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Computational Intelligence and Co-evolution |
Last reminder - less that a week to go for CIG papers. Still time to
2008 IEEE Symposium on Computational Intelligence and Games (CIG'08)
!!!!!!!!!!!!!! PAPER SUBMISSION CLOSES 15 AUGUST
Featuring:
- three world-class plenary speakers: Jonathan Schaeffer from the
- special sessions in four emerging areas: Computational Intelligence
- free introductory tutorials by Simon Lucas, Bobby Bryant, Georgios
- a number of exciting competitions that showcase the application of
Games have proven to be an ideal domain for the study of computational
Further details are available at:
Important dates:
Paper submission deadline: 15 August 2008
Decision notification: 15 September 2008
Camera-ready submission: 15 October 2008
On Jul 2, 7:34 am, phi <PhilipHings...@gmail.com> wrote:
> On Jun 25, 2:45 pm, phi <PhilipHings...@gmail.com> wrote:
> > Coevolution in Games (http://www.csse.uwa.edu.au/cig08/specialSessions.html
> > A Special Session at IEEE Symposium on Computational Intelligence and
> > Special Session Chairs: Julian Togelius, Alan Blair and Philip
> > Submission deadline: 15 July 2008
> > Description:
> > In coevolution, the fitness of a solution is determined not (only) by
> > This special session seeks to bring together research that uses
> > Competitive coevolution
> > About the organisers:
> > Julian Togelius is a researcher at the Dalle Molle Institute for
> > Philip Hingston is an associate professor of computer science at Edith
> > Alan Blair is Chair of the IEEE CIS Task Force on Co-evolution and
> - Show quoted text -
polish off that coevolution paper and submit to the Special Session on
Coevolution in Games. The weather in Perth is perfect for the beach in
December!
Perth, Australia, 15-18 December 2008
http://www.csse.uwa.edu.au/cig08/
2008 !!!!!!!!!!!!!!!
University of Alberta, Penny Sweetser from 2K Games, and Jason
Hutchens from Interzone Entertainment;
in Real Time Strategy Games, Player Satisfaction, Coevolution in
Games, and Player/Opponent Modeling;
Yannakakis and Julian Togelius; and
computational intelligence techniques in games.
intelligence as not only are they fun to play and interesting to
observe, but they provide competitive and dynamic environments that
model many real-world problems. This symposium, sponsored by the IEEE
Computational Intelligence Society with technical co-sponsorship from
the IEEE Consumer Electronics Society, aims to bring together leading
researchers and practitioners from both academia and industry to
discuss recent advances and explore future directions in this field.
http://www.csse.uwa.edu.au/cig08/
> extended to August 15.
> > )
> > Games
> > Perth, Australia
> > 15-18 December, 2008
> > Hingston
> > Contact: julian.togelius AT gmail.com
> > ( see the call for papers athttp://www.csse.uwa.edu.au/cig08/cfp.html
> > )
> > a fixed fitness function, but also by the other solution(s) being
> > evaluated. Thus, coevolution has the potential to overcome several
> > problems with static fitness functions, paving the way for more open-
> > ended evolution. However, several phenomena common to coevolutionary
> > algorithms are at present poorly understood, including cycling and
> > loss of gradient. Further understanding of such phenomena would
> > facilitate more widespread use of coevolutionary algorithms.
> > coevolutionary algorithms to learn to play games, uses games to
> > investigate coevolution, or uses coevolution as a basis for game
> > design. Due to their adversarial nature, often involving interaction
> > of multiple agents, games are uniquely suited to be combined with
> > coevolution. We invite both theoretical and applied work in the
> > intersection of coevolution and games, including but not limited to
> > the following topics:
> > Cooperative coevolution
> > Multiple populations in coevolution
> > Coevolution with diverse representations
> > Theory of coevolution
> > Preventing cycling and loss of gradient
> > Coevolution-based game design
> > Self-play and coevolutionary-like reinforcement learning
> > Relative versus absolute fitness metrics
> > Artificial Intelligence (IDSIA) in Lugano, Switzerland. His research
> > interests include evolving game-playing agents, modelling player
> > behaviour, and evolving interesting game content, mainly using
> > evolutionary and coevolutionary techniques. He also co-organizes the
> > well-attended Simulated Car Racing Competitions for the IEEE CIG and
> > CEC conferences.
> > Cowan University in Perth. His research interests are in the theory
> > and application of artificial intelligence and computational
> > intelligence. He has a particular interest in evolutionary computation
> > as a tool for design, and in computer games. He is chair of the IEEE
> > CIS Task Force on co-evolution. More information can be found on his
> > home page at:http://www.scis.ecu.edu.au/Staff/staffinfo.aspx?staffid=phingsto.
> > Games. His research interests include robot navigation, image and
> > language processing as well as co-evolutionary learning for
> > Backgammon, Tron, IPD, simulated hockey and language games. His
> > homepage is at:http://www.cse.unsw.edu.au/~blair.- Hide quoted text -