This looks like a very interesting mod. It's described as a total conversion of Unreal Tournament 2004. Out Of Hell a survival horror game that revolves around exploration and killing zombies. It took the author 7 years to make it apparently (although 2004 + 7 surely makes 2011?)
Maybe we finally have a zombie killing game that has some actual depth to it at last?
> This looks like a very interesting mod. It's described as a total > conversion of Unreal Tournament 2004. Out Of Hell a survival horror > game that revolves around exploration and killing zombies. It took the > author 7 years to make it apparently (although 2004 + 7 surely makes > 2011?)
> Maybe we finally have a zombie killing game that has some actual depth > to it at last?
What I would like for you to ask me right now Mr Rob, is this question:
"Hey, Schro, I know how you love all things zombie - especially zombie shooting games, and especially with the recent disappointment of L4D2 I also know you would really like to play this mod. In light of this, Schro, can you find your UT2004 disc?"
On Mon, 2 Nov 2009 20:36:35 -0000, "Schrodinger" <n...@way.com> wrote: >What I would like for you to ask me right now Mr Rob, is this question:
>"Hey, Schro, I know how you love all things zombie - especially zombie >shooting games, and especially with the recent disappointment of L4D2 I also >know you would really like to play this mod. In light of this, Schro, can >you find your UT2004 disc?"
>Just like that ^^, go on - ask me.
Oh dear.
I don't know where mine is either and I didn't realise that it was needed to play the game.
>I don't know where mine is either and I didn't realise that it was >needed to play the game.
>Up to the attic I go then.
Bugger.
I've just realised that I got UT2004 via Steam.
I have at least two problems here.
The first is that it's on a Steam account that I can't remember the password for. I let my Wife use it to play silly games like Peggle and some naff indie games. She doesn't have a clue what the password was either. I'm not even sure what email address it was registered to either.
The second is that I don't know whether this mod will work with the Steam version.
Arse. It might be easier to get a copy from ebay. After all this shenanigans the mod is bound to be shit. -- Rob
Mr Rob wrote: > This looks like a very interesting mod. It's described as a total > conversion of Unreal Tournament 2004. Out Of Hell a survival horror > game that revolves around exploration and killing zombies. It took the > author 7 years to make it apparently (although 2004 + 7 surely makes > 2011?)
> Maybe we finally have a zombie killing game that has some actual depth > to it at last?
Did anybody d-load it? All I see on the website is a demo of the 2005 version which says, in brackets, 'severely out of date'. Not the kind of demo I want. Is there a demo for the 2009 version?
<noemailforme...@jsjsaiiowppw.com> wrote: >On Mon, 02 Nov 2009 22:15:41 +0000, Mr Rob ><noemailforme...@jsjsaiiowppw.com> wrote:
>>Oh dear.
>>I don't know where mine is either and I didn't realise that it was >>needed to play the game.
>>Up to the attic I go then.
>Bugger.
>I've just realised that I got UT2004 via Steam.
>I have at least two problems here.
>The first is that it's on a Steam account that I can't remember the >password for. I let my Wife use it to play silly games like Peggle and >some naff indie games. She doesn't have a clue what the password was >either. I'm not even sure what email address it was registered to >either.
>The second is that I don't know whether this mod will work with the >Steam version.
>Arse. It might be easier to get a copy from ebay. After all this >shenanigans the mod is bound to be shit. >-- >Rob
Ah, yes... The true joys of lost accounts/passwords for junk on-line authentication schemes like Steam...... Maybe if you email Valve, they could track down your original payment and charge you a mere $10 or so to revive your account?
Some times it's nice to have the PC games on physical media and without suffocating on-line DRM authentication, a la Steam, EA, Atari and others. Some days it is SO comforting to be old-fashioned and retro.... I spy my retail copy of UT2004 on the shelf. Thanks for the link to the mod.
