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Mr Rob  
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 More options Oct 30, 5:31 pm
Newsgroups: comp.sys.ibm.pc.games.action
From: Mr Rob <noemailforme...@jsjsaiiowppw.com>
Date: Fri, 30 Oct 2009 06:31:38 +0000
Local: Fri, Oct 30 2009 5:31 pm
Subject: Borderlands: Early impressions

This is a just a very fleeting summary of this game based on my
reactions to the first 20 minutes of Borderlands.

The very first thought that entered my head the moment I started
playing was that I can't wait until somebody does a total conversion
of this game. There really was no need to turn this game into an
interactive comic. The overall product is poorer for that very late
design decision. I hope I can play this game with a grittier and more
familiar look one day.

After a few minutes I'd forgotten about that with the realisation that
Borderlands is going to be dominating my gaming time for the
foreseeable future. The combat is enormously fun and the plethora of
customised loot that can be found makes the game immediately
addictive.

These are the two things that got me hooked on Hellgate: London and
such things obviously appeal to the obsessive collectors side of my
nature. I'm really looking forward to playing this game online in
co-op mode.

I sorely wish that I didn't have to work today.
--
Rob


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JAB  
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 More options Oct 30, 6:03 pm
Newsgroups: comp.sys.ibm.pc.games.action
From: JAB <nocha...@nohope.com>
Date: Fri, 30 Oct 2009 07:03:46 +0000
Local: Fri, Oct 30 2009 6:03 pm
Subject: Re: Borderlands: Early impressions

I actaully like the look of the game and in addition I think it keeps
the power of the rig down as the textures don't have to be all nice and
lovely like Crysis. Gameplay is very simple (shoot everything in sight;
collect the loot; go back to collect your reward) the re-spawning puts
the early versions of Stalker to shame, the car controls where designed
by an idiot, the zillions of guns turns out to be about six with
different names, the skill point system is woefully simple and the plot
is non-existent (FO3 it ain't) but saying all that it's great fun for
what it is. Will I put as much time into it as say Stalker or FO3, no
but I'll still get a good 20 hours of hectic fun out of it.

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Mr Rob  
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 More options Oct 31, 4:04 am
Newsgroups: comp.sys.ibm.pc.games.action
From: Mr Rob <noemailforme...@jsjsaiiowppw.com>
Date: Fri, 30 Oct 2009 17:04:05 +0000
Local: Sat, Oct 31 2009 4:04 am
Subject: Re: Borderlands: Early impressions

On Fri, 30 Oct 2009 07:03:46 +0000, JAB <nocha...@nohope.com> wrote:
>Gameplay is very simple (shoot everything in sight;
>collect the loot; go back to collect your reward) the re-spawning puts
>the early versions of Stalker to shame, the car controls where designed
>by an idiot, the zillions of guns turns out to be about six with
>different names, the skill point system is woefully simple and the plot
>is non-existent (FO3 it ain't) but saying all that it's great fun for
>what it is. Will I put as much time into it as say Stalker or FO3, no
>but I'll still get a good 20 hours of hectic fun out of it.

The things that I may find lacking in this game are any tangible
economy, a subsequent in-game community that springs up around such a
thing, and the ability to customise weapons and armour.

These are things that Hellgate: London got absolutely right. It had a
thriving economy with some very addictive money sinks in the form of
gambles on getting the perfect upgrade for your gear. All weapons and
gear for each faction had basic enhancements but it was possible to
get greater enhancements in the form of augmentations and upgrades
that cost in-game currency and collectable raw materials. Sometimes
you would get the augmentations you lusted after that made the item
more powerful, sometimes you wouldn't. You could also collect high end
gear not meant for your faction and sell it for huge prices (and buy
stuff in the same way as well).

