This is a just a very fleeting summary of this game based on my reactions to the first 20 minutes of Borderlands.
The very first thought that entered my head the moment I started playing was that I can't wait until somebody does a total conversion of this game. There really was no need to turn this game into an interactive comic. The overall product is poorer for that very late design decision. I hope I can play this game with a grittier and more familiar look one day.
After a few minutes I'd forgotten about that with the realisation that Borderlands is going to be dominating my gaming time for the foreseeable future. The combat is enormously fun and the plethora of customised loot that can be found makes the game immediately addictive.
These are the two things that got me hooked on Hellgate: London and such things obviously appeal to the obsessive collectors side of my nature. I'm really looking forward to playing this game online in co-op mode.
I sorely wish that I didn't have to work today. -- Rob
Mr Rob wrote: > This is a just a very fleeting summary of this game based on my > reactions to the first 20 minutes of Borderlands.
> The very first thought that entered my head the moment I started > playing was that I can't wait until somebody does a total conversion > of this game. There really was no need to turn this game into an > interactive comic. The overall product is poorer for that very late > design decision. I hope I can play this game with a grittier and more > familiar look one day.
> After a few minutes I'd forgotten about that with the realisation that > Borderlands is going to be dominating my gaming time for the > foreseeable future. The combat is enormously fun and the plethora of > customised loot that can be found makes the game immediately > addictive.
> These are the two things that got me hooked on Hellgate: London and > such things obviously appeal to the obsessive collectors side of my > nature. I'm really looking forward to playing this game online in > co-op mode.
> I sorely wish that I didn't have to work today.
I actaully like the look of the game and in addition I think it keeps the power of the rig down as the textures don't have to be all nice and lovely like Crysis. Gameplay is very simple (shoot everything in sight; collect the loot; go back to collect your reward) the re-spawning puts the early versions of Stalker to shame, the car controls where designed by an idiot, the zillions of guns turns out to be about six with different names, the skill point system is woefully simple and the plot is non-existent (FO3 it ain't) but saying all that it's great fun for what it is. Will I put as much time into it as say Stalker or FO3, no but I'll still get a good 20 hours of hectic fun out of it.
On Fri, 30 Oct 2009 07:03:46 +0000, JAB <nocha...@nohope.com> wrote: >Gameplay is very simple (shoot everything in sight; >collect the loot; go back to collect your reward) the re-spawning puts >the early versions of Stalker to shame, the car controls where designed >by an idiot, the zillions of guns turns out to be about six with >different names, the skill point system is woefully simple and the plot >is non-existent (FO3 it ain't) but saying all that it's great fun for >what it is. Will I put as much time into it as say Stalker or FO3, no >but I'll still get a good 20 hours of hectic fun out of it.
The things that I may find lacking in this game are any tangible economy, a subsequent in-game community that springs up around such a thing, and the ability to customise weapons and armour.
These are things that Hellgate: London got absolutely right. It had a thriving economy with some very addictive money sinks in the form of gambles on getting the perfect upgrade for your gear. All weapons and gear for each faction had basic enhancements but it was possible to get greater enhancements in the form of augmentations and upgrades that cost in-game currency and collectable raw materials. Sometimes you would get the augmentations you lusted after that made the item more powerful, sometimes you wouldn't. You could also collect high end gear not meant for your faction and sell it for huge prices (and buy stuff in the same way as well).
Even without those things which are admittedly multiplayer facets, this game will entertain me online for quite some time I hope. -- Rob
> On Fri, 30 Oct 2009 07:03:46 +0000, JAB <nocha...@nohope.com> wrote: > >Gameplay is very simple (shoot everything in sight; > >collect the loot; go back to collect your reward) the re-spawning puts > >the early versions of Stalker to shame, the car controls where designed > >by an idiot, the zillions of guns turns out to be about six with > >different names, the skill point system is woefully simple and the plot > >is non-existent (FO3 it ain't) but saying all that it's great fun for > >what it is. Will I put as much time into it as say Stalker or FO3, no > >but I'll still get a good 20 hours of hectic fun out of it.
> The things that I may find lacking in this game are any tangible > economy, a subsequent in-game community that springs up around such a > thing, and the ability to customise weapons and armour.
