In article <CwpE96.
...@cix.compulink.co.uk> gl
...@cix.compulink.co.uk ("Glyn Williams") writes:
>From: gl
...@cix.compulink.co.uk ("Glyn Williams")
>Subject: Re: Animator Pro vs. Studio 3D
>Date: Sun, 25 Sep 1994 20:58:18 GMT
>George, I was asked why I thought Ani Pro it was weak and I consequently
>answered.
Lee > I asked that question. I often speak to Autodesk Multimedia reps and one
of the major things I have complained about is the user interfacte to Animator
Pro. However, remember that in its early days as a 320 X 240 program it was
one of very few programs with the kind of power it offered. Only Deluxe
Paint III on the Amiga was in its price/performance range. So I feel that
their move to Windows with a redesigned interface is just a natural
evolution.
>> > > Almost all simple operations require referring to the
manual to>> make> them work.>> > Only because one's mind is closed and/or
you don't try to learn >it.
> Once I'd been through the tutorial and used it a
bit, I've found >little > reason to refer to the manual at all.
Lee > Same here. If I don't use the program for a period of time I may have to
refer to the manuals to rember a technique but once again I am not defending
the interace. It does need work and the the Studio should solve some of
those problems
>I find the tools palette confusing and obscure. I find the
number of >modal featured confusing. I cannot understand the thinking behind
little >switches marked "T". This kind of user interface belongs in the past
and >clearly Autodesk thinks so too. I reserve the right to dislike stuff for
>being unfriendly.
Lee> Can't really disagree there. The thing I do like though is the power this
program offers for the price once you do learn how to get by the user
interface.
>> > > 2) No support for 24 bit modes, TGA or alpha channel making
it >useless>> > for professional work.
Lee> At this point I don't believe 24-bit color nor 32-bit alpha channel is
necessary for professional work. That depends on your final output and
purpsose. I know of a lot of professional work that is being done in 16-color
(ucchhh) so it can be played back on machines with this limited capability.
>> > Two points: 1.) I'm not aware of any professional
canon that > >requires 24 bits or you'll be de-barr'd. 2.) 24 bit animations
do get > >big, big files and play very slowly. Admittedly not a problem if one
is > >going to tape, but not everybody in this world goes to tape. The >
>original purpose of the program was NOT to go to tape.>> In my opinon a 256
colour animation is simply not suitable for >broadcast material. I think your
last point is interesting. What exactly >*is* the purpose of this program?
Lee> IMHO the purpose of this program was 256-color animation on the DOS
platform at a time when no other program could offer that capability on DOS.
The FLC format (of which the origin was on the Amiga under a different name I
believe) was a breakthrough on the PC. AA Pro was the first to provide this
capability at 640 X 480. I don't disagree that this program is not suited to
creating broadcast quality videos, but it certainly is usable for creating
very effective instructional, informative, advertising, scientific, etc. etc.
aniations.
>> > 3) Weak drawing tools which do not support anti-aliased or translucent
>> > inks.
>> > That just an opinion. Others may disagree. *All* other paint
>packages I am aware of, Photoshop, Fractal and even the anciant DPaint
>permit all primitives to be anti-aliased.
Lee > Can't disagree with this opinion at all. Feel that this was an error of
exclusion on the designers part.
> > > 4) Confused palette editing tools stemming from its 16 colour
>origins.
>> > Animator never had a 16-color origin. The original Animator was
>256 > color, the same as today's version.
> The original program was actually on the Atari ST - which only allowed
>16 colours on screen at once.
Lee> I'll have to check with my Autodesk contacts on that one.
>I may be wrong but didn't Autodesk say they were freezing and future
>development on Ani Pro. If this new title is complementary to Ani Pro
>wouldn't they continue to develop the product?
Lee> AA Pro has obviously had its days, but it still has provided a powerful
tool at a time when few others were capable of doing so. I think it deserves
a 21 brush salute.