Even without those things which are admittedly multiplayer facets,
this game will entertain me online for quite some time I hope.
--
Rob


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EMan  
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 More options Oct 31, 6:39 am
Newsgroups: comp.sys.ibm.pc.games.action
From: EMan <supreme.evolution...@gmail.com>
Date: Fri, 30 Oct 2009 12:39:55 -0700 (PDT)
Local: Sat, Oct 31 2009 6:39 am
Subject: Re: Borderlands: Early impressions
On Oct 30, 1:04 pm, Mr Rob <noemailforme...@jsjsaiiowppw.com> wrote:

I don't know if you've been keeping up with Hellgate Revival, but
tomorrow (Halloween) they're supposed to release their Patch 1 which
includes much of the item content from Stonehenge (subscriber only
uniques, dye kits, pets) and an increased max level of 55.  The
Stonehenge areas are still not available, but this shows that their
data mining is paying off and new goodies are being uncovered all the
time.

Borderlands is a good diversion that unfortunately highlights how good
Hellgate was, 2 years ago!  I hope that it is popular and spawns a
sequel and some clones that will implement some more depth for deeper
skill trees and will allow customization of armor and weapons.


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Sheldon England  
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 More options Oct 31, 7:09 am
Newsgroups: comp.sys.ibm.pc.games.action
From: Sheldon England <sheldonengl...@netscape.net>
Date: Fri, 30 Oct 2009 13:09:14 -0700
Local: Sat, Oct 31 2009 7:09 am
Subject: Re: Borderlands: Early impressions

EMan wrote:

> Borderlands is a good diversion that unfortunately highlights how good
> Hellgate was, 2 years ago!  I hope that it is popular and spawns a
> sequel and some clones that will implement some more depth for deeper
> skill trees and will allow customization of armor and weapons.

I only played Hellgate offline (single player) and didn't buy the
expansion pack. I didn't realise it was an MMO until after I installed it.

Is Borderlands an MMO?

   - Sheldon


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EMan  
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 More options Oct 31, 7:54 am
Newsgroups: comp.sys.ibm.pc.games.action
From: EMan <supreme.evolution...@gmail.com>
Date: Fri, 30 Oct 2009 13:54:46 -0700 (PDT)
Local: Sat, Oct 31 2009 7:54 am
Subject: Re: Borderlands: Early impressions
On Oct 30, 4:09 pm, Sheldon England <sheldonengl...@netscape.net>
wrote:

> Is Borderlands an MMO?

>    - Sheldon

No, just a single player game with optional free online 4 player co-
op.  If you read any other reviews they all say its most fun with 4
players.  I can play it either way.  I've heard that the difficulty
ramps up, but the few times I've played the same missions it appears
to spawn the same number of enemies regardless of how many people are
playing.  4 player is fun with a good group, but the loot is first
come first serve and you of course get people that wait for you make
the kills and swoop in and grab the loot.  Its 95% FPS and 5% RPG with
randomized loot (which is only various ammo, money, grenades, shields,
and a bazillion guns)

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Sheldon England  
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 More options Oct 31, 8:00 am
Newsgroups: comp.sys.ibm.pc.games.action
From: Sheldon England <sheldonengl...@netscape.net>
Date: Fri, 30 Oct 2009 14:00:01 -0700
Local: Sat, Oct 31 2009 8:00 am
Subject: Re: Borderlands: Early impressions

EMan wrote:
> Sheldon England wrote:
>> Is Borderlands an MMO?

> No, just a single player game with optional free online 4 player co-
> op.  If you read any other reviews they all say its most fun with 4
> players.  I can play it either way.  I've heard that the difficulty
> ramps up, but the few times I've played the same missions it appears
> to spawn the same number of enemies regardless of how many people are
> playing.  4 player is fun with a good group, but the loot is first
> come first serve and you of course get people that wait for you make
> the kills and swoop in and grab the loot.  Its 95% FPS and 5% RPG with
> randomized loot (which is only various ammo, money, grenades, shields,
> and a bazillion guns)

Excellent. I watched a demo vid and it showed the multiplayer four roles
but I was hoping I could just play it solo or co-op.

Thanks for your reply.  :)

   - Sheldon


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Sheldon England  
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 More options Oct 31, 8:02 am
Newsgroups: comp.sys.ibm.pc.games.action
From: Sheldon England <sheldonengl...@netscape.net>
Date: Fri, 30 Oct 2009 14:02:00 -0700
Subject: Re: Borderlands: Early impressions

EMan wrote:
> Sheldon England wrote:
>> Is Borderlands an MMO?

