In July, 1993, I wrote a long article about the Apple Expo West trade show that was held for Apple II enthusiasts at Brooks Hall in San Francisco in April, 1993. It was at that show where the TurboRez had it's only public appearance.
It took a while to find this article, and perhaps there was a follow up, but that's for tomorrow or another day...
>RezTek was displaying a most remarkable Apple IIGS hardware >product that many had heard rumors of, but virtually no one >had ever seen before. Under development for several years by >Bill St Pierre, RezTek's legendary TurboRez GS is a IIGS >video enhancer that adds three new super hi resolution video >modes to a IIGS, giving it stunning new graphic capabilities. >The TurboRez provides the IIGS with the ability to display >graphics with 256 colors per scanline at any one time, out of >a total palette range of 1/4 million colors. The demos that >were running on the TurboRez were simply astonishing, and the >prototypes of the software that will be provided with the >TurboRez were astounding. Projected to cost $300, the >TurboRez will breath new life into the IIGS, and open up new >vistas for computer using artists and programmers. >Unfortunately, the TurboRez has been under development for >nearly 4 years, and is not quite ready yet. If and when it is >available for sale, it's going to generate quite a lot of >excitement. Come to think about it, it already generated a >lot of excitement at Apple Expo West!
Toinet <antoine.vig...@laposte.net> wrote: > Has William ever explained why he cancelled the card? As I wrote > earlier, I remember he said that was because of the Second Sight and > that the market could not handle two cards, is that correct?
Back in the early 1990s, I got a lot of phone calls from all sorts of people, asking me to take their Apple II hardware off their hands, and in some cases, it was companies like Vitesse, begging me to take all their Apple II stuff, or their wives were going to leave them.
In Bill St Pierre's case, I think it was a matter of it taking 5 years to develop this hardware, 5 years in which he could have been making money to feed his family, but he wasn't as all his free time went into the TurboRez. But again, my memory is not as good as it once was.
There's a couple Covax here, and an H2000 in the box.
I think I found a second Saybrook card, while looking for it. found a box that said "Corvus Concept OEM pkg" on it. Inside, a bunch of Corvus stuff, a Saybrook and a Big Blue RAM card. A RAM card crammed full of 4164s.
> To: brad > Re: Re: Rarest Card > By: brad to comp.sys.apple2 on Thu Oct 22 2009 05:02 am
> > i also have a vista 1200 carasell (sp?) drive held like 6 hd floppies > > much > > like the scsi pioneer did cd's but floppies kinda funky..the card for it > > would be hard to find
> I gave my drive, controller and a recently a few cartridges to Tony Diaz. > I > think I gave him the manuals and software too.
As promised, I went back through Shareware Solutions II, thanks to ProSel 16's "Locate String" function, and found a later reference to the TurboRez, this one being from November, 1994.
As before, I know there's at least another mention or two in the SSII newsletter, and I'll hunt those up too...
Joe Kohn
============================================================ News from RezTek: The TurboRez project still alive ! ============================================================ November 8, 1994
It would be an understatement to say it's been awhile since there's been news from us about the status of the "fabled" TurboRez product. As some of you may know, since the previewing of a prototype at the last two Apple Expo's, we elected to do an entirely new design based on the use of custom gate array technology. Even though underestimating project completion time seems to be a tradition with computer hardware/software development, let's just say that even we've been amazed at the degree of difficulty involved here. This project has had an appetite for resources (like TIME) that has to be experienced to be appreciated.
The current status is that, after more than a year of design and simulation of the virtual chips, we've got actual hardware up and running. This happened just in the last 5-6 weeks and the debugging process is proceeding steadily. So far, the video is looking good and the circuits seem stable.
Our apologies for not being online with some news sooner. With the pre-announcement situations we've created in the past, it seemed prudent to wait until there was new hardware actually in operation before making any public statement. Normally though, given the incomplete state of the project at this point, we probably would have waited awhile longer. The announcement of the Second Sight card (by Sequential Systems) has altered the marketplace however, hence some earlier information from us.
On this note, we'll briefly discuss the two products. Operation in a GS with the stock RGB monitor reveals similarities such as 256-color pixels, in both 320 and 640 resolution and 400-line interlaced modes. The TurboRez card has a Display List CoProcessor and a high-speed blitter, while Second Sight has a microprocessor that does blitter emulation. Now, what about the particular strengths of the two cards?
Comparing The Two
The Second Sight card's strongest suite is when it's coupled to an external SVGA monitor. Here it offers some pretty high resolution, up to 1076 by 768 pixels. Of course, to effectively take advantage of this, you'll really need a 17 or 19 inch monitor to avoid eyestrain (Price a monitor this size next time you're at a computer store). Second Sight does not offer overscanning.
The TurboRez card will accept an adaptor that allows attaching a VGA monitor and sending out a 640 by 480 image, so it appears we come in second in the resolution department. TurboRez is capable of doing overscan, however (vertical and horizontal, together or separately).