>On Mon, 02 Nov 2009 22:31:39 +0000, Mr Rob ><noemailforme...@jsjsaiiowppw.com> wrote:
>>On Mon, 02 Nov 2009 22:15:41 +0000, Mr Rob >><noemailforme...@jsjsaiiowppw.com> wrote:
>>>Oh dear.
>>>I don't know where mine is either and I didn't realise that it was >>>needed to play the game.
>>>Up to the attic I go then.
>>Bugger.
>>I've just realised that I got UT2004 via Steam.
>>I have at least two problems here.
>>The first is that it's on a Steam account that I can't remember the >>password for. I let my Wife use it to play silly games like Peggle and >>some naff indie games. She doesn't have a clue what the password was >>either. I'm not even sure what email address it was registered to >>either.
>>The second is that I don't know whether this mod will work with the >>Steam version.
>>Arse. It might be easier to get a copy from ebay. After all this >>shenanigans the mod is bound to be shit. >>-- >>Rob
>Ah, yes... The true joys of lost accounts/passwords for junk on-line >authentication schemes like Steam...... Maybe if you email Valve, they >could track down your original payment and charge you a mere $10 or so >to revive your account?
>Some times it's nice to have the PC games on physical media and >without suffocating on-line DRM authentication, a la Steam, EA, Atari >and others. Some days it is SO comforting to be old-fashioned and >retro.... I spy my retail copy of UT2004 on the shelf. Thanks for the >link to the mod.
Seriously John...
They can just ask for password retrieval. Surely they have THAT on Steam??? Or d/l it from a torrent site. I mean really, they both owned the games, so there should be no compunction there.
> Mr Rob wrote: >> This looks like a very interesting mod. It's described as a total >> conversion of Unreal Tournament 2004. Out Of Hell a survival horror >> game that revolves around exploration and killing zombies. It took the >> author 7 years to make it apparently (although 2004 + 7 surely makes >> 2011?)
>> Maybe we finally have a zombie killing game that has some actual depth >> to it at last?
> Did anybody d-load it? All I see on the website is a demo of the 2005 > version which says, in brackets, 'severely out of date'. Not the kind of > demo I want. Is there a demo for the 2009 version?
It's out, but you have to check the forums to get the download link. I don't know why he hasn't updated the main site.
It's pretty dreadful so far. The first "level" consists of talking to people that are very difficult to find, and if you adjust the gamma to what the game suggests, you can't really see anything. After the first level, you wake up in a completely different spot (outside) than you fell asleep (inside), with no explaination of why or where your "supplies" you packed the night before are. Zombies come at you and you must dodge, since it seems you can't kill them with the one weapon you have, a knife. Why do I even have a knife then? The worst part is, apparently you're supposed to get somewhere, but there are quite a few dead ends. If you walk down a dead end, the zombies follow you and cut you off. Game over, restart from level 2.
What a waste. It's obvious the developer has some talent, just not at making a game fun.
On Tue, 03 Nov 2009 13:57:23 +1100, Nostromo <nos...@forme.org> wrote: >Seriously John...
>They can just ask for password retrieval. Surely they have THAT on Steam??? >Or d/l it from a torrent site. I mean really, they both owned the games, so >there should be no compunction there.
I got it sorted out swiftly enough via my main Steam account.
I was actually quite impressed with how quickly the support person sorted it out for me. -- Rob
>On Mon, 02 Nov 2009 22:31:39 +0000, Mr Rob ><noemailforme...@jsjsaiiowppw.com> wrote:
>>On Mon, 02 Nov 2009 22:15:41 +0000, Mr Rob >><noemailforme...@jsjsaiiowppw.com> wrote:
>>>Oh dear.
>>>I don't know where mine is either and I didn't realise that it was >>>needed to play the game.
>>>Up to the attic I go then.
>>Bugger.
>>I've just realised that I got UT2004 via Steam.
>>I have at least two problems here.
