Who the hell sanctioned the release of this footage? It looks like a 3 year old was playing it and confused it for Unreal Tournament. No sneaking, missing from 3 feet away with the bow, constant use of gas & fire arrows. Bouncing off walls.
American accents? Totally out of place. Haven't cringed as much since Costner played Robin Hood.
Combat? Yeah, dumbed down alright : you'd need to be dumb to want to play this game. In part of the footage a gas arrow blinds a guard "Oh my god I'm blinded". He then procedes to run straight at you. Two arrows to the face and he still attacks hitting you with his sword before wandering off again. Terrible.
What the hell has been done to this game? I was *so* looking forward to it and despite the naysayers was sure it would be great. So far, from this footage, it looks like total garbage.
> Who the hell sanctioned the release of this footage? It looks like a 3 year > old was playing it and confused it for Unreal Tournament. No sneaking, > missing from 3 feet away with the bow, constant use of gas & fire arrows. > Bouncing off walls.
> American accents? Totally out of place. Haven't cringed as much since > Costner played Robin Hood.
> Combat? Yeah, dumbed down alright : you'd need to be dumb to want to play > this game. In part of the footage a gas arrow blinds a guard "Oh my god I'm > blinded". He then procedes to run straight at you. Two arrows to the face > and he still attacks hitting you with his sword before wandering off again. > Terrible.
> What the hell has been done to this game? I was *so* looking forward to it > and despite the naysayers was sure it would be great. So far, from this > footage, it looks like total garbage.
>> Who the hell sanctioned the release of this footage? It looks like a >> 3 year old was playing it and confused it for Unreal Tournament. No >> sneaking, missing from 3 feet away with the bow, constant use of gas >> & fire arrows. Bouncing off walls.
>> American accents? Totally out of place. Haven't cringed as much since >> Costner played Robin Hood.
>> Combat? Yeah, dumbed down alright : you'd need to be dumb to want to >> play this game. In part of the footage a gas arrow blinds a guard "Oh >> my god I'm blinded". He then procedes to run straight at you. Two >> arrows to the face and he still attacks hitting you with his sword >> before wandering off again. Terrible.
>> What the hell has been done to this game? I was *so* looking forward >> to it and despite the naysayers was sure it would be great. So far, >> from this footage, it looks like total garbage.
>> BTW, no aiming reticule in 3rd person mode?
You mean page down? You top posters - always getting things the wrong way around :)
> Who the hell sanctioned the release of this footage? It looks like a 3 year > old was playing it and confused it for Unreal Tournament. No sneaking, > missing from 3 feet away with the bow, constant use of gas & fire arrows. > Bouncing off walls.
I agree, nice move where he/she ran over 2 of thier own mines :P
This person went in rambo style but the game can be played as the player feels like. This footage may have been made to show the xbox ADD yung'uns that you don't 'have' to play the stealth angle, which kinda sucks, imho. What bugs me is that this player has 20 flash bombs, 3 gas bombs, 5 oil flasks, 10 health potions, 40 broadhead arrows, 18 water arrows, 9 moss arrows, 4 noisemakers and then later in the footage he has 8 fire arrows. Wheres the challenge in 'using what you have when necessary' if you have everything? I wonder if they loaded this person up with this stuff before they started or will normal play be like that?
I've been reading about a 'town' part where you go in between missions to buy, sell and steal stuff. I wonder if you wanted to you could stay there until you have enough (too many) supplies to start the next mission.
> American accents? Totally out of place. Haven't cringed as much since > Costner played Robin Hood.
> Combat? Yeah, dumbed down alright : you'd need to be dumb to want to play > this game. In part of the footage a gas arrow blinds a guard "Oh my god I'm > blinded". He then procedes to run straight at you. Two arrows to the face > and he still attacks hitting you with his sword before wandering off again. > Terrible.
You forgot "imo" there, just because you think it's going to be bad doesn't mean that anyone who plays it is dumb. Everyone enjoys different games. I watched it twice and I didn't see any gas arrows used, just moss, fire and broadheads.
I've been playing the origianl games again and when a guard is in an 'alerted mode' it can take 6-7 broadheads to kill them. I'm noticing 3-4 in this footage. Disappointing.
> What the hell has been done to this game? I was *so* looking forward to it > and despite the naysayers was sure it would be great. So far, from this > footage, it looks like total garbage.
Why do you make an opinion of a game based on some shitty playing in one video? Wait for the demo, play it yourself and then decide, imho.
> BTW, no aiming reticule in 3rd person mode?
I'm sure the majority of die hard Thief fans won't be playing in 3rd person mode...
David Cowie wrote: > On Sat, 24 Apr 2004 17:12:06 +0200, Walter Mitty wrote:
>> American accents? Totally out of place.
> Does Thief 3 takes place in England ?