Pictures That Move
Where TurboRez does shine is in the area of multimedia animation. It's nice to be able to show pictures on the GS that have enhanced color and resolution, but what about bringing them to life? In other words, making them move and flow. Well, the TurboRez card enhances animation on the GS with a host of features. First, of course, the high-speed Blitter for drawing shapes and objects to the display very quickly. Add to that its Multi-Plane Overlay capability and Line Drawing (w/Scaling). Let's talk about those last two.
Multi-Plane Overlay Technology
The Multi-Plane hardware on the TurboRez card is similar in concept to the multi-plane techniques used by commercial film animators. Basically, it means having the various elements of the picture, both moving and still, on separate "layers". In TurboRez, this means that moving shapes can be placed in separate image layers (or planes) and pass over or under each other (or in front of or behind foreground/background objects) without "interfering" with the other picture elements. In a single-plane video card (like Second Sight), an animated scene consisting of stacked shapes and objects is very slow and messy to update fast enough to present a smoothly flowing image. To alter a shape in the "middle", means not only erasing and redrawing that particular shape, but also anything that appears above or below it onscreen. To change that one shape requires massive amounts of erasing and redrawing even though the neighboring shapes and objects are not due to change yet. All of this activity translates to SLOW screen updating.
TurboRez, with hardware Multi-Plane technology, doesn't suffer from these limitations. With separate image planes, the update process is confined to just those shapes and objects that need it at the time. This means no wasted time redrawing things that don't need it! The result: Efficient and FAST animation on your GS (even without a Zip accelerator).
Texture Mapping via Line Drawing w/Scaling
The other major animation enhancer is the Line Drawing w/Scaling hardware. Here we take a common operation like plotting a line of pixels and couple it with Scaling logic. Scaling allows magnifying or shrinking a bitmapped shape or object as it's being drawn. The scaling operation can be done by the plotting software but that approach is never as fast doing it thru hardware. By using Scaling along with Line Drawing, it's easy to not only alter the drawn size of a source shape but to rotate it as well. Similarly, a drawing technique known as Texture Mapping is enhanced using the TurboRez hardware.
Texture Mapping lets us manipulate a source texture map, which is a rectangular, bitmapped image of something, say a picture of woodgrain or red brick siding or whatever. The effect is that it's being stretched across the face of some 3D object that's in the onscreen image. The woodgrain might be applied to the floor of the scene and the bricks to a fireplace. Where before there might have been a collection of 3D objects with solid-color shaded faces, we would now have objects with realistic textures "pasted" onto them.
To get a good idea of how effective this technique is, find somebody with a 486 PC (50 or 66 mhz) that has the popular program "Doom" and have them run it for you. Now, we at RezTek aren't advocating that all games should imitate the shoot-em up premise of Doom, but our purpose here is to examine the implementation of a realtime, 3D texture mapped universe in which the user can move about freely and interact with. The effect is quite impressive and realistic. Now imagine something similar running on your GS, running at fullscreen size and animating smoothly. How's that going to happen? Only with a TurboRez GS card, using its hardware enhanced Line Drawing w/Scaling.
While we're talking about features, we'll also mention that page-flipping is no problem and there's also support for the GS's NTSC video port and planned GenLocking support (for instance; the Apple VOC card).
What, Where, When
OK, by now the questions are when and how much. Well, we've still got quite a bit of work to do to get this ready for production, so don't worry about ordering a TurboRez card just yet. There will be more news posted at the first of the new year (here, on Genie for sure, and possibly in one or more publications). At that time we should have a better handle on release time and pricing, etc.
Please understand that we're a dedicated but small company (i.e. understaffed and overworked) and that we'll be needing to apply all of our energy to completing the TurboRez product. Therefore, for the near future, answering the phone will probably have to take a backseat to the production effort. If we're slow in replying to EMail and stuff, just take comfort in the thought that it was time diverted to a good cause. Also, thanks in advance to folks volunteering for beta test duty but we're doing just fine in that regard presently.
Thanks for your interest in this product. And stay tuned for more news about TurboRez GS, the video card that'll bring powerful and dynamic animation to your IIGS! (..and the company bringing it to you, RezTek, of course.)
> As promised, I went back through Shareware Solutions II, thanks to ProSel > 16's "Locate String" function, and found a later reference to the > TurboRez, this one being from November, 1994.
> As before, I know there's at least another mention or two in the SSII > newsletter, and I'll hunt those up too...
> Joe Kohn
Ouch, Joe, that hurts! I forgot about these features, thank you for refreshing our memories. That card would have been perfect for the // gs, probably not in 1990/1991/1992/1993/1994/1995... but before.
Anyone thinks the same features can be achieved with the Carte Blanche?
Going through all the rest of the issues of Shareware Solutions II, I found only one more reference to the TurboRez. It was a one sentence mention that at the 1997 KansasFest, Tony Diaz did a demo of his TurboRez.
Apparently, Bill St Pierre showed it at 2 trade shows, Tony demoed it at Kfest, and then it was all over.
But, all these years later, it was a kick re-reading about what turned out to be a fabled vaporware product.
