watchmen including the captain
>> > without much trouble, so...any thoughts?

> The watch is weaker than a shopkeeper with exhausted wands and much
> weaker than a priest. As for the shopkeepers, I recommend a
> combination of indirect theft and credit cloning.
> http://nethack.wikia.com/wiki/Credit_cloning

Those take longer than brute force combat but they work very well.  Once
you have one skeleton key it's hardly even worth attacking shopkeepers
for their cash.  By then it takes a lot of cash to buy protection.

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Dan  
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 More options Nov 10, 3:07 pm
Newsgroups: rec.games.roguelike.nethack
From: Dan <drduj...@gmail.com>
Date: Mon, 9 Nov 2009 20:07:54 -0800 (PST)
Local: Tues, Nov 10 2009 3:07 pm
Subject: Re: Can I kill a shopkeeper?
Thanks all, it sounds like there may not be much point in killing
shopkeepers, but honestly, I'd gotten tired of using pets to steal all
their stuff.  I'm chaotic, so what the hell?

Also, for some unknown reason I sold all my gems from the mines to
one, and now I realize I want them back to throw at a unicorn since I
lost my luckstone somehow (I think a nymph took it).

I already have divine protection, so I don't need their money, but
being able to freely root through their stuff is something I've wanted
to do since I started playing Nethack.


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Kent Paul Dolan  
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 More options Nov 11, 3:44 am
Newsgroups: rec.games.roguelike.nethack, misc.misc
From: Kent Paul Dolan <xanth...@well.com>
Date: Tue, 10 Nov 2009 09:44:09 -0700
Local: Wed, Nov 11 2009 3:44 am
Subject: Re: Can I kill a shopkeeper?

Dan wrote:

 > Thanks all, it sounds like there may not be much
 > point in killing shopkeepers, but honestly, I'd
 > gotten tired of using pets to steal all their
 > stuff.  I'm chaotic, so what the hell?

 > Also, for some unknown reason I sold all my gems
 > from the mines to one, and now I realize I want
 > them back to throw at a unicorn since I lost my
 > luckstone somehow (I think a nymph took it).

 > I already have divine protection, so I don't need
 > their money, but being able to freely root through
 > their stuff is something I've wanted to do since I
 > started playing Nethack.

Well, if you take up credit cloning (which see in
the NetHack wiki) you can quickly enough _buy_
everything a shopkeeper has to offer, using the
shopkeeper's money, then retrieve all the money and
cart all the goods off to the nearest altar to
BUC-id it.

This (letting your pet steal money you've dropped on
the shop floor to pay for the goods) is gobs faster
than waiting for your pet to steal one object at a
time from a shop. The only time I bother to do that
any more is if the shop contains an artifact, which
will have some ridiculously high price on it, one
higher than the shopkeeper's likely stash of
zorkmids (which seems to range from 1000 to 4000,
biased toward the high end). Then it makes sense to
move that one object close to the door and let the
pet bring it to you outside the shop.

As to killing shopkeepers, you're far better off to
polymorph a pet to some outrageously dangerous
monster (or charm such a monster), and then let that
monster do the killing.

xanthian.


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