> No, just a single player game with optional free online 4 player co-
> op.  If you read any other reviews they all say its most fun with 4
> players.  I can play it either way.  I've heard that the difficulty
> ramps up, but the few times I've played the same missions it appears
> to spawn the same number of enemies regardless of how many people are
> playing.  4 player is fun with a good group, but the loot is first
> come first serve and you of course get people that wait for you make
> the kills and swoop in and grab the loot.  Its 95% FPS and 5% RPG with
> randomized loot (which is only various ammo, money, grenades, shields,
> and a bazillion guns)

Excellent. I watched a demo vid and it showed the multiplayer four roles
but I was hoping I could just play it solo or co-op.

Thanks for your reply.  :)

   - Sheldon


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Mr Rob  
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 More options Oct 31, 8:19 am
Newsgroups: comp.sys.ibm.pc.games.action
From: Mr Rob <noemailforme...@jsjsaiiowppw.com>
Date: Fri, 30 Oct 2009 21:19:10 +0000
Local: Sat, Oct 31 2009 8:19 am
Subject: Re: Borderlands: Early impressions
On Fri, 30 Oct 2009 12:39:55 -0700 (PDT), EMan

<supreme.evolution...@gmail.com> wrote:
>I don't know if you've been keeping up with Hellgate Revival, but
>tomorrow (Halloween) they're supposed to release their Patch 1 which
>includes much of the item content from Stonehenge (subscriber only
>uniques, dye kits, pets) and an increased max level of 55.  The
>Stonehenge areas are still not available, but this shows that their
>data mining is paying off and new goodies are being uncovered all the
>time.

I have indeed. I am a "Founder" and am very excited about the next
single player patch. I'm pretty hyped up about the Reanimator mod tool
as well. I already use HGL Modder (Alpha version of Reanimator) to
edit some of the game global files.

>Borderlands is a good diversion that unfortunately highlights how good
>Hellgate was, 2 years ago!  I hope that it is popular and spawns a
>sequel and some clones that will implement some more depth for deeper
>skill trees and will allow customization of armor and weapons.

I'm in full agreement with you here. I wish somebody would just make
what amounts to a commercial copy of Hellgate: London and call it
something else. It doesn't necessarily have to have demons in it.
Aliens would do nicely. What I yearn for is the game mechanics that
you mention.
--
Rob

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Sheldon England  
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 More options Oct 31, 8:27 am
Newsgroups: comp.sys.ibm.pc.games.action
From: Sheldon England <sheldonengl...@netscape.net>
Date: Fri, 30 Oct 2009 14:27:15 -0700
Local: Sat, Oct 31 2009 8:27 am
Subject: Re: Borderlands: Early impressions

Mr Rob wrote:
> I wish somebody would just make
> what amounts to a commercial copy of Hellgate: London and call it
> something else. It doesn't necessarily have to have demons in it.
> Aliens would do nicely. What I yearn for is the game mechanics that
> you mention.

Count me in for that too!

   - Sheldon

ps: Sorry for the double post before this. Thunderbird said it didn't
send ... but obviously it did.


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Mr Rob  
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 More options Oct 31, 8:28 am
Newsgroups: comp.sys.ibm.pc.games.action
From: Mr Rob <noemailforme...@jsjsaiiowppw.com>
Date: Fri, 30 Oct 2009 21:28:55 +0000
Local: Sat, Oct 31 2009 8:28 am
Subject: Re: Borderlands: Early impressions
On Fri, 30 Oct 2009 21:19:10 +0000, Mr Rob

<noemailforme...@jsjsaiiowppw.com> wrote:
>On Fri, 30 Oct 2009 12:39:55 -0700 (PDT), EMan
><supreme.evolution...@gmail.com> wrote:

>>I don't know if you've been keeping up with Hellgate Revival, but
>>tomorrow (Halloween) they're supposed to release their Patch 1 which
>>includes much of the item content from Stonehenge (subscriber only
>>uniques, dye kits, pets) and an increased max level of 55.  The
>>Stonehenge areas are still not available, but this shows that their
>>data mining is paying off and new goodies are being uncovered all the
>>time.