>>The first is that it's on a Steam account that I can't remember the >>password for. I let my Wife use it to play silly games like Peggle and >>some naff indie games. She doesn't have a clue what the password was >>either. I'm not even sure what email address it was registered to >>either.
>>The second is that I don't know whether this mod will work with the >>Steam version.
>>Arse. It might be easier to get a copy from ebay. After all this >>shenanigans the mod is bound to be shit. >>-- >>Rob
>Ah, yes... The true joys of lost accounts/passwords for junk on-line >authentication schemes like Steam...... Maybe if you email Valve, they >could track down your original payment and charge you a mere $10 or so >to revive your account?
>Some times it's nice to have the PC games on physical media and >without suffocating on-line DRM authentication, a la Steam, EA, Atari >and others. Some days it is SO comforting to be old-fashioned and >retro.... I spy my retail copy of UT2004 on the shelf. Thanks for the >link to the mod.
>John Lewis
I have my account and password written down inside my HL2 case, just in case.
Mr Rob wrote: > On Tue, 03 Nov 2009 13:57:23 +1100, Nostromo <nos...@forme.org> wrote:
>> Seriously John...
>> They can just ask for password retrieval. Surely they have THAT on Steam??? >> Or d/l it from a torrent site. I mean really, they both owned the games, so >> there should be no compunction there.
> I got it sorted out swiftly enough via my main Steam account.
> I was actually quite impressed with how quickly the support person > sorted it out for me.
Bummer... now you've made John look a little small minded.
>Mr Rob wrote: >> On Tue, 03 Nov 2009 13:57:23 +1100, Nostromo <nos...@forme.org> wrote:
>>> Seriously John...
>>> They can just ask for password retrieval. Surely they have THAT on Steam??? >>> Or d/l it from a torrent site. I mean really, they both owned the games, so >>> there should be no compunction there.
>> I got it sorted out swiftly enough via my main Steam account.
>> I was actually quite impressed with how quickly the support person >> sorted it out for me.
>Bummer... now you've made John look a little small minded.
Indeed.
As if he really needed my help to do that anyway, eh?
I must admit that when I made my post the word CHOMP immediately entered my mind. I didn't need to open up Agent to see who would reply first and what they would say.
Being one of life's boring old farts is bad luck. Being one of life's predictable boring old farts is just downright carelessness on his part.
On Nov 2, 10:33 pm, "Arccos" <webmas...@landoflyrics.com> wrote:
> It's pretty dreadful so far. The first "level" consists of talking to people > that are very difficult to find, and if you adjust the gamma to what the > game suggests, you can't really see anything. After the first level, you > wake up in a completely different spot (outside) than you fell asleep > (inside), with no explaination of why or where your "supplies" you packed > the night before are. Zombies come at you and you must dodge, since it seems > you can't kill them with the one weapon you have, a knife. Why do I even > have a knife then? The worst part is, apparently you're supposed to get > somewhere, but there are quite a few dead ends. If you walk down a dead end, > the zombies follow you and cut you off. Game over, restart from level 2.
> What a waste. It's obvious the developer has some talent, just not at making > a game fun.
I really looked forward to this, the graphics aren't too bad, the sound isn't either. But the sound of heavy rain for 20 or 30 minutes while I stumbled my way through the first boring level really got to me, I had to turn the volume down.
I stuck it out until I started meeting zombies. The zombie models aren't bad but their animation and behavior were not very well done. Very claustraphobic levels with lots of stuff to get stuck on as well. I had to restart the level twice because I got stuck on/in something and couldn't move. It's a great achievement, maybe it gets better, but the combat just wasn't fun enough for me to go on.
> Mr Rob wrote: >> On Tue, 03 Nov 2009 13:57:23 +1100, Nostromo <nos...@forme.org> wrote:
>>> Seriously John...
>>> They can just ask for password retrieval. Surely they have THAT on >>> Steam??? >>> Or d/l it from a torrent site. I mean really, they both owned the games, >>> so >>> there should be no compunction there.
>> I got it sorted out swiftly enough via my main Steam account.