Since the New World was not colonised until well after Europe had emerged from the Dark Ages, the sight of a mediaeval knight, peasant, or otherwise inclined person speaking with a broad modern American accent is a complete anachronism and, to many people, extremely irritating. --
On Sun, 25 Apr 2004 16:45:04 +0800, "mr bernard langham"
<notactua...@spammenot.com> wrote: >Since the New World was not colonised until well after Europe had emerged >from the Dark Ages, the sight of a mediaeval knight, peasant, or otherwise >inclined person speaking with a broad modern American accent is a complete >anachronism and, to many people, extremely irritating.
Hollywood doesn't worry about historical accuracy, why should a US game developer be any different. -- Andrew. To email unscramble n...@gurjevgrzrboivbhf.pbz & remove spamtrap. Help make Usenet a better place: English is read downwards, please don't top post. Trim messages to quote only relevant text. Check groups.google.com before asking a question.
Andrew wrote: > On Sun, 25 Apr 2004 16:45:04 +0800, "mr bernard langham" > <notactua...@spammenot.com> wrote:
>> Since the New World was not colonised until well after Europe had >> emerged from the Dark Ages, the sight of a mediaeval knight, >> peasant, or otherwise inclined person speaking with a broad modern >> American accent is a complete anachronism and, to many people, >> extremely irritating.
> Hollywood doesn't worry about historical accuracy, why should a US > game developer be any different.
An interesting parallel. Indeed, while Hollywood (and Ion Storm) may have contempt for their audience, Looking Glass Studios (the creators of the Thief series) did not. This is basically the root of the matter. --
> On Sun, 25 Apr 2004 16:45:04 +0800, "mr bernard langham" > <notactua...@spammenot.com> wrote:
>>Since the New World was not colonised until well after Europe had emerged >>from the Dark Ages, the sight of a mediaeval knight, peasant, or otherwise >>inclined person speaking with a broad modern American accent is a complete >>anachronism and, to many people, extremely irritating.
> Hollywood doesn't worry about historical accuracy, why should a US > game developer be any different.
While true historical accuracy would be nice it can't be expected from a friggin video game. I, as an american, would rather have 'old world' accents but I'm not gonna bunch my proverbial panties over it.
>An interesting parallel. Indeed, while Hollywood (and Ion Storm) may have >contempt for their audience, Looking Glass Studios (the creators of the >Thief series) did not. This is basically the root of the matter.
I think you'll find Garrett in the original series had a seppo accent.
pk wrote: >> An interesting parallel. Indeed, while Hollywood (and Ion Storm) may >> have contempt for their audience, Looking Glass Studios (the >> creators of the Thief series) did not. This is basically the root of >> the matter.
> I think you'll find Garrett in the original series had a seppo accent.
Actually, that's true--as did the Keepers in general (the Thief faction, that is). This actually works on one level--they're cynical/worldly/new world, the other factions are traditional/duty bound/old world. I can live with that, but not with a random cast of jet-setting guards hailing variously (by their accents) from Cornwall ("arr"), Linconshire ("eee bah gum"), and Silicon Valley ("eeww").
BTW, I had to look seppo up on urbandictionary.com. It's a new one to me. ;P --
> > Who the hell sanctioned the release of this footage? It looks like a 3 year > > old was playing it and confused it for Unreal Tournament. No sneaking, > > missing from 3 feet away with the bow, constant use of gas & fire arrows. > > Bouncing off walls.
> I agree, nice move where he/she ran over 2 of thier own mines :P
> This person went in rambo style but the game can be played as the player > feels like. This footage may have been made to show the xbox ADD yung'uns > that you don't 'have' to play the stealth angle, which kinda sucks, imho. > What bugs me is that this player has 20 flash bombs, 3 gas bombs, 5 oil > flasks, 10 health potions, 40 broadhead arrows, 18 water arrows, 9 moss > arrows, 4 noisemakers and then later in the footage he has 8 fire arrows. > Wheres the challenge in 'using what you have when necessary' if you have > everything? I wonder if they loaded this person up with this stuff before > they started or will normal play be like that?
Just like in DX:IW. When I was in Seattle I had 5-6 differenet guns, 4-5 different kind of mines (several each), 6-7 augmentions installed, so much multitools that there was no point to look for alternate routes... And because of the 3 additional inventory slots, I had maxed my strength so 1 or 2 blows from the baton and everybody was down so ammo was plenty. I could be killing everyone, stealing everything, doing all the missions I want...sheesh, you have to be braindead to want to go on playing further.
> On Sun, 25 Apr 2004 16:45:04 +0800, "mr bernard langham" ><notactua...@spammenot.com> wrote:
>>Since the New World was not colonised until well after Europe had >>emerged from the Dark Ages, the sight of a mediaeval knight, peasant, >>or otherwise inclined person speaking with a broad modern American >>accent is a complete anachronism and, to many people, extremely >>irritating.
> Hollywood doesn't worry about historical accuracy, why should a US > game developer be any different.