I also meant to mention that the Torchlight demo is surprisingly fun.
Some of the Mythos dev crew from Flagship Studios formed Runic games
and this is their first offering. There is a very strong Mythos
influence running through Torchlight, so naturally it also has an
awful lot of the elements from Hellgate: London in it as well.

As soon as you play it and start using analyser scrolls to identify
items of loot and pick up weapons and items of gear that are all of
similar class but with different stats, the influence and ideas from
those two games is pleasingly obvious. The character progression and
use of stats and attributes for equipping gear and building skills are
straight out of those two games.

It's a shame that it's essentially an isometric view game. If it was
first and third person view like Hellgate then I'd be in gaming
utopia.

--
Rob


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Mr Rob  
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 More options Oct 31, 9:45 am
Newsgroups: comp.sys.ibm.pc.games.action
From: Mr Rob <noemailforme...@jsjsaiiowppw.com>
Date: Fri, 30 Oct 2009 22:45:24 +0000
Local: Sat, Oct 31 2009 9:45 am
Subject: Re: Borderlands: Early impressions
On Fri, 30 Oct 2009 14:27:15 -0700, Sheldon England

<sheldonengl...@netscape.net> wrote:
>Count me in for that too!
>   - Sheldon

It's quite surprising how many people played and enjoyed Hellgate:
London. Given all of the negative press, one could be forgiven for
thinking that the game flopped sales-wise, when in fact it didn't. It
sold quite well and at one point had a very healthy number of
subscribers as well.

The failings of Flagship Studios will long be remembered as both
spectacular and mind numbingly comprehensive, and quite rightly so.
Hopefully it will teach other development houses not to be so grossly
incompetent.

The only winners out of this fiasco have been Hanbiton. For a modest
loan they got Hellgate: London and Mythos as collateral when Flagship
Studios defaulted on repayments. Hanbiton now have a successful and
prospering game that has a big following in Asia.

They got all of that without spending one second on development nor
one cent on marketing. The money they lost on the loan was a tiny
fraction of the cost that it took to make the game. They've most
likely long since recovered that deficit seeing as Redbana Studios has
developed a ton of content for the game in the last few months.

The fact that Redbana is based in the US, is staffed mostly by US
developers, and releases all of its patch notes and advertising in
English still irks me greatly.
--
Rob


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EMan  
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 More options Oct 31, 9:52 am
Newsgroups: comp.sys.ibm.pc.games.action
From: EMan <supreme.evolution...@gmail.com>
Date: Fri, 30 Oct 2009 15:52:04 -0700 (PDT)
Local: Sat, Oct 31 2009 9:52 am
Subject: Re: Borderlands: Early impressions
On Oct 30, 5:28 pm, Mr Rob <noemailforme...@jsjsaiiowppw.com> wrote:

Yup!  I purchased Torchlight without thinking twice.  I'm splitting my
time with it and Borderlands, giving a slight edge to TL because its a
deeper game.  The skill trees are pretty deep and you can customize
loot with random enchants and socketted gems.  My only complaint is
with the control.  The tracking of the mouse seems a tad off.  But I
like the addition of the tab key to quick swap a combo right-click
skill.  The Destroyer stomp (stun) + stampede (shield bash) is a deady
combo!  Thank god they've released (or will release) an editor.  Runic
is planning a seperate Torchlight MMO, but atleast they planned ahead
and left us with tools to allow it to live on if Runic goes belly up
too!