>> I was actually quite impressed with how quickly the support person >> sorted it out for me.
> Bummer... now you've made John look a little small minded.
And perhaps ironically, I still can't find my DVD and looks like I'll have to buy it again if the mod is any good. I registered with Steam as soon as it came out and still have everything on there. Plus, when I visit my mum's or my brother's I can easily play all the casual games I have on there without shipping the install files around with me everywhere...
Mr. Stabby wrote: > On Nov 2, 10:33 pm, "Arccos" <webmas...@landoflyrics.com> wrote:
>> It's pretty dreadful so far. The first "level" consists of talking >> to people that are very difficult to find, and if you adjust the >> gamma to what the game suggests, you can't really see anything. >> After the first level, you wake up in a completely different spot >> (outside) than you fell asleep (inside), with no explaination of why >> or where your "supplies" you packed the night before are. Zombies >> come at you and you must dodge, since it seems you can't kill them >> with the one weapon you have, a knife. Why do I even have a knife >> then? The worst part is, apparently you're supposed to get >> somewhere, but there are quite a few dead ends. If you walk down a >> dead end, the zombies follow you and cut you off. Game over, restart >> from level 2.
>> What a waste. It's obvious the developer has some talent, just not >> at making a game fun.
> I really looked forward to this, the graphics aren't too bad, the > sound isn't either. But the sound of heavy rain for 20 or 30 minutes > while I stumbled my way through the first boring level really got to > me, I had to turn the volume down.
> I stuck it out until I started meeting zombies. The zombie models > aren't bad but their animation and behavior were not very well done. > Very claustraphobic levels with lots of stuff to get stuck on as > well. I had to restart the level twice because I got stuck on/in > something and couldn't move. It's a great achievement, maybe it gets > better, but the combat just wasn't fun enough for me to go on.
>On Mon, 02 Nov 2009 22:15:41 +0000, Mr Rob ><noemailforme...@jsjsaiiowppw.com> wrote:
>>Oh dear.
>>I don't know where mine is either and I didn't realise that it was >>needed to play the game.
>>Up to the attic I go then.
>Bugger.
>I've just realised that I got UT2004 via Steam.
>I have at least two problems here.
>The first is that it's on a Steam account that I can't remember the >password for. I let my Wife use it to play silly games like Peggle and >some naff indie games. She doesn't have a clue what the password was >either. I'm not even sure what email address it was registered to >either.
The e-mail address should be easy since it creates a folder on your drive using it.
On Tue, 03 Nov 2009 01:43:13 GMT, john....@verizon.net (John Lewis) wrote: >On Mon, 02 Nov 2009 22:31:39 +0000, Mr Rob ><noemailforme...@jsjsaiiowppw.com> wrote:
>>On Mon, 02 Nov 2009 22:15:41 +0000, Mr Rob >><noemailforme...@jsjsaiiowppw.com> wrote:
>>>Oh dear.
>>>I don't know where mine is either and I didn't realise that it was >>>needed to play the game.
>>>Up to the attic I go then.
>>Bugger.
>>I've just realised that I got UT2004 via Steam.
>>I have at least two problems here.
>>The first is that it's on a Steam account that I can't remember the >>password for. I let my Wife use it to play silly games like Peggle and >>some naff indie games. She doesn't have a clue what the password was >>either. I'm not even sure what email address it was registered to >>either.
>>The second is that I don't know whether this mod will work with the >>Steam version.
>>Arse. It might be easier to get a copy from ebay. After all this >>shenanigans the mod is bound to be shit. >>-- >>Rob
>Ah, yes... The true joys of lost accounts/passwords for junk on-line >authentication schemes like Steam...... Maybe if you email Valve, they >could track down your original payment and charge you a mere $10 or so >to revive your account?
>Some times it's nice to have the PC games on physical media and >without suffocating on-line DRM authentication, a la Steam, EA, Atari >and others. Some days it is SO comforting to be old-fashioned and >retro.... I spy my retail copy of UT2004 on the shelf. Thanks for the >link to the mod.