> These are things that Hellgate: London got absolutely right. It had a > thriving economy with some very addictive money sinks in the form of > gambles on getting the perfect upgrade for your gear. All weapons and > gear for each faction had basic enhancements but it was possible to > get greater enhancements in the form of augmentations and upgrades > that cost in-game currency and collectable raw materials. Sometimes > you would get the augmentations you lusted after that made the item > more powerful, sometimes you wouldn't. You could also collect high end > gear not meant for your faction and sell it for huge prices (and buy > stuff in the same way as well).
> Even without those things which are admittedly multiplayer facets, > this game will entertain me online for quite some time I hope. > -- > Rob - Hide quoted text -
> - Show quoted text -
I don't know if you've been keeping up with Hellgate Revival, but tomorrow (Halloween) they're supposed to release their Patch 1 which includes much of the item content from Stonehenge (subscriber only uniques, dye kits, pets) and an increased max level of 55. The Stonehenge areas are still not available, but this shows that their data mining is paying off and new goodies are being uncovered all the time.
Borderlands is a good diversion that unfortunately highlights how good Hellgate was, 2 years ago! I hope that it is popular and spawns a sequel and some clones that will implement some more depth for deeper skill trees and will allow customization of armor and weapons.
> Borderlands is a good diversion that unfortunately highlights how good > Hellgate was, 2 years ago! I hope that it is popular and spawns a > sequel and some clones that will implement some more depth for deeper > skill trees and will allow customization of armor and weapons.
I only played Hellgate offline (single player) and didn't buy the expansion pack. I didn't realise it was an MMO until after I installed it.
On Oct 30, 4:09 pm, Sheldon England <sheldonengl...@netscape.net> wrote:
> Is Borderlands an MMO?
> - Sheldon
No, just a single player game with optional free online 4 player co- op. If you read any other reviews they all say its most fun with 4 players. I can play it either way. I've heard that the difficulty ramps up, but the few times I've played the same missions it appears to spawn the same number of enemies regardless of how many people are playing. 4 player is fun with a good group, but the loot is first come first serve and you of course get people that wait for you make the kills and swoop in and grab the loot. Its 95% FPS and 5% RPG with randomized loot (which is only various ammo, money, grenades, shields, and a bazillion guns)
EMan wrote: > Sheldon England wrote: >> Is Borderlands an MMO?
> No, just a single player game with optional free online 4 player co- > op. If you read any other reviews they all say its most fun with 4 > players. I can play it either way. I've heard that the difficulty > ramps up, but the few times I've played the same missions it appears > to spawn the same number of enemies regardless of how many people are > playing. 4 player is fun with a good group, but the loot is first > come first serve and you of course get people that wait for you make > the kills and swoop in and grab the loot. Its 95% FPS and 5% RPG with > randomized loot (which is only various ammo, money, grenades, shields, > and a bazillion guns)
Excellent. I watched a demo vid and it showed the multiplayer four roles but I was hoping I could just play it solo or co-op.
EMan wrote: > Sheldon England wrote: >> Is Borderlands an MMO?
> No, just a single player game with optional free online 4 player co- > op. If you read any other reviews they all say its most fun with 4 > players. I can play it either way. I've heard that the difficulty > ramps up, but the few times I've played the same missions it appears > to spawn the same number of enemies regardless of how many people are > playing. 4 player is fun with a good group, but the loot is first > come first serve and you of course get people that wait for you make > the kills and swoop in and grab the loot. Its 95% FPS and 5% RPG with > randomized loot (which is only various ammo, money, grenades, shields, > and a bazillion guns)
Excellent. I watched a demo vid and it showed the multiplayer four roles but I was hoping I could just play it solo or co-op.
<supreme.evolution...@gmail.com> wrote: >I don't know if you've been keeping up with Hellgate Revival, but >tomorrow (Halloween) they're supposed to release their Patch 1 which >includes much of the item content from Stonehenge (subscriber only >uniques, dye kits, pets) and an increased max level of 55. The >Stonehenge areas are still not available, but this shows that their >data mining is paying off and new goodies are being uncovered all the >time.