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Mr Rob  
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 More options Oct 31, 10:10 am
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From: Mr Rob <noemailforme...@jsjsaiiowppw.com>
Date: Fri, 30 Oct 2009 23:10:29 +0000
Local: Sat, Oct 31 2009 10:10 am
Subject: Re: Borderlands: Early impressions
On Fri, 30 Oct 2009 15:52:04 -0700 (PDT), EMan

<supreme.evolution...@gmail.com> wrote:
>Yup!  I purchased Torchlight without thinking twice.  I'm splitting my
>time with it and Borderlands, giving a slight edge to TL because its a
>deeper game.  The skill trees are pretty deep and you can customize
>loot with random enchants and socketted gems.  My only complaint is
>with the control.  The tracking of the mouse seems a tad off.  But I
>like the addition of the tab key to quick swap a combo right-click
>skill.  The Destroyer stomp (stun) + stampede (shield bash) is a deady
>combo!  Thank god they've released (or will release) an editor.  Runic
>is planning a seperate Torchlight MMO, but atleast they planned ahead
>and left us with tools to allow it to live on if Runic goes belly up
>too!

I generally have a strong dislike of isometric games or games that
don't have WASD control. I still would prefer free movement using keys
rather than clicking/moving the mouse but it's just about made
bearable by the things you mention. Only just though.

I will buy the full game I think, seeing as it's only £12.95 at
Gamersgate. I might have bought it via Steam before today, but right
now that company has left me highly pissed off.

--
Rob


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Nostromo  
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 More options Oct 31, 12:08 pm
Newsgroups: comp.sys.ibm.pc.games.action
From: Nostromo <nos...@forme.org>
Date: Sat, 31 Oct 2009 12:08:14 +1100
Local: Sat, Oct 31 2009 12:08 pm
Subject: Re: Borderlands: Early impressions
Thus spake Mr Rob <noemailforme...@jsjsaiiowppw.com>, Fri, 30 Oct 2009
22:45:24 +0000, Anno Domini:

WTF? Are we not able to sub & play this Asian HGL version outside of Asia? I
imagine a lot of the online ppl are speaking English, as there are as many
Asian languages that are nothing like each other as European ones & the fact
I'm from down under will probably mean better pings than the US, especially
if it's hosted in HK or Singapore say. Are they intentionally blocking
non-China/Korea IPs or some crap like that...? :-/

--
Nostromo


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Nostromo  
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 More options Oct 31, 12:19 pm
Newsgroups: comp.sys.ibm.pc.games.action
From: Nostromo <nos...@forme.org>
Date: Sat, 31 Oct 2009 12:19:07 +1100
Local: Sat, Oct 31 2009 12:19 pm
Subject: Re: Borderlands: Early impressions
Thus spake Mr Rob <noemailforme...@jsjsaiiowppw.com>, Fri, 30 Oct 2009
21:28:55 +0000, Anno Domini:

Never heard of Diablo(2/LoD) then? ;-p That's where everything of this kind
proceeds from.

--
Nostromo


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Discussion subject changed to "Borderlands: Early impressions NOW: Torchlight & mmo" by Nostromo
Nostromo  
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 More options Oct 31, 12:22 pm
Newsgroups: comp.sys.ibm.pc.games.action, comp.sys.ibm.pc.games.rpg
From: Nostromo <nos...@forme.org>
Date: Sat, 31 Oct 2009 12:22:41 +1100
Local: Sat, Oct 31 2009 12:22 pm
Subject: Re: Borderlands: Early impressions NOW: Torchlight & mmo
Thus spake EMan <supreme.evolution...@gmail.com>, Fri, 30 Oct 2009 15:52:04
-0700 (PDT), Anno Domini:

>Yup!  I purchased Torchlight without thinking twice.  I'm splitting my
>time with it and Borderlands, giving a slight edge to TL because its a
>deeper game.  The skill trees are pretty deep and you can customize
>loot with random enchants and socketted gems.  My only complaint is
>with the control.  The tracking of the mouse seems a tad off.  But I
>like the addition of the tab key to quick swap a combo right-click
>skill.  The Destroyer stomp (stun) + stampede (shield bash) is a deady
>combo!  Thank god they've released (or will release) an editor.  Runic
>is planning a seperate Torchlight MMO, but atleast they planned ahead
>and left us with tools to allow it to live on if Runic goes belly up
>too!