Yes, I want some historical accuracy in my fictional game set in its own fantasy world. :/
mardi <e...@mail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say:
>> On Sun, 25 Apr 2004 16:45:04 +0800, "mr bernard langham" >> <notactua...@spammenot.com> wrote:
>>>Since the New World was not colonised until well after Europe had emerged >>>from the Dark Ages, the sight of a mediaeval knight, peasant, or otherwise >>>inclined person speaking with a broad modern American accent is a complete >>>anachronism and, to many people, extremely irritating.
>> Hollywood doesn't worry about historical accuracy, why should a US >> game developer be any different.
>While true historical accuracy would be nice it can't be expected from a >friggin video game.
Sure it can. Especially when it's the third installment in a series where the first two did things properly.
>I, as an american, would rather have 'old world' >accents but I'm not gonna bunch my proverbial panties over it.
It's the equivalent of having M-16s, M1-A1 tanks or Harriers in BF1942.
Xocyll -- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
>> Combat? Yeah, dumbed down alright : you'd need to be dumb to want >to >> play this game.
>*snip*
>> BTW, no aiming reticule in 3rd person mode?
>Nothing like a rant without consistancy.
Makes perfect sense to me. How are you supposed to aim without it? Don't see any dumbing down here. Unless IS have turned on auto aim as well. Shock horror!
> mardi <e...@mail.com> looked up from reading the entrails of the porn > spammer to utter "The Augury is good, the signs say:
> >> On Sun, 25 Apr 2004 16:45:04 +0800, "mr bernard langham" > >> <notactua...@spammenot.com> wrote:
> >>>Since the New World was not colonised until well after Europe had emerged > >>>from the Dark Ages, the sight of a mediaeval knight, peasant, or otherwise > >>>inclined person speaking with a broad modern American accent is a complete > >>>anachronism and, to many people, extremely irritating.
> >> Hollywood doesn't worry about historical accuracy, why should a US > >> game developer be any different.
> >While true historical accuracy would be nice it can't be expected from a > >friggin video game.
> Sure it can. > Especially when it's the third installment in a series where the first > two did things properly.
> >I, as an american, would rather have 'old world' > >accents but I'm not gonna bunch my proverbial panties over it.
> It's the equivalent of having M-16s, M1-A1 tanks or Harriers in BF1942.
Yes, imagine if the LGS Thief games had included things like submarines, proximity mines, flashbombs, bionic eye replacements, wireless portable remote cameras, steam-powered robotic guards with advanced friend-foe identification and attack algorithms and built in trojan/spyware...
Thief is about as historically accurate as films that have cavemen fighting dinosaurs or druids at Stonehenge. A fantasy with sort of historical overtones.
--
| | the world is loaded ... | it's lit to pop and nobody ain't gonna stop. |
David Cowie wrote: > On Sat, 24 Apr 2004 17:12:06 +0200, Walter Mitty wrote:
>>American accents? Totally out of place.
> Does Thief 3 takes place in England ?
And interestingly, if you've studied the history of the english language you see that the way american english sounds is closer to old english than modern british english.
In article <408cf...@puffinus.its.uu.se>, nob...@nothing.com says...
> > Does Thief 3 takes place in England ?
It takes place in an fantasy mediaeval-style place I would say.
> And interestingly, if you've studied the history of the english language > you see that the way american english sounds is closer to old english > than modern british english.
>> Who the hell sanctioned the release of this footage? It looks like a >> 3 year old was playing it and confused it for Unreal Tournament. No >> sneaking, missing from 3 feet away with the bow, constant use of gas >> & fire arrows. Bouncing off walls.
> I agree, nice move where he/she ran over 2 of thier own mines :P
> This person went in rambo style but the game can be played as the > player feels like. This footage may have been made to show the xbox > ADD yung'uns that you don't 'have' to play the stealth angle, which > kinda sucks, imho.
A stealth game should enforece "Stealth" IMO. Otherwise, when you fuck up in stealth mode, you don't pay the price - you just rambo the enemies.
> Walter Mitty <mitticus.remo.v...@yahoo.co.uk> wrote:
>> What the hell has been done to this game?
> the same thing that was done to deas ex 2. weren't you insulting people > for complaining about the dumbing down of that game?
No. I never insulted anyone : I merely questioned the sincerity/validity of some of the "I'll never buy this shit" brigade : most of whom had never even played the game.
Thief is a Stealth game, not an FPS Action Shooter.
>>>Since the New World was not colonised until well after Europe had >>>emerged from the Dark Ages, the sight of a mediaeval knight, peasant, >>>or otherwise inclined person speaking with a broad modern American >>>accent is a complete anachronism and, to many people, extremely >>>irritating.
>>Hollywood doesn't worry about historical accuracy, why should a US >>game developer be any different.
> ??? It's not like Thief was set in a medieval setting on Earth > people. Magic, Zombies, Haunts, etc. Yes, those elements are just > accidental mistakes. Sure.
> What, any game with swords in it must be from medieval England now?
> *goes out to kills some Brit ex-pats*
No one said that : but certainly not american drawl. America wasn't even invented then.