I have indeed. I am a "Founder" and am very excited about the next single player patch. I'm pretty hyped up about the Reanimator mod tool as well. I already use HGL Modder (Alpha version of Reanimator) to edit some of the game global files.
>Borderlands is a good diversion that unfortunately highlights how good >Hellgate was, 2 years ago! I hope that it is popular and spawns a >sequel and some clones that will implement some more depth for deeper >skill trees and will allow customization of armor and weapons.
I'm in full agreement with you here. I wish somebody would just make what amounts to a commercial copy of Hellgate: London and call it something else. It doesn't necessarily have to have demons in it. Aliens would do nicely. What I yearn for is the game mechanics that you mention. -- Rob
Mr Rob wrote: > I wish somebody would just make > what amounts to a commercial copy of Hellgate: London and call it > something else. It doesn't necessarily have to have demons in it. > Aliens would do nicely. What I yearn for is the game mechanics that > you mention.
Count me in for that too!
- Sheldon
ps: Sorry for the double post before this. Thunderbird said it didn't send ... but obviously it did.
<noemailforme...@jsjsaiiowppw.com> wrote: >On Fri, 30 Oct 2009 12:39:55 -0700 (PDT), EMan ><supreme.evolution...@gmail.com> wrote:
>>I don't know if you've been keeping up with Hellgate Revival, but >>tomorrow (Halloween) they're supposed to release their Patch 1 which >>includes much of the item content from Stonehenge (subscriber only >>uniques, dye kits, pets) and an increased max level of 55. The >>Stonehenge areas are still not available, but this shows that their >>data mining is paying off and new goodies are being uncovered all the >>time.
I also meant to mention that the Torchlight demo is surprisingly fun. Some of the Mythos dev crew from Flagship Studios formed Runic games and this is their first offering. There is a very strong Mythos influence running through Torchlight, so naturally it also has an awful lot of the elements from Hellgate: London in it as well.
As soon as you play it and start using analyser scrolls to identify items of loot and pick up weapons and items of gear that are all of similar class but with different stats, the influence and ideas from those two games is pleasingly obvious. The character progression and use of stats and attributes for equipping gear and building skills are straight out of those two games.
It's a shame that it's essentially an isometric view game. If it was first and third person view like Hellgate then I'd be in gaming utopia.
On Fri, 30 Oct 2009 14:27:15 -0700, Sheldon England
<sheldonengl...@netscape.net> wrote: >Count me in for that too! > - Sheldon
It's quite surprising how many people played and enjoyed Hellgate: London. Given all of the negative press, one could be forgiven for thinking that the game flopped sales-wise, when in fact it didn't. It sold quite well and at one point had a very healthy number of subscribers as well.
The failings of Flagship Studios will long be remembered as both spectacular and mind numbingly comprehensive, and quite rightly so. Hopefully it will teach other development houses not to be so grossly incompetent.
The only winners out of this fiasco have been Hanbiton. For a modest loan they got Hellgate: London and Mythos as collateral when Flagship Studios defaulted on repayments. Hanbiton now have a successful and prospering game that has a big following in Asia.
They got all of that without spending one second on development nor one cent on marketing. The money they lost on the loan was a tiny fraction of the cost that it took to make the game. They've most likely long since recovered that deficit seeing as Redbana Studios has developed a ton of content for the game in the last few months.
The fact that Redbana is based in the US, is staffed mostly by US developers, and releases all of its patch notes and advertising in English still irks me greatly. -- Rob
> <noemailforme...@jsjsaiiowppw.com> wrote: > >On Fri, 30 Oct 2009 12:39:55 -0700 (PDT), EMan > ><supreme.evolution...@gmail.com> wrote:
> >>I don't know if you've been keeping up with Hellgate Revival, but > >>tomorrow (Halloween) they're supposed to release their Patch 1 which > >>includes much of the item content from Stonehenge (subscriber only > >>uniques, dye kits, pets) and an increased max level of 55. The > >>Stonehenge areas are still not available, but this shows that their > >>data mining is paying off and new goodies are being uncovered all the > >>time.
> I also meant to mention that the Torchlight demo is surprisingly fun. > Some of the Mythos dev crew from Flagship Studios formed Runic games > and this is their first offering. There is a very strong Mythos > influence running through Torchlight, so naturally it also has an > awful lot of the elements from Hellgate: London in it as well.