An mmo of TL would be fabulous if well done. Does anyone know if it's going
to be a hub-based game ala D2/HLG/GW with lobbies, or a true mmo? (I won't
say 'persistent world' as that's a misnomer for 99% of mmos out there, but
that would be an amazing bonus :).

--
Nostromo


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Discussion subject changed to "Borderlands: Early impressions" by Mr Rob
Mr Rob  
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 More options Oct 31, 3:02 pm
Newsgroups: comp.sys.ibm.pc.games.action
From: Mr Rob <noemailforme...@jsjsaiiowppw.com>
Date: Sat, 31 Oct 2009 04:02:04 +0000
Local: Sat, Oct 31 2009 3:02 pm
Subject: Re: Borderlands: Early impressions

On Sat, 31 Oct 2009 12:08:14 +1100, Nostromo <nos...@forme.org> wrote:
>WTF? Are we not able to sub & play this Asian HGL version outside of Asia? I
>imagine a lot of the online ppl are speaking English, as there are as many
>Asian languages that are nothing like each other as European ones & the fact
>I'm from down under will probably mean better pings than the US, especially
>if it's hosted in HK or Singapore say. Are they intentionally blocking
>non-China/Korea IPs or some crap like that...? :-/

It's a stupidly complicated matter because a third company was also
involved in this whole shambles. Namco Bandai holds the publishing
rights to the game in areas outside of Asia. When Hanbiton took
possession of Hellgate, Namco Bandai refused to relinquish those
rights. They too had hoped to gain at least some control of the game
when Flagship Studios collapsed.

After a long legal wrangle all of the intellectual properties owned by
Flagship were awarded to Hanbiton. Unfortunately publishing rights and
trading licenses are apparently not considered to be part of any IP.
So, Namco to this day still sits on its rights to Hellgate, simply to
stick two fingers up to Hanbiton. Wankers.

To play on the Korean servers you have to create an account that must
be based on a Korean Social Security number. I know a few people that
have managed to do that, but most of them have been caught and their
IP's banned because it's technically Identity Theft.

Hanbiton have said that they are very interested in running European
and American servers. Legally they can't because the petulant cnuts at
Namco Bandai won't sell the relevant publishing and trading rights to
them.
--
Rob


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Mr Rob  
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 More options Oct 31, 3:06 pm
Newsgroups: comp.sys.ibm.pc.games.action
From: Mr Rob <noemailforme...@jsjsaiiowppw.com>
Date: Sat, 31 Oct 2009 04:06:53 +0000
Local: Sat, Oct 31 2009 3:06 pm
Subject: Re: Borderlands: Early impressions

On Sat, 31 Oct 2009 12:19:07 +1100, Nostromo <nos...@forme.org> wrote:
>Never heard of Diablo(2/LoD) then? ;-p That's where everything of this kind
>proceeds from.

I played Diablo 2 and the Lord of Darkness (or was it Hellfire?). But
I'll be honest, I didn't know WTF I was doing when I did. I never had
the patience to check all of the stats on items nor did I take the
time to learn what the different skills and attributes meant.

I vaguely remember that it was sort of fun but I also remember
thinking that it was also too complicated. Plus I really don't like
clickfests.
--
Rob


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Nostromo  
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 More options Nov 1, 11:52 am
Newsgroups: comp.sys.ibm.pc.games.action
From: Nostromo <nos...@forme.org>
Date: Sun, 01 Nov 2009 11:52:35 +1100
Local: Sun, Nov 1 2009 11:52 am
Subject: Re: Borderlands: Early impressions
Thus spake Mr Rob <noemailforme...@jsjsaiiowppw.com>, Sat, 31 Oct 2009
04:02:04 +0000, Anno Domini:

Ahhh, more of the wonderful antics that democratic corporate Capitalism
inspires! Yet another clear reason why IP laws are sadly long overdue for a
complete & total scrap/rewrite.