I agree on some of the negative points of Steam but so far none have affected me in the slightest. In fact I think the only thing that would concern me would be if Valve went belly up how they would handle unlocking the games.
But your point about lost passwords doesn't really gel. By your example, if I forget my online banking password then it's the banks fault and I should instead keep all my cash under my bed? ;-)
>"Shawk" <sh...@gmx.co.uk.3guesses> wrote in message >news:6_SdnR6hh4956XLXnZ2dnUVZ8nFi4p2d@bt.com... >> Mr Rob wrote: >>> This looks like a very interesting mod. It's described as a total >>> conversion of Unreal Tournament 2004. Out Of Hell a survival horror >>> game that revolves around exploration and killing zombies. It took the >>> author 7 years to make it apparently (although 2004 + 7 surely makes >>> 2011?)
>>> Maybe we finally have a zombie killing game that has some actual depth >>> to it at last?
>> Did anybody d-load it? All I see on the website is a demo of the 2005 >> version which says, in brackets, 'severely out of date'. Not the kind of >> demo I want. Is there a demo for the 2009 version?
>It's out, but you have to check the forums to get the download link. I don't >know why he hasn't updated the main site.
>It's pretty dreadful so far. The first "level" consists of talking to people >that are very difficult to find, and if you adjust the gamma to what the >game suggests, you can't really see anything. After the first level, you >wake up in a completely different spot (outside) than you fell asleep >(inside), with no explaination of why or where your "supplies" you packed >the night before are. Zombies come at you and you must dodge, since it seems >you can't kill them with the one weapon you have, a knife. Why do I even >have a knife then? The worst part is, apparently you're supposed to get >somewhere, but there are quite a few dead ends. If you walk down a dead end, >the zombies follow you and cut you off. Game over, restart from level 2.
>What a waste. It's obvious the developer has some talent, just not at making >a game fun.
Thank your for saving me the effort of installing UT2004. So it's junk then?
On Tue, 3 Nov 2009 18:47:50 -0000, "Schrodinger" <n...@way.com> wrote: >Mr. Stabby wrote: >> On Nov 2, 10:33 pm, "Arccos" <webmas...@landoflyrics.com> wrote:
>>> It's pretty dreadful so far. The first "level" consists of talking >>> to people that are very difficult to find, and if you adjust the >>> gamma to what the game suggests, you can't really see anything. >>> After the first level, you wake up in a completely different spot >>> (outside) than you fell asleep (inside), with no explaination of why >>> or where your "supplies" you packed the night before are. Zombies >>> come at you and you must dodge, since it seems you can't kill them >>> with the one weapon you have, a knife. Why do I even have a knife >>> then? The worst part is, apparently you're supposed to get >>> somewhere, but there are quite a few dead ends. If you walk down a >>> dead end, the zombies follow you and cut you off. Game over, restart >>> from level 2.
>>> What a waste. It's obvious the developer has some talent, just not >>> at making a game fun.
>> I really looked forward to this, the graphics aren't too bad, the >> sound isn't either. But the sound of heavy rain for 20 or 30 minutes >> while I stumbled my way through the first boring level really got to >> me, I had to turn the volume down.
>> I stuck it out until I started meeting zombies. The zombie models >> aren't bad but their animation and behavior were not very well done. >> Very claustraphobic levels with lots of stuff to get stuck on as >> well. I had to restart the level twice because I got stuck on/in >> something and couldn't move. It's a great achievement, maybe it gets >> better, but the combat just wasn't fun enough for me to go on.
>Yay! I don't have to buy UT2004 again!
And with a few deft comments a developers earnest effort is shot down in flames. Huzzah for the net!