> As soon as you play it and start using analyser scrolls to identify > items of loot and pick up weapons and items of gear that are all of > similar class but with different stats, the influence and ideas from > those two games is pleasingly obvious. The character progression and > use of stats and attributes for equipping gear and building skills are > straight out of those two games.
> It's a shame that it's essentially an isometric view game. If it was > first and third person view like Hellgate then I'd be in gaming > utopia.
> -- > Rob - Hide quoted text-
> - Show quoted text -
Yup! I purchased Torchlight without thinking twice. I'm splitting my time with it and Borderlands, giving a slight edge to TL because its a deeper game. The skill trees are pretty deep and you can customize loot with random enchants and socketted gems. My only complaint is with the control. The tracking of the mouse seems a tad off. But I like the addition of the tab key to quick swap a combo right-click skill. The Destroyer stomp (stun) + stampede (shield bash) is a deady combo! Thank god they've released (or will release) an editor. Runic is planning a seperate Torchlight MMO, but atleast they planned ahead and left us with tools to allow it to live on if Runic goes belly up too!
<supreme.evolution...@gmail.com> wrote: >Yup! I purchased Torchlight without thinking twice. I'm splitting my >time with it and Borderlands, giving a slight edge to TL because its a >deeper game. The skill trees are pretty deep and you can customize >loot with random enchants and socketted gems. My only complaint is >with the control. The tracking of the mouse seems a tad off. But I >like the addition of the tab key to quick swap a combo right-click >skill. The Destroyer stomp (stun) + stampede (shield bash) is a deady >combo! Thank god they've released (or will release) an editor. Runic >is planning a seperate Torchlight MMO, but atleast they planned ahead >and left us with tools to allow it to live on if Runic goes belly up >too!
I generally have a strong dislike of isometric games or games that don't have WASD control. I still would prefer free movement using keys rather than clicking/moving the mouse but it's just about made bearable by the things you mention. Only just though.
I will buy the full game I think, seeing as it's only £12.95 at Gamersgate. I might have bought it via Steam before today, but right now that company has left me highly pissed off.
>On Fri, 30 Oct 2009 14:27:15 -0700, Sheldon England ><sheldonengl...@netscape.net> wrote:
>>Count me in for that too!
>> - Sheldon
>It's quite surprising how many people played and enjoyed Hellgate: >London. Given all of the negative press, one could be forgiven for >thinking that the game flopped sales-wise, when in fact it didn't. It >sold quite well and at one point had a very healthy number of >subscribers as well.
>The failings of Flagship Studios will long be remembered as both >spectacular and mind numbingly comprehensive, and quite rightly so. >Hopefully it will teach other development houses not to be so grossly >incompetent.
>The only winners out of this fiasco have been Hanbiton. For a modest >loan they got Hellgate: London and Mythos as collateral when Flagship >Studios defaulted on repayments. Hanbiton now have a successful and >prospering game that has a big following in Asia.
>They got all of that without spending one second on development nor >one cent on marketing. The money they lost on the loan was a tiny >fraction of the cost that it took to make the game. They've most >likely long since recovered that deficit seeing as Redbana Studios has >developed a ton of content for the game in the last few months.
>The fact that Redbana is based in the US, is staffed mostly by US >developers, and releases all of its patch notes and advertising in >English still irks me greatly.
WTF? Are we not able to sub & play this Asian HGL version outside of Asia? I imagine a lot of the online ppl are speaking English, as there are as many Asian languages that are nothing like each other as European ones & the fact I'm from down under will probably mean better pings than the US, especially if it's hosted in HK or Singapore say. Are they intentionally blocking non-China/Korea IPs or some crap like that...? :-/
>On Fri, 30 Oct 2009 21:19:10 +0000, Mr Rob ><noemailforme...@jsjsaiiowppw.com> wrote:
>>On Fri, 30 Oct 2009 12:39:55 -0700 (PDT), EMan >><supreme.evolution...@gmail.com> wrote:
>>>I don't know if you've been keeping up with Hellgate Revival, but >>>tomorrow (Halloween) they're supposed to release their Patch 1 which >>>includes much of the item content from Stonehenge (subscriber only >>>uniques, dye kits, pets) and an increased max level of 55. The >>>Stonehenge areas are still not available, but this shows that their >>>data mining is paying off and new goodies are being uncovered all the >>>time.