--
Nostromo


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Nostromo  
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 More options Nov 1, 12:01 pm
Newsgroups: comp.sys.ibm.pc.games.action
From: Nostromo <nos...@forme.org>
Date: Sun, 01 Nov 2009 12:01:02 +1100
Local: Sun, Nov 1 2009 12:01 pm
Subject: Re: Borderlands: Early impressions
Thus spake Mr Rob <noemailforme...@jsjsaiiowppw.com>, Sat, 31 Oct 2009
04:06:53 +0000, Anno Domini:

>On Sat, 31 Oct 2009 12:19:07 +1100, Nostromo <nos...@forme.org> wrote:

>>Never heard of Diablo(2/LoD) then? ;-p That's where everything of this kind
>>proceeds from.

>I played Diablo 2 and the Lord of Darkness (or was it Hellfire?). But
>I'll be honest, I didn't know WTF I was doing when I did. I never had
>the patience to check all of the stats on items nor did I take the
>time to learn what the different skills and attributes meant.

>I vaguely remember that it was sort of fun but I also remember
>thinking that it was also too complicated. Plus I really don't like
>clickfests.

Well, that's just matter of doing a little reading/research, as far as the
stats & whatnot go. Different gear/tactics was also very important & useful
for different bosses/areas, which lent even more strategy to D2.

When I hear anyone calling D2 a 'clickfest' It tells me one of 3 things:

1. They didn't play it anywhere nearly enough to have a _really_ informed
opinion about the mechanics of the gameplay
2. They played entirely the wrong class for them more than likely
3. They didn't even bother to read enough of the manual to know that in D2
(after a certain early patch I believe) you could just hold the button to
repeat attack & there was almost no need for 'clickfesting' whatsoever.

My favourite char was a necro. Lots & lots of buttons/choices to assign, but
very little actual clicking (more responsive than continual). I've also
played a lot of the sorcy (a little more clicky) & every other class as
well, even a scythe barbarian to high levels, when melee classes are my last
choice usually. Roll on D3! :)

--
Nostromo


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Mr Rob  
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 More options Nov 1, 6:03 pm
Newsgroups: comp.sys.ibm.pc.games.action
From: Mr Rob <noemailforme...@jsjsaiiowppw.com>
Date: Sun, 01 Nov 2009 07:03:50 +0000
Local: Sun, Nov 1 2009 6:03 pm
Subject: Re: Borderlands: Early impressions

On Sun, 01 Nov 2009 12:01:02 +1100, Nostromo <nos...@forme.org> wrote:
>When I hear anyone calling D2 a 'clickfest' It tells me one of 3 things:

>1. They didn't play it anywhere nearly enough to have a _really_ informed
>opinion about the mechanics of the gameplay

I did actually completely finish it. I think I remember cheating
though. It was a long time ago now.

>2. They played entirely the wrong class for them more than likely

Back then I had only ever played FPS. Even when I played Deus-Ex and
System Shock 2 for the first time I played them as shooters without
any regard to character advancement or build mechanics. The only
reason I played it at all is because my Wife bought it for me.

My overriding memory of Diablo 2 is one of using a "scroll of town
portal" before doing anything else, finding something to whack nearby
after that, and then scarpering back to the portal with shitloads of
things chasing after me.

>3. They didn't even bother to read enough of the manual to know that in D2
>(after a certain early patch I believe) you could just hold the button to
>repeat attack & there was almost no need for 'clickfesting' whatsoever.

I don't think I even opened the manual, let alone read it. That much
hasn't changed. To this day I don't RTFM unless I can't figure
something out. I'm pretty certain my Wife will have "I wonder what
this button d..." inscribed on my tombstone.

>Roll on D3! :)

I might buy it. The deciding factor for me will be the camera view. If
it's savagely isometric I will likely wait until it's in the bargain
bin.

--
Rob


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Nostromo  
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 More options Nov 1, 10:13 pm
Newsgroups: comp.sys.ibm.pc.games.action
From: Nostromo <nos...@forme.org>
Date: Sun, 01 Nov 2009 22:13:49 +1100
Local: Sun, Nov 1 2009 10:13 pm
Subject: Re: Borderlands: Early impressions
Thus spake Mr Rob <noemailforme...@jsjsaiiowppw.com>, Sun, 01 Nov 2009
07:03:50 +0000, Anno Domini:

He, he, my wife bought me BG2 as a 6 mth anniversary gift after we first
met, many years ago. She's never bought me a PC game since <EG>.

