Message from discussion
Thief 3 : more comments
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From: mm...@my-deja.com (mace)
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Thief 3 : more comments
Date: 25 Apr 2004 04:08:54 -0700
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mardi <e...@mail.com> wrote in message news:<wpvrxx6n6ubu.egnon3abxlp4.dlg@40tude.net>...
> > http://streamingmovies.ign.com/xbox/thief3_041604_07_wmvlow.wmv
> >
> >
> > Firstly:
> >
> > Who the hell sanctioned the release of this footage? It looks like a 3 year
> > old was playing it and confused it for Unreal Tournament. No sneaking,
> > missing from 3 feet away with the bow, constant use of gas & fire arrows.
> > Bouncing off walls.
> >
> I agree, nice move where he/she ran over 2 of thier own mines :P
>
> This person went in rambo style but the game can be played as the player
> feels like. This footage may have been made to show the xbox ADD yung'uns
> that you don't 'have' to play the stealth angle, which kinda sucks, imho.
> What bugs me is that this player has 20 flash bombs, 3 gas bombs, 5 oil
> flasks, 10 health potions, 40 broadhead arrows, 18 water arrows, 9 moss
> arrows, 4 noisemakers and then later in the footage he has 8 fire arrows.
> Wheres the challenge in 'using what you have when necessary' if you have
> everything? I wonder if they loaded this person up with this stuff before
> they started or will normal play be like that?
Just like in DX:IW. When I was in Seattle I had 5-6 differenet guns,
4-5 different kind of mines (several each), 6-7 augmentions installed,
so much multitools that there was no point to look for alternate
routes...
And because of the 3 additional inventory slots, I had maxed my
strength so 1 or 2 blows from the baton and everybody was down so ammo
was plenty. I could be killing everyone, stealing everything, doing
all the missions I want...sheesh, you have to be braindead to want to
go on playing further.