>I also meant to mention that the Torchlight demo is surprisingly fun. >Some of the Mythos dev crew from Flagship Studios formed Runic games >and this is their first offering. There is a very strong Mythos >influence running through Torchlight, so naturally it also has an >awful lot of the elements from Hellgate: London in it as well.
>As soon as you play it and start using analyser scrolls to identify >items of loot and pick up weapons and items of gear that are all of >similar class but with different stats, the influence and ideas from >those two games is pleasingly obvious. The character progression and >use of stats and attributes for equipping gear and building skills are >straight out of those two games.
>It's a shame that it's essentially an isometric view game. If it was >first and third person view like Hellgate then I'd be in gaming >utopia.
Never heard of Diablo(2/LoD) then? ;-p That's where everything of this kind proceeds from.
Thus spake EMan <supreme.evolution...@gmail.com>, Fri, 30 Oct 2009 15:52:04 -0700 (PDT), Anno Domini:
>Yup! I purchased Torchlight without thinking twice. I'm splitting my >time with it and Borderlands, giving a slight edge to TL because its a >deeper game. The skill trees are pretty deep and you can customize >loot with random enchants and socketted gems. My only complaint is >with the control. The tracking of the mouse seems a tad off. But I >like the addition of the tab key to quick swap a combo right-click >skill. The Destroyer stomp (stun) + stampede (shield bash) is a deady >combo! Thank god they've released (or will release) an editor. Runic >is planning a seperate Torchlight MMO, but atleast they planned ahead >and left us with tools to allow it to live on if Runic goes belly up >too!
An mmo of TL would be fabulous if well done. Does anyone know if it's going to be a hub-based game ala D2/HLG/GW with lobbies, or a true mmo? (I won't say 'persistent world' as that's a misnomer for 99% of mmos out there, but that would be an amazing bonus :).
On Sat, 31 Oct 2009 12:08:14 +1100, Nostromo <nos...@forme.org> wrote: >WTF? Are we not able to sub & play this Asian HGL version outside of Asia? I >imagine a lot of the online ppl are speaking English, as there are as many >Asian languages that are nothing like each other as European ones & the fact >I'm from down under will probably mean better pings than the US, especially >if it's hosted in HK or Singapore say. Are they intentionally blocking >non-China/Korea IPs or some crap like that...? :-/
It's a stupidly complicated matter because a third company was also involved in this whole shambles. Namco Bandai holds the publishing rights to the game in areas outside of Asia. When Hanbiton took possession of Hellgate, Namco Bandai refused to relinquish those rights. They too had hoped to gain at least some control of the game when Flagship Studios collapsed.
After a long legal wrangle all of the intellectual properties owned by Flagship were awarded to Hanbiton. Unfortunately publishing rights and trading licenses are apparently not considered to be part of any IP. So, Namco to this day still sits on its rights to Hellgate, simply to stick two fingers up to Hanbiton. Wankers.
To play on the Korean servers you have to create an account that must be based on a Korean Social Security number. I know a few people that have managed to do that, but most of them have been caught and their IP's banned because it's technically Identity Theft.
Hanbiton have said that they are very interested in running European and American servers. Legally they can't because the petulant cnuts at Namco Bandai won't sell the relevant publishing and trading rights to them. -- Rob
On Sat, 31 Oct 2009 12:19:07 +1100, Nostromo <nos...@forme.org> wrote: >Never heard of Diablo(2/LoD) then? ;-p That's where everything of this kind >proceeds from.
I played Diablo 2 and the Lord of Darkness (or was it Hellfire?). But I'll be honest, I didn't know WTF I was doing when I did. I never had the patience to check all of the stats on items nor did I take the time to learn what the different skills and attributes meant.