> On Mon, 2 Nov 2009 21:33:12 -0600, "Arccos" <webmas...@landoflyrics.com> > wrote:
>>"Shawk" <sh...@gmx.co.uk.3guesses> wrote in message >>news:6_SdnR6hh4956XLXnZ2dnUVZ8nFi4p2d@bt.com... >>> Mr Rob wrote: >>>> This looks like a very interesting mod. It's described as a total >>>> conversion of Unreal Tournament 2004. Out Of Hell a survival horror >>>> game that revolves around exploration and killing zombies. It took the >>>> author 7 years to make it apparently (although 2004 + 7 surely makes >>>> 2011?)
>>>> Maybe we finally have a zombie killing game that has some actual depth >>>> to it at last?
>>> Did anybody d-load it? All I see on the website is a demo of the 2005 >>> version which says, in brackets, 'severely out of date'. Not the kind >>> of >>> demo I want. Is there a demo for the 2009 version?
>>It's out, but you have to check the forums to get the download link. I >>don't >>know why he hasn't updated the main site.
>>It's pretty dreadful so far. The first "level" consists of talking to >>people >>that are very difficult to find, and if you adjust the gamma to what the >>game suggests, you can't really see anything. After the first level, you >>wake up in a completely different spot (outside) than you fell asleep >>(inside), with no explaination of why or where your "supplies" you packed >>the night before are. Zombies come at you and you must dodge, since it >>seems >>you can't kill them with the one weapon you have, a knife. Why do I even >>have a knife then? The worst part is, apparently you're supposed to get >>somewhere, but there are quite a few dead ends. If you walk down a dead >>end, >>the zombies follow you and cut you off. Game over, restart from level 2.
>>What a waste. It's obvious the developer has some talent, just not at >>making >>a game fun.
> Thank your for saving me the effort of installing UT2004. So it's junk > then?
I can't call it complete junk, since I quit after repeated deaths on the second level and haven't seen the rest. Even if I had a gun, the zombies just keep coming apparently if you kill one. If only he received some solid, constuctive criticism throughout the process, it could be an interesting game. Maybe there'll be a Out of Hell 2 that addresses the problems, but until then, I would recommend sticking with Zombie Master, L4D, Zombie Panic, or whatever your zombie game of choice is.
Memnoch wrote: > On Tue, 3 Nov 2009 18:47:50 -0000, "Schrodinger" <n...@way.com> wrote:
>> Mr. Stabby wrote: >>> On Nov 2, 10:33 pm, "Arccos" <webmas...@landoflyrics.com> wrote:
>>>> It's pretty dreadful so far. The first "level" consists of talking >>>> to people that are very difficult to find, and if you adjust the >>>> gamma to what the game suggests, you can't really see anything. >>>> After the first level, you wake up in a completely different spot >>>> (outside) than you fell asleep (inside), with no explaination of >>>> why or where your "supplies" you packed the night before are. >>>> Zombies come at you and you must dodge, since it seems you can't >>>> kill them with the one weapon you have, a knife. Why do I even >>>> have a knife then? The worst part is, apparently you're supposed >>>> to get somewhere, but there are quite a few dead ends. If you walk >>>> down a dead end, the zombies follow you and cut you off. Game >>>> over, restart from level 2.
>>>> What a waste. It's obvious the developer has some talent, just not >>>> at making a game fun.
>>> I really looked forward to this, the graphics aren't too bad, the >>> sound isn't either. But the sound of heavy rain for 20 or 30 >>> minutes while I stumbled my way through the first boring level >>> really got to me, I had to turn the volume down.
>>> I stuck it out until I started meeting zombies. The zombie models >>> aren't bad but their animation and behavior were not very well done. >>> Very claustraphobic levels with lots of stuff to get stuck on as >>> well. I had to restart the level twice because I got stuck on/in >>> something and couldn't move. It's a great achievement, maybe it >>> gets better, but the combat just wasn't fun enough for me to go on.
>> Yay! I don't have to buy UT2004 again!
> And with a few deft comments a developers earnest effort is shot down > in flames. Huzzah for the net!