BTW, I looked through all my IIGS computers today, and I don't have a TurboRez Card. I guess Tony's is it, all that exists.
I have a SwyftCard in new condition in the box with manual, etc. How rare is this card? Does anyone know how many where produced? It's probably not too rare but I am curious.
Tony's collection it very impressive. Tony, ever thought about a Paypal donate link on your site for donations toward a digital camera and/or setup to take high res photos of cards? I realize everyone's time is limited. But, thought I would ask.
A site with Apple II cards and how rare the Apple II community views them would be cool. Especially, when you view ebay auctions and people say Apple II 80-column cards are rare. It would give people a site for additional information.
To: rhohler Re: Re: Rarest Card By: rhohler to comp.sys.apple2 on Fri Oct 23 2009 02:19 pm
> I have a SwyftCard in new condition in the box with manual, etc. How > rare is this card? Does anyone know how many where produced? It's > probably not too rare but I am curious.
Thousands of thousands. It wasn't that popular of a card. I'd say it's definately an uncommon card.
Joe wrote: > In July, 1993, I wrote a long article about the Apple Expo West trade show > that was held for Apple II enthusiasts at Brooks Hall in San Francisco in > April, 1993. It was at that show where the TurboRez had it's only public > appearance.
The Apple II Review VHS video tape that was put out by Quality Computers has a section at Apple Expo West and there is a short interview with Bill with the TurboRez running in the background. I have that video and I believe someone was checking to see if we could get permission to digitize and distribute this and other material but I haven't heard anything yet. I will hopefully be picking up a large hard drive on Sunday so maybe I'll capture the video sometime next week.
To: Jeff Blakeney Re: Re: Rarest Card By: Jeff Blakeney to Joe on Sat Oct 24 2009 02:16 am
> I believe someone was checking to see if we could get permission to > digitize and distribute this and other material but I haven't heard > anything yet. I will hopefully be picking up a large hard drive on
sfahey wrote: > Re: Re: Rarest Card > By: Jeff Blakeney to Joe on Sat Oct 24 2009 02:16 am
> > I believe someone was checking to see if we could get permission to > > digitize and distribute this and other material but I haven't heard > > anything yet. I will hopefully be picking up a large hard drive on
> We have permission.
Cool! I picked up a 1 TB drive yesterday so I'll should be able to capture the entire video this week. Any preference for codec? I'm thinking Divx at the moment. If I get really inspired, I could even do it up as a DVD with chapters. Then we just need to figure out how to distribute it as it will probably still be over 300 MB even as a Divx file. I don't have web server space that large so we could possibly use BitTorrent.
To: Jeff Blakeney Re: Re: Rarest Card By: Jeff Blakeney to sfahey on Mon Oct 26 2009 02:36 pm
> file. I don't have web server space that large so we could possibly use > BitTorrent.
I've offered to host it, and once it's in the wild, I'm sure it will be in many places. Before you encode it, you might check with the OP and see if they are stilling planning to do it and save the duplicated effort.
> To: sfahey > sfahey wrote: >> Re: Re: Rarest Card >> By: Jeff Blakeney to Joe on Sat Oct 24 2009 02:16 am
>> > I believe someone was checking to see if we could get permission to >> > digitize and distribute this and other material but I haven't heard >> > anything yet. I will hopefully be picking up a large hard drive on
>> We have permission.
> Cool! I picked up a 1 TB drive yesterday so I'll should be able to > capture the entire video this week. Any preference for codec? I'm > thinking Divx at the moment. If I get really inspired, I could even do > it up as a DVD with chapters. Then we just need to figure out how to > distribute it as it will probably still be over 300 MB even as a Divx > file. I don't have web server space that large so we could possibly use > BitTorrent.
Garberstreet.com has more than 200,000MB of space available.
> > To: sfahey > > sfahey wrote: > >> Re: Re: Rarest Card > >> By: Jeff Blakeney to Joe on Sat Oct 24 2009 02:16 am
> >> > I believe someone was checking to see if we could get permission to > >> > digitize and distribute this and other material but I haven't heard > >> > anything yet. I will hopefully be picking up a large hard drive on
> >> We have permission.
> > Cool! I picked up a 1 TB drive yesterday so I'll should be able to > > capture the entire video this week. Any preference for codec? I'm > > thinking Divx at the moment. If I get really inspired, I could even do > > it up as a DVD with chapters. Then we just need to figure out how to > > distribute it as it will probably still be over 300 MB even as a Divx > > file. I don't have web server space that large so we could possibly use > > BitTorrent.
> Garberstreet.com has more than 200,000MB of space available.
sfahey wrote: > Re: Re: Rarest Card > By: Jeff Blakeney to sfahey on Mon Oct 26 2009 02:36 pm
> > file. I don't have web server space that large so we could possibly use > > BitTorrent.
> I've offered to host it, and once it's in the wild, I'm sure it will be in many > places. Before you encode it, you might check with the OP and see if they are > stilling planning to do it and save the duplicated effort.
If I remember correctly, the original poster had a different video than I do so I think we both need to work on this.