I vaguely remember that it was sort of fun but I also remember thinking that it was also too complicated. Plus I really don't like clickfests. -- Rob
>On Sat, 31 Oct 2009 12:08:14 +1100, Nostromo <nos...@forme.org> wrote:
>>WTF? Are we not able to sub & play this Asian HGL version outside of Asia? I >>imagine a lot of the online ppl are speaking English, as there are as many >>Asian languages that are nothing like each other as European ones & the fact >>I'm from down under will probably mean better pings than the US, especially >>if it's hosted in HK or Singapore say. Are they intentionally blocking >>non-China/Korea IPs or some crap like that...? :-/
>It's a stupidly complicated matter because a third company was also >involved in this whole shambles. Namco Bandai holds the publishing >rights to the game in areas outside of Asia. When Hanbiton took >possession of Hellgate, Namco Bandai refused to relinquish those >rights. They too had hoped to gain at least some control of the game >when Flagship Studios collapsed.
>After a long legal wrangle all of the intellectual properties owned by >Flagship were awarded to Hanbiton. Unfortunately publishing rights and >trading licenses are apparently not considered to be part of any IP. >So, Namco to this day still sits on its rights to Hellgate, simply to >stick two fingers up to Hanbiton. Wankers.
>To play on the Korean servers you have to create an account that must >be based on a Korean Social Security number. I know a few people that >have managed to do that, but most of them have been caught and their >IP's banned because it's technically Identity Theft.
>Hanbiton have said that they are very interested in running European >and American servers. Legally they can't because the petulant cnuts at >Namco Bandai won't sell the relevant publishing and trading rights to >them.
Ahhh, more of the wonderful antics that democratic corporate Capitalism inspires! Yet another clear reason why IP laws are sadly long overdue for a complete & total scrap/rewrite.
Thus spake Mr Rob <noemailforme...@jsjsaiiowppw.com>, Sat, 31 Oct 2009 04:06:53 +0000, Anno Domini:
>On Sat, 31 Oct 2009 12:19:07 +1100, Nostromo <nos...@forme.org> wrote:
>>Never heard of Diablo(2/LoD) then? ;-p That's where everything of this kind >>proceeds from.
>I played Diablo 2 and the Lord of Darkness (or was it Hellfire?). But >I'll be honest, I didn't know WTF I was doing when I did. I never had >the patience to check all of the stats on items nor did I take the >time to learn what the different skills and attributes meant.
>I vaguely remember that it was sort of fun but I also remember >thinking that it was also too complicated. Plus I really don't like >clickfests.
Well, that's just matter of doing a little reading/research, as far as the stats & whatnot go. Different gear/tactics was also very important & useful for different bosses/areas, which lent even more strategy to D2.
When I hear anyone calling D2 a 'clickfest' It tells me one of 3 things:
1. They didn't play it anywhere nearly enough to have a _really_ informed opinion about the mechanics of the gameplay 2. They played entirely the wrong class for them more than likely 3. They didn't even bother to read enough of the manual to know that in D2 (after a certain early patch I believe) you could just hold the button to repeat attack & there was almost no need for 'clickfesting' whatsoever.
My favourite char was a necro. Lots & lots of buttons/choices to assign, but very little actual clicking (more responsive than continual). I've also played a lot of the sorcy (a little more clicky) & every other class as well, even a scythe barbarian to high levels, when melee classes are my last choice usually. Roll on D3! :)
On Sun, 01 Nov 2009 12:01:02 +1100, Nostromo <nos...@forme.org> wrote: >When I hear anyone calling D2 a 'clickfest' It tells me one of 3 things:
>1. They didn't play it anywhere nearly enough to have a _really_ informed >opinion about the mechanics of the gameplay
I did actually completely finish it. I think I remember cheating though. It was a long time ago now.
>2. They played entirely the wrong class for them more than likely
Back then I had only ever played FPS. Even when I played Deus-Ex and System Shock 2 for the first time I played them as shooters without any regard to character advancement or build mechanics. The only reason I played it at all is because my Wife bought it for me.
My overriding memory of Diablo 2 is one of using a "scroll of town portal" before doing anything else, finding something to whack nearby after that, and then scarpering back to the portal with shitloads of things chasing after me.
>3. They didn't even bother to read enough of the manual to know that in D2 >(after a certain early patch I believe) you could just hold the button to >repeat attack & there was almost no need for 'clickfesting' whatsoever.
