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Sin - eratic sounds
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Kev  
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 More options Apr 24 2004, 10:27 pm
Newsgroups: comp.sys.ibm.pc.games.action
From: "Kev" <k...@nospam.com>
Date: Sat, 24 Apr 2004 13:27:38 +0100
Local: Sat, Apr 24 2004 10:27 pm
Subject: Sin - eratic sounds
Just bought the budget title and with XP, a Creative 5.1 card, the latest
drivers and DirectX, (at least) the weapon sounds come and go.  Searching
for 'sin' in Google groups is a waste of time so any suggestions would be
appreciated.

Thanks


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Grumpycrab  
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 More options Apr 25 2004, 12:02 am
Newsgroups: comp.sys.ibm.pc.games.action
From: "Grumpycrab" <Grumpyc...@hotmail.com>
Date: Sat, 24 Apr 2004 15:02:28 +0100
Local: Sun, Apr 25 2004 12:02 am
Subject: Re: Sin - eratic sounds

> Just bought the budget title and with XP, a Creative 5.1 card, the latest
> drivers and DirectX, (at least) the weapon sounds come and go.  Searching
> for 'sin' in Google groups is a waste of time so any suggestions would be
> appreciated.

Check the version of the game you have.  1.11 fixed sound compatibility
problems but was not supported by Activision (so may not be the version you
have).

Also assuming your "Creative 5.1 card" is a "Live" card, play with these
settings...

S_checkeax - ( default 1 )This variable controls whether or not EAX will be
checked when the sound system is started. It is an archived variable, so if
you change it, your changes will be saved.
The following are advanced variables controlling EAX effects.
S_eax_reverblevel - ( default 0.4 )The mix ratio between reverb and dry for
the EAX effects.

--

Grumps


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Kev  
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 More options Apr 25 2004, 1:51 am
Newsgroups: comp.sys.ibm.pc.games.action
From: "Kev" <k...@nospam.com>
Date: Sat, 24 Apr 2004 16:51:19 +0100
Local: Sun, Apr 25 2004 1:51 am
Subject: Re: Sin - eratic sounds

"Grumpycrab" <Grumpyc...@hotmail.com> wrote in message

news:c6ds1u$alq5j$1@ID-9754.news.uni-berlin.de...

Thanks for the comprehensive response.  The patch fixed the issue.'


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