>My overriding memory of Diablo 2 is one of using a "scroll of town
>portal" before doing anything else, finding something to whack nearby
>after that, and then scarpering back to the portal with shitloads of
>things chasing after me.

LOL - sounds like my daughter when she first played D2...aged 20 or so. :)

>>3. They didn't even bother to read enough of the manual to know that in D2
>>(after a certain early patch I believe) you could just hold the button to
>>repeat attack & there was almost no need for 'clickfesting' whatsoever.

>I don't think I even opened the manual, let alone read it. That much
>hasn't changed. To this day I don't RTFM unless I can't figure
>something out. I'm pretty certain my Wife will have "I wonder what
>this button d..." inscribed on my tombstone.
>8^D. I want my last words to be "OOPS!..."
>>Roll on D3! :)

>I might buy it. The deciding factor for me will be the camera view. If
>it's savagely isometric I will likely wait until it's in the bargain
>bin.

If you don't like iso then you don't like iso. I'm pretty sure it's going to
be a semi-fixed 3D iso perspective (with some zoom), but certainly not OTS
or fpp. Diablo has just never been that kind of game.

--
Nostromo


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EMan  
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 More options Nov 3, 2:17 am
Newsgroups: comp.sys.ibm.pc.games.action
From: EMan <supreme.evolution...@gmail.com>
Date: Mon, 2 Nov 2009 07:17:13 -0800 (PST)
Local: Tues, Nov 3 2009 2:17 am
Subject: Re: Borderlands: Early impressions
On Nov 1, 2:03 am, Mr Rob <noemailforme...@jsjsaiiowppw.com> wrote:

> >Roll on D3! :)

> I might buy it. The deciding factor for me will be the camera view. If
> it's savagely isometric I will likely wait until it's in the bargain
> bin.

If you prefer to only play FPS stay away from D3.  Stick with
Borderlands or HGL, as they're the closet you're going to get to
Diablo without the isometric perspective.  I agree with you sometimes,
iso games (even D2) are boring in the early levels when not much is
coming at you, but it gets more exciting later and an iso view is
essential with 360 deg of ugly coming at you.  But in FPS games,
pointing and shooting is always gratifying even at lower levels.
Sniping for leadshots is always fun and ducking into cover adds some
variety if you want to Rambo or be more tactical.  Both have their
pluses and minuses.

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Mr Rob  
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 More options Nov 3, 4:10 am
Newsgroups: comp.sys.ibm.pc.games.action
From: Mr Rob <noemailforme...@jsjsaiiowppw.com>
Date: Mon, 02 Nov 2009 17:10:42 +0000
Local: Tues, Nov 3 2009 4:10 am
Subject: Re: Borderlands: Early impressions
On Mon, 2 Nov 2009 07:17:13 -0800 (PST), EMan

<supreme.evolution...@gmail.com> wrote:
>If you prefer to only play FPS stay away from D3.  Stick with
>Borderlands or HGL, as they're the closet you're going to get to
>Diablo without the isometric perspective.  I agree with you sometimes,
>iso games (even D2) are boring in the early levels when not much is
>coming at you, but it gets more exciting later and an iso view is
>essential with 360 deg of ugly coming at you.  But in FPS games,
>pointing and shooting is always gratifying even at lower levels.
>Sniping for leadshots is always fun and ducking into cover adds some
>variety if you want to Rambo or be more tactical.  Both have their
>pluses and minuses.

I actually really liked how Flagship Studios presented the camera
views in Hellgate:London. A quick scroll of the mouse wheel takes you
out of first person view into third person view. Keep scrolling and
you can be in what more or less amounts to isometric view. I think you
only got two views when wielding blades. But even so, having the
choice between first and third person views is still a bonus.

I wish more games did that. I've never ever understood the value of
locking people into a single view if it's technical viable to offer
two or even three choices. Let the gamers decide for themselves how
they want to view the game instead of forcing something on them.
--
Rob


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