I don't think I even opened the manual, let alone read it. That much hasn't changed. To this day I don't RTFM unless I can't figure something out. I'm pretty certain my Wife will have "I wonder what this button d..." inscribed on my tombstone.
>Roll on D3! :)
I might buy it. The deciding factor for me will be the camera view. If it's savagely isometric I will likely wait until it's in the bargain bin.
>On Sun, 01 Nov 2009 12:01:02 +1100, Nostromo <nos...@forme.org> wrote:
>>When I hear anyone calling D2 a 'clickfest' It tells me one of 3 things:
>>1. They didn't play it anywhere nearly enough to have a _really_ informed >>opinion about the mechanics of the gameplay
>I did actually completely finish it. I think I remember cheating >though. It was a long time ago now.
>>2. They played entirely the wrong class for them more than likely
>Back then I had only ever played FPS. Even when I played Deus-Ex and >System Shock 2 for the first time I played them as shooters without >any regard to character advancement or build mechanics. The only >reason I played it at all is because my Wife bought it for me.
He, he, my wife bought me BG2 as a 6 mth anniversary gift after we first met, many years ago. She's never bought me a PC game since <EG>.
>My overriding memory of Diablo 2 is one of using a "scroll of town >portal" before doing anything else, finding something to whack nearby >after that, and then scarpering back to the portal with shitloads of >things chasing after me.
LOL - sounds like my daughter when she first played D2...aged 20 or so. :)
>>3. They didn't even bother to read enough of the manual to know that in D2 >>(after a certain early patch I believe) you could just hold the button to >>repeat attack & there was almost no need for 'clickfesting' whatsoever.
>I don't think I even opened the manual, let alone read it. That much >hasn't changed. To this day I don't RTFM unless I can't figure >something out. I'm pretty certain my Wife will have "I wonder what >this button d..." inscribed on my tombstone. >8^D. I want my last words to be "OOPS!..." >>Roll on D3! :)
>I might buy it. The deciding factor for me will be the camera view. If >it's savagely isometric I will likely wait until it's in the bargain >bin.
If you don't like iso then you don't like iso. I'm pretty sure it's going to be a semi-fixed 3D iso perspective (with some zoom), but certainly not OTS or fpp. Diablo has just never been that kind of game.
On Nov 1, 2:03 am, Mr Rob <noemailforme...@jsjsaiiowppw.com> wrote:
> >Roll on D3! :)
> I might buy it. The deciding factor for me will be the camera view. If > it's savagely isometric I will likely wait until it's in the bargain > bin.
If you prefer to only play FPS stay away from D3. Stick with Borderlands or HGL, as they're the closet you're going to get to Diablo without the isometric perspective. I agree with you sometimes, iso games (even D2) are boring in the early levels when not much is coming at you, but it gets more exciting later and an iso view is essential with 360 deg of ugly coming at you. But in FPS games, pointing and shooting is always gratifying even at lower levels. Sniping for leadshots is always fun and ducking into cover adds some variety if you want to Rambo or be more tactical. Both have their pluses and minuses.
<supreme.evolution...@gmail.com> wrote: >If you prefer to only play FPS stay away from D3. Stick with >Borderlands or HGL, as they're the closet you're going to get to >Diablo without the isometric perspective. I agree with you sometimes, >iso games (even D2) are boring in the early levels when not much is >coming at you, but it gets more exciting later and an iso view is >essential with 360 deg of ugly coming at you. But in FPS games, >pointing and shooting is always gratifying even at lower levels. >Sniping for leadshots is always fun and ducking into cover adds some >variety if you want to Rambo or be more tactical. Both have their >pluses and minuses.
I actually really liked how Flagship Studios presented the camera views in Hellgate:London. A quick scroll of the mouse wheel takes you out of first person view into third person view. Keep scrolling and you can be in what more or less amounts to isometric view. I think you only got two views when wielding blades. But even so, having the choice between first and third person views is still a bonus.
I wish more games did that. I've never ever understood the value of locking people into a single view if it's technical viable to offer two or even three choices. Let the gamers decide for themselves how they want to view the game instead of forcing something